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Clarification on Living Elements TransmuteFollow

#1 Dec 10 2010 at 8:37 AM Rating: Excellent
Here's a blue post from yesterday:

Quote:
We've recently seen a few questions regarding the functionality of Transmute: Living Elements and whether or not its effects are truly random. There's definitely some behind-the-scenes magic to this particular transmute, so we wanted to provide a bit more explanation on how it works.

Typically, when you use Transmute: Living Elements, you will receive 14-16 random Volatile elements (Volatile Air, Volatile Earth, Volatile Water, or Volatile Fire) in exchange for 15 Volatile Life. If you use this transmute while in one of the new Cataclysm zones associated with the Elemental Planes, however, the element into which your Volatile Life will transform will be predetermined. For example, if you use Transmute: Living Elements while in Uldum, you will always receive Volatile Air for your efforts.

Here's a list of the affected zones and their corresponding Volatile elements:

Mount Hyjal: Volatile Fire

Vashj'ir: Volatile Water

Deepholm: Volatile Earth

Uldum: Volatile Air


Additionally, alchemists with Transmutation specialization will always receive bonus Volatile elements when completing this transmute. The bonus will be random, though, regardless of which zone you are in.


Good to know. I never would have guessed that your location had an impact on the volatiles you got, based on the description.

Edited, Dec 10th 2010 7:38am by PigtailsOfDoom
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#2 Dec 10 2010 at 10:10 AM Rating: Good
O.o I thought they were getting rid of specializations or something like that?
#3 Dec 10 2010 at 6:26 PM Rating: Good
They got rid of the specializations for leatherworkers and tailors. Alchemists and Engineers (maybe some others) still have it.

Honestly with the removal of the CD on the specialty cloth, there wasn't much of a need for the specializations for tailoring at least. It didn't really do much.
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#5 Dec 11 2010 at 1:21 AM Rating: Decent
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PigtailsOfDoom wrote:
They got rid of the specializations for leatherworkers and tailors. Alchemists and Engineers (maybe some others) still have it.

Honestly with the removal of the CD on the specialty cloth, there wasn't much of a need for the specializations for tailoring at least. It didn't really do much.

Engineering and Alchemy specializations are still in, Blacksmithing/Leatherworking/Tailoring specs are out.
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#6 Dec 11 2010 at 7:10 AM Rating: Good
Yeah, that's exactly what I said in my post that you quoted. :-p

In trying this out today, I also discovered that this transmute has a CD. I REALLY wish that the different prof skills would say in the window whether or not they have a CD and how long it is BEFORE you use it. I was buying mats today to use up my Truegold transmute, as they're currently selling for 3k a piece on my server and the mats don't even cost 1k. I figured I'd save myself a bit of gold by buying up a bunch of volatile life and just transmuting it in the different zones and using those, then discovered the 20 hour CD. Now I'm going to have to go back and buy the 10 air and water volatiles so I can make the Truegold bar. I know it's not that big of a deal, as I can always transmute the next ones over the next two days and put them back up on the AH, but it would have been nice to know before hand is all I'm saying.
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#7 Dec 19 2010 at 8:31 AM Rating: Decent
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Quote:

Additionally, alchemists with Transmutation specialization will always receive bonus Volatile elements when completing this transmute.


Just did my first xmute (xmute spec'd) of this down in Mt H, got 16 air, either meaning that I only got 1-2 bonus air or it's giving bonus mats.
#8 Dec 20 2010 at 12:31 PM Rating: Excellent
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rusttle wrote:
Quote:

Additionally, alchemists with Transmutation specialization will always receive bonus Volatile elements when completing this transmute.


Just did my first xmute (xmute spec'd) of this down in Mt H, got 16 air, either meaning that I only got 1-2 bonus air or it's giving bonus mats.

