In his latest Dev Watercooler blog entry, Lead Systems Designer Greg "Ghostcrawler" Street covers some upcoming changes to threat. A hotfix this week will buff tank threat generation "to where it’s generally not a major consideration." Expect to see the following changes implemented:
- Hotfix: The threat generated by classes in their tanking mode has been increased from three times damage done to five times damage done.
- In an upcoming patch: Vengeance no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken generates Vengeance equal to one third of the damage dealt by that attack. As Vengeance updates during the fight, it is always set to at least a third of the damage taken in the last two seconds. It still climbs from that point at the previous rate, still decays at the previous rate, and still cannot exceed the current maximum.
Ghostcrawler goes on to say they "want to shift more tank mitigation to require active management" and suggests that all tanks can use the Death Knight model of managing resources to maximize survivability. You can read the entire entry after the jump.
So what do you think? Are the changes worthwhile or unnecessary? Join the discussion in our WoW general forum.