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Hunter Macros and You!Follow

#1 Jul 22 2009 at 11:01 AM Rating: Good
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2,346 posts
I haven't noticed an area with an extensive amount of information on hunter macros here so I thought I would start a discussion thread for people to be able to list their macros and call out for help if they need it.

A good place to check out would be the EJ Macros Thread the only problem I found while searching this thread is looking through the 20+ pages trying to find the information I was looking for.

So to get start I will post a few macros that I currently use as a MM Troll Hunter.


The All-in-One Pet
Quote:
#showtooltip
/cast [combat] Heart of the Phoenix
/cast [nopet, modifier:ctrl] Revive Pet
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
/castsequence [pet, nomodifier, button:1] reset=15 Mend Pet, null

This is a very simple macro to use and can be altered anyway you would like. The tooltip shows Call Pet, at least for me, but you could add Mend Pet or whatever you like to see. If your pet is dead and you are in combat it will cast Heart of the Phoenix. If your pet is dead and not targetable you will need to hold down a modifier, in this case ctrl and it will revive your pet. If it not out and alive it will call it, if it is targetable and dead then it will cast Revive Pet, lastly it will Mend Pet if it's alive and out the reset is at 15 so that you're not wasting mana overlapping mends.

Aspect Switching
Quote:
#showtooltip Aspect of the Dragonhawk
/cast Aspect of the Dragonhawk
/script UIErrorsFrame:Hide()
/castsequence Aspect of the Viper, Aspect of the Dragonhawk

Now I know there are addons that will do this for you but I like to save memory and just simply press my hotkey. It probably doesn't need to the first /cast but I was having problems with it not switching between Dragonhawk and Viper, and I still do sometimes in raids. Simply put, it will cast Aspect of the Dragonhawk if not already cast. It will cast Aspect of the Viper on the second click, and clicking again will put Aspect of the Dragonhawk back on. I have had some problems in raids where when needing to go into Viper it would either cast Dragonhawk again or cancel them. Any help would be appreciated.

Misdirection
Quote:
#showtooltip Misdirection
/focus [modifier:ctrl] target
/stopmacro [modifier:alt]
/cast [target=focus, help] Misdirection; [target=pet] Misdirection

I find this misdirection very simple and easy to follow and prevents people from having to go into /m and altering a tanks name evertime they need to MD. Simple to use, click your target and hold the modifier and click, this will set focus to your target and cast MD onto them. If you don't hold the modifier it will cast MD onto your pet.

Hunter Buffs
Quote:
#showtooltip Rapid Fire
/cast Rapid Fire
/cast Berserking
/cast Readiness

I know some people will do this alot differently than I have right now, wanting to save their Readiness and such for a specific time like BL or Heroism. This is for a troll hunter but could remove the /cast berserking and leave Rapid Fire and Readiness. The reason I did it this way is because with Rapid Killing my Rapid Fire cooldown is 3 minutes, this means that when I cast this. All three spells are on a 3 minute cooldown. With the exception of course that I just realized Readiness removes the cooldown of both Rapid Fire and Berserking so they could be used again as soon as they wear off. If Readiness is on your actionbars you could simply click again when you see that the cooldown is off. Like I said I'm sure there are better ways to do this, feel free to post.

Hunter's Mark
Quote:
#showtooltip
/stopmacro [noexists]
/cast Hunter's Mark
/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType("target")) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end

This was supposed to be an autotracking Hunter's Mark macro. It works perfectly in a solo situation but I can not seem to get it to work while in a raid. Also I have heard that you don't even need to track the specific target anymore to get the bonus but I have not found an official post on that, if anyone has one that would be great. If you are in a solo situation you can add /petattack at the end so when you cast hunter's mark your pet will be on his way.

Steady Shot
Quote:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Silencing Shot
/cast Steady Shot
/script UIErrorsFrame:Hide()
/console Sound_EnableSFX 1

This is a steady shot macro with silencing shot in it. You can macro silencing shot into any of your shots to make sure whenever it's off cooldown that it will be used right away. Since silencing shot is not on the GCD it will be shot and you will also begin to cast Steady Shot. Also if your pet is alive and has a target it will use Kill Command. Some people like to save Kill Command I always just go ahead and use it when it comes up.

Those are what I have currently and use please feel free to post your own and I will update this thread with your additions!