I did it twice in SW and got no bonus elements - 14 earth one day, 16 water the next. Then I did it in Deepholm and got 15 earth and at least 16 bonus water. I don't know what this means, but I don't intend to do it outside of an elemental plane even if I don't particularly care what I get.
#9 Dec 21 2010 at 8:27 AM Rating: Default
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Quote:
Additionally, alchemists with Transmutation specialization will always receive bonus Volatile elements when completing this transmute. The bonus will be random, though, regardless of which zone you are in.


Confirmed that it definitely doesn't give bonus elements in Uld - only got 14 air today.

Perhaps it's an either/or thing - you can either get the bonus elements or be assured of getting one specific element?
#10 Dec 21 2010 at 2:41 PM Rating: Excellent
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rusttle wrote:
Quote:
Additionally, alchemists with Transmutation specialization will always receive bonus Volatile elements when completing this transmute. The bonus will be random, though, regardless of which zone you are in.


Confirmed that it definitely doesn't give bonus elements in Uld - only got 14 air today.

Perhaps it's an either/or thing - you can either get the bonus elements or be assured of getting one specific element?


It's not an either/or thing, but it's definitely not *always* either. I have 3 transmute spec alchemists who always transmute in Uldum. I got 16 air and 19 earth at the same time once, but every other time I've only got 14-16 air.
#11 Dec 21 2010 at 2:42 PM Rating: Excellent
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There's a similar thread I saw somewhere yesterday (either in blog comments or a different forum) which had similar stories. Taking everything together, I think what looks most probable is:

- You choose the base transmute by going to a specific elemental plane, or else the base part is random.
- There's also a transmute-specialty proc, which can happen regardless of where the transmute is done, with a chance of 10-50%.
- The proc is a random element, regardless of where the transmute is done, and (this one I'l less sure about) there are always 16.
#12 Dec 21 2010 at 2:57 PM Rating: Good
Yeah, either the blue poster was wrong about the transmute specialty always proccing with this, or it's a bug. I always go to Hyjal for mine, since Fire volatiles are selling the best right now, and I've gotten two procs and three that didn't. So location doesn't make a difference as far as the transmute procs are concerned.
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#13 Dec 23 2010 at 3:08 AM Rating: Decent
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Just thought I'd add that the cooldown is shared with Truegold. I found this out to my cost yesterday...
#14 Dec 23 2010 at 3:52 AM Rating: Good
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Well, glad I read this. Now to find a way to get my lock to and from Uldum quickly each day as air is going for more than 10g more than each of the others on my realm.

Edit: Well, since I'm not ready to level said lock, I did the next best thing and put her hearth back in Dalaran and now use the CoT portal to get to Uldum fairly quick like.

Edited, Dec 24th 2010 8:51am by Poldaran
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#15 Jan 05 2011 at 12:07 AM Rating: Decent
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Woot, my proc for xmuting is finally working - scored a truegold (one bonus) and shadowspirit (one bonus) over the weekend and then tonight I did my volatile xmute in Uld and got 16 air and a 17 fire proc!
#16 Jan 06 2011 at 12:17 PM Rating: Excellent
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rusttle wrote:
Woot, my proc for xmuting is finally working - scored a truegold (one bonus) and shadowspirit (one bonus) over the weekend and then tonight I did my volatile xmute in Uld and got 16 air and a 17 fire proc!

It was always working bud. The fact that you thought it wasn't working is proof.

Here's the mathematical proof:

RNG


(you know what they say - big moRNG is fickle)




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#17 Jan 06 2011 at 8:50 PM Rating: Decent
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LOL - working as in not having such terrible luck. It's actually making up to me with a passion - just scored another bonus volatile xmute last night in the form of 17 earth.
#18 Jan 08 2011 at 2:51 AM Rating: Good
Peelyposter wrote:
Just thought I'd add that the cooldown is shared with Truegold. I found this out to my cost yesterday...


