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Arch filter just makes it seem worse >_<Follow

#1 May 10 2011 at 10:07 PM Rating: Default
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3,879 posts
The new archeology filter is definitely working - I've cleared every NE unique artifact there is and as a result, I've had runs of a dozen or more dig sites in Uld, resulting in two or three trash artifacts before leaving the zone. Despite these impressive runs and shear quantity of combines, I've only gotten one unique so far, the ring - no sign of the other items, not even the pet or the toy that summons scarabs.

The result is that these rather frequent streaks of TV digs make the whole prospect of finding these uniques seem even more daunting then ever.

I'll keep on hacking away at it none-the-less though - something to do while watching Numbers I guess.
#2 May 11 2011 at 1:51 PM Rating: Excellent
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970 posts
The guild perk that procs extra keys is insidious. It makes teh epicz seem closer than ever, but it really just shortens the time from ridiculous to excessive.

And even then, random RNG is random. Between me going for the Vial and a completionist guildie, we have three Tol'vir epic rings, two Tol'vir tanking swords, at least two of the crappy epic Tol'vir pendants, and fifteen canopic jars - but no AQ mount and no pet (which are what she really wanted, and she's the one who got the Vial and not me).
#3 May 13 2011 at 4:14 AM Rating: Good
Professor Wahu says, I've been taking a break from Arch. One day I'd had enough, walked into a local AH, plopped down 20k on a nice staff, and didn't look back. Perhaps I'll come back for a bit this weekend.
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