Edited, Jul 22nd 2009 2:03pm by Hyolith
#2 Jul 22 2009 at 12:29 PM Rating: Good
Sage
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1,104 posts
That is a pretty good break and explanation of your macros. To bad I just turned my 64 DK to be my main from my 68 BM Hunter. Kinda got tired of range and my bro looks to have a lot of fun on 67 Paladin. Nicely done though.
#3 Jul 27 2009 at 6:13 PM Rating: Decent
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2,346 posts
Hyolith wrote:
Hunter Buffs
[quote]#showtooltip Rapid Fire
/cast Rapid Fire
/cast Berserking
/cast Readiness
I know some people will do this alot differently than I have right now, wanting to save their Readiness and such for a specific time like BL or Heroism. This is for a troll hunter but could remove the /cast berserking and leave Rapid Fire and Readiness. The reason I did it this way is because with Rapid Killing my Rapid Fire cooldown is 3 minutes, this means that when I cast this. All three spells are on a 3 minute cooldown. With the exception of course that I just realized Readiness removes the cooldown of both Rapid Fire and Berserking so they could be used again as soon as they wear off. If Readiness is on your actionbars you could simply click again when you see that the cooldown is off. Like I said I'm sure there are better ways to do this, feel free to post.


I actually noticed something is wrong with this, when clicked, Rapid Fire and Berserking activate and so does Readiness, but only Rapid Fire comes off cooldown, berserking doesn't. I don't know if it's not supposed to or what. Any suggestions?



#4 Jul 27 2009 at 6:46 PM Rating: Excellent
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2,590 posts
Hyolith wrote:
Hyolith wrote:
Hunter Buffs
[quote]#showtooltip Rapid Fire
/cast Rapid Fire
/cast Berserking
/cast Readiness
I know some people will do this alot differently than I have right now, wanting to save their Readiness and such for a specific time like BL or Heroism. This is for a troll hunter but could remove the /cast berserking and leave Rapid Fire and Readiness. The reason I did it this way is because with Rapid Killing my Rapid Fire cooldown is 3 minutes, this means that when I cast this. All three spells are on a 3 minute cooldown. With the exception of course that I just realized Readiness removes the cooldown of both Rapid Fire and Berserking so they could be used again as soon as they wear off. If Readiness is on your actionbars you could simply click again when you see that the cooldown is off. Like I said I'm sure there are better ways to do this, feel free to post.


I actually noticed something is wrong with this, when clicked, Rapid Fire and Berserking activate and so does Readiness, but only Rapid Fire comes off cooldown, berserking doesn't. I don't know if it's not supposed to or what. Any suggestions?


Berserking is a racial ability, so it's not reset by Readiness. Readiness only finishes the cooldown on Hunter abilities.


#5 Jul 27 2009 at 9:31 PM Rating: Decent
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2,346 posts
ah yes, thank you, a question I could have answered by reading!
#6 Aug 04 2009 at 8:16 PM Rating: Decent
How about a Macro for traps with the change in 3.2. I would think you want to start dropping a lot of traps, at least on trash.
#7 Aug 05 2009 at 2:09 PM Rating: Decent
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2,346 posts
Hmm, that's a good question, i'll look into that, might need to be something with a modifier i'm guessing, or maybe a cast sequence and just spam it. the problem is they still share the global cooldown so you can't pop freezing/immo/snake all at once.

Quote:
#showtooltip
/cast [modifier: shift] Frost Trap
/cast [modifier: ctrl] Immolation Trap
/cast [modifier: alt] Snake Trap
/castsequence reset=30 Frost Trap, Immolation Trap, Snake Trap


Here is something I just threw together. It seems to work ok. Basically if you want to throw down one just hit the modifier and the macro, otherwise the castsequence will start it will lay frost then immo then snake, or whatever traps you want as long as they aren't of the same category. The macro is set to reset after 30 seconds if you don't press it again without the modifier which it will then go back to Frost Trap.

I don't know if there is anything better, it can be spammed but it's not possible to drop all 3 at once have to wait for the GCD.

Edited, Aug 5th 2009 5:33pm by Hyolith
#8 Aug 07 2009 at 4:00 PM Rating: Decent
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304 posts
Quote:
Steady Shot
Quote:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Silencing Shot
/cast Steady Shot
/script UIErrorsFrame:Hide()
/console Sound_EnableSFX 1

This is a steady shot macro with silencing shot in it. You can macro silencing shot into any of your shots to make sure whenever it's off cooldown that it will be used right away. Since silencing shot is not on the GCD it will be shot and you will also begin to cast Steady Shot. Also if your pet is alive and has a target it will use Kill Command. Some people like to save Kill Command I always just go ahead and use it when it comes up.


