Interview: Caretakers of a Universe

Not many MMOs have been as successful as EVE Online, with the number of registered capsuleers growing every year since launch. Nine years and seventeen free content updates later, CCP’s spacefaring universe is as popular as ever. With Retribution -- the game’s 18th update -- and free to play shooter Dust 514 due out later this year, the Icelandic developer shows no signs of slowing down.

For Jon Lander, executive producer for EVE Online, part of that success is because his team view themselves as caretakers, and that the game CCP has built over the years actually belongs to the players that inhabit it. It’s a unique viewpoint that emerged as we spoke at the Eurogamer Expo last month, a focus on being respectful of the legacy inside the sandbox MMO, while being bold in improving and expanding it.

In a wide-ranging interview, Lander shared his opinions on kick starting player created content, and why rebuilding core game mechanics doesn’t make EVE a safer place. He also revealed how CCP is extending their sandbox out of the game through the introduction of CREST, the new read/write API available to third-party developers. But, with the development studio based in the unlikeliest of places, Lander shared some insight into the culture that gave birth to this incredible world, and what lessons other MMOs can learn from it.