Okay so i already see the good being out weighed by the bad in this in idea that popped into my head. But its always good to bring things out into discussion.
What if the appropriate tradeskills could "d/e" their armor types into a pittance of their base material? Maybe just the level of leather/cloth/metal, maybe the more complex reagent requirements too [for created pieces].
As in that green cloth chest drop is devolved into a few rolls of cloth for tailors. Those leather gloves into scraps of heavy leather for leatherworkers. That obsidian chest into bars for BS.etc etc.
When first thinking of it, "hey thats a nice idea to come up with" but the practical side doesnt work out once you think about it more. D/e'ers would be effected. The pittance of cloth wouldnt be worth the reagents from d/eing it through enchanting in the first place and if it was worth it, it would flood the market with the metals/cloth/leather [which already flood the markets without this alternate deconstruction of items method], which wouldnt be worth all that much cause of the increase in supply, thus making it not worth to do anyway. The system woud take work to develop and wouldnt really be that needed to develop and any work for so little output in the end isnt worth it.
*finally takes a breath* What are your thoughts?