I actually modified this one, for instead of using Silencing shot, it uses Arcane shot. Since I'm BM for now~
Hope you dont mind. :3

I got one question though, do you think I could add (later on when I change specs) or change Shots to add Black arrow and Explosive Arrow (or whatever its name is)
And maybe serpent sting or other stings? I think Stings would be a problem since they are dots and I cant spam them or else they wont do their job, or is there a way for the macro to know when the dot has fallen off?

EDIT: Oh man... Arcane shot is on the GCD, guess I forgot and it aint letting my macro work after it... Any ideas on how I could add it in if at all?

I'm also using your

Quote:
The All-in-One Pet
Quote:
#showtooltip
/cast [combat] Heart of the Phoenix
/cast [nopet, modifier:ctrl] Revive Pet
/cast [nopet] Call Pet; [target=pet, dead] Revive Pet
/castsequence [pet, nomodifier, button:1] reset=15 Mend Pet, null

This is a very simple macro to use and can be altered anyway you would like. The tooltip shows Call Pet, at least for me, but you could add Mend Pet or whatever you like to see. If your pet is dead and you are in combat it will cast Heart of the Phoenix. If your pet is dead and not targetable you will need to hold down a modifier, in this case ctrl and it will revive your pet. If it not out and alive it will call it, if it is targetable and dead then it will cast Revive Pet, lastly it will Mend Pet if it's alive and out the reset is at 15 so that you're not wasting mana overlapping mends.

Works like a charm since I just noticed the phoenix thing is not an Auto-spell.

any other recommendations for macros that would make my life easier?

Edited, Aug 7th 2009 8:03pm by Manikku
#9 Aug 07 2009 at 6:37 PM Rating: Decent
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2,346 posts
I have been having a lot of problems with Heart of the Phoenix too. I don't know what it is, in combat sometimes it's works sometimes it just makes my pet disappear and I have to use revive, so I waste my heart of the phoenix and still have to use mana later to revive him. I tried taking out the combat part and just trying it that way. Sometimes it'll work like a charm if my pet is there, other times it will do the same thing as before, so it seems like a hit or miss to me, maybe I'll try and find a way to make it work better.

Silencing shot works because it's not on the GCD therefore you can put it on all your shots and they will both be cast simultaneously. Arcane shot won't work since your casting serpent sting and therefore have to wait the 1.5sec GCD to cast Arcane Shot.

In survival there is really not much of a use for macros on your shots. You want serpent sting always on the target and you want to shot explosive and black arrow whenever they are available. You could put some into a cast sequence and spam that button but they really don't have the reaction time as a person does and can always error on you so in survival your better off just hotkeying and using something to watch your cooldowns.

Aside from the trap one i just recently posted these are really all i use right now. I'll look through some forums and see if anything else has come up.
#10 Aug 14 2009 at 7:17 AM Rating: Good
This may be an easier way to do your aspect switching.

#showtooltip
/cast[button:1]Aspect of the Dragonhawk
/cast [button:2]Aspect of the Viper



Alls you have to do is Left click the button for Aspect of the Dragonhawk, right click od Viper, double click with either to set no aspect.
#11 Aug 14 2009 at 11:12 AM Rating: Decent
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2,346 posts
The only problem I see with that is with looking around and moving. Unless it works just like a click and not just clicking it down and holding it. I would just be scared of changing it while just trying to look around the area.
#12 Aug 14 2009 at 12:21 PM Rating: Excellent
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2,590 posts
Hyolith wrote:
The only problem I see with that is with looking around and moving. Unless it works just like a click and not just clicking it down and holding it. I would just be scared of changing it while just trying to look around the area.


Nah, it sets it up on a button you can stick on your action bar. I do this a LOT with abilities I don't want/need keybound--it saves a TON of space.
#13 Aug 14 2009 at 2:15 PM Rating: Decent
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902 posts
All the cool people cast spells directly from the Spell Book.

How do you think I was so good?
#14 Aug 25 2009 at 4:02 AM Rating: Good
This is my solo BM buff macro for quick and decisive kills, I refer to it as my Sikkum! macro.

Quote:

#showtooltip Kill Command
/cast Hunter's Mark
/petattack
/use 13
/use 14
/cast Bestial Wrath
/cast Call of the Wild
/cast Kill Command
/cast Intimidation
/cast Rapid Fire
/startattack
/script UIErrorsFrame:Clear()


My combat mend macro to prevent mana waste or overhealing of my pet,and is set to hotkey for ease of spam in tight fights.

Quote:

/castsequence reset=14/ Mend Pet, null



My all in one pet care macro, will Heart of the Pheonix in combat if skill is available, otherwise it will click to revive dead pet, click to call missing pet, click to mend active pet, right click to dismiss active pet, all around a very handy single button, however I keep this one set in a clickable spot seperate from my hotkeyed macros in preference to the simpler combat mending macro above.

Quote:

/cast [combat] Heart of the Phoenix
/cast [nopet,nomod:alt] Call Pet
/cast [mod:alt,btn:1] Revive Pet
/cast [pet,btn:1] Mend Pet
/cast [pet,btn:2] Dismiss Pet


Pet Targeting Queue, to select the sequence in which your pet will attack/kill MOBs, and it will not move on to another MOB until it's current queue is dead. However this seems to have a limit of 5 queued MOBs as its upper limit, and for effectiveness was designed primarily for mouseover targeting

Quote:

/focus [target=pettarget,modifier:shift]
/petfollow [nomodifier:shift]
/petattack [target=mouseover,modifier:shift]
/petattack
/target [modifier:shift] focus
/petattack [modifier:shift]



And the ever handy single button Aspect quick changer, and this is easily customizable for YOUR most frequently used aspects.

Quote:

/cast [nomodifier] Aspect of the Hawk
/cast [modifier:shift] Aspect of the Viper
/cast [modifier:alt] Aspect of the Cheetah
/cast [modifier:ctrl] Aspect of the Beast




All of these macros are tested and working as of 3.2.2

Edited, Aug 25th 2009 7:14am by wandererks
#15 Aug 25 2009 at 4:13 AM Rating: Default
Sorry for double post but just noticed a request for a BM shot sequencing macro so here is a quick and dirty although very reliable solution

Quote:

/castsequence [nocombat] Aimed Shot; [combat] reset=12 Serpent Sting, Arcane Shot, Concussive Shot, Steady Shot, Steady Shot, Steady Shot



Feel free to remove the concussive shot for a macro to use in instances and raids where there is major focus on DPS, but this is my Solo version for farming that prevents monster flees to some degree, it would be easily modified to re-arrange as you see fit to include other shots specific to your glyphs and SPEC. The timer should reset before you get to the third steady shot but I include it because lag plays funny tricks on me and my timers sometimes and this helps to prevent a premature serpent sting.

Edited, Aug 25th 2009 7:17am by wandererks
#16 Aug 25 2009 at 12:40 PM Rating: Excellent
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717 posts
wandererks wrote:
Sorry for double post but just noticed a request for a BM shot sequencing macro so here is a quick and dirty although very reliable solution

Quote:

/castsequence [nocombat] Aimed Shot; [combat] reset=12 Serpent Sting, Arcane Shot, Concussive Shot, Steady Shot, Steady Shot, Steady Shot



Feel free to remove the concussive shot for a macro to use in instances and raids where there is major focus on DPS, but this is my Solo version for farming that prevents monster flees to some degree, it would be easily modified to re-arrange as you see fit to include other shots specific to your glyphs and SPEC. The timer should reset before you get to the third steady shot but I include it because lag plays funny tricks on me and my timers sometimes and this helps to prevent a premature serpent sting.

Edited, Aug 25th 2009 7:17am by wandererks

Castsequence reset timers are reset every time you press the button. You would have to not press the button for 12 seconds for this to come into play. As soon as the macro reaches the last Steady Shot, it will start over from the beginning, regardless if Serpent Sting is still active or not.

That is the reason I don't use the All-in-One Pet macro during combat, too. Even though it prevents you from overwriting your Mend Pet with the 'null', if you use it just before the reset timer expires, it resets that timer so that Mend Pet will not be available for another 15 seconds. ('null' is an option in place of an ability to neither perform an action nor advance a sequence, a kind of "wait right here until something else happens".)
Yuppley wrote:
All the cool people cast spells directly from the Spell Book.

How do you think I was so good?


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