All of the cata transmutes that have a CD are shared with each other. As far as I know this includes the elements, pyrium bar, truegold bar, and shadowspirit diamond. None of the blue gems have a CD.
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#19 Jan 08 2011 at 6:44 AM Rating: Decent
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Well,I have done this every cooldown now for a week...on my level 78 transmute master alchemist,while in Org.....and I have not gotten any bonus elements ...at all.

All I have gotten is 14-16 of a random element,giving an average of about 15 each time over the period

So either the bonus is only given while in the new zones,or something is broken bad :D


Update: Just did another transmute,this time in Mt. Hyjal.....15 fire...+ 19 bonus fire o.O

In other words,do not! transmute outside of the new zones :D

Edited, Jan 9th 2011 2:38am by Agobi
#20 Jan 08 2011 at 11:27 AM Rating: Good
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PigtailsOfDoom wrote:
Peelyposter wrote:
Just thought I'd add that the cooldown is shared with Truegold. I found this out to my cost yesterday...


All of the cata transmutes that have a CD are shared with each other. As far as I know this includes the elements, pyrium bar, truegold bar, and shadowspirit diamond. None of the blue gems have a CD.


The shadowspirit diamond does not have any cooldown.
#21 Jan 09 2011 at 1:02 AM Rating: Decent
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I've gotten vvhile on Uldum, my usual 14~16 Airs and a couple of times I've gotten around 14 extra vvater/19 extra fire
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#22 Jan 09 2011 at 4:45 PM Rating: Good
Agobi wrote:
Well,I have done this every cooldown now for a week...on my level 78 transmute master alchemist,while in Org.....and I have not gotten any bonus elements ...at all.

All I have gotten is 14-16 of a random element,giving an average of about 15 each time over the period

So either the bonus is only given while in the new zones,or something is broken bad :D


Update: Just did another transmute,this time in Mt. Hyjal.....15 fire...+ 19 bonus fire o.O

In other words,do not! transmute outside of the new zones :D

Edited, Jan 9th 2011 2:38am by Agobi


Again, the transmute bonus is random. It doesn't matter what zone you're in. I'm sure we could test it out and someone would eventually get the bonus whilst in Stormwind or Org.
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#23 Jan 09 2011 at 9:42 PM Rating: Good
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PigtailsOfDoom wrote:
Agobi wrote:
Well,I have done this every cooldown now for a week...on my level 78 transmute master alchemist,while in Org.....and I have not gotten any bonus elements ...at all.

All I have gotten is 14-16 of a random element,giving an average of about 15 each time over the period

So either the bonus is only given while in the new zones,or something is broken bad :D


Update: Just did another transmute,this time in Mt. Hyjal.....15 fire...+ 19 bonus fire o.O

In other words,do not! transmute outside of the new zones :D

Edited, Jan 9th 2011 2:38am by Agobi


Again, the transmute bonus is random. It doesn't matter what zone you're in. I'm sure we could test it out and someone would eventually get the bonus whilst in Stormwind or Org.


I've gotten the bonus in Stormwind, Shattrath and Dalaran. Definitely has nothing to do with where you are, unless you want a specific element of course.
#24 Jan 09 2011 at 11:07 PM Rating: Decent
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Was on a roll there with the volatile xmute - got three in a row and was beginning to hope that the OP had come true but struck out tonight.
#25 Jan 11 2011 at 2:19 AM Rating: Good
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I'm 0/24 on the bonus volatiles so far. ><
#26 Jan 11 2011 at 11:07 AM Rating: Good
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If you get a proc, it is random. So, you can be in Uldum and get 14-16 Air and if it procs you will get 14-16 of anything. I've had exactly that happen, and got Fire. And I too have had procs in SW quite a few times.

However, I don't do these transmutes any longer because they are on the same CD as Truegold, which sells within 24 hours for between 1,000 and 1,200 gold on my server. Last night I got a double proc - three Truegold.

Air sells for 20 to 30 gold on my server, so if I go to Uldum every time and get 16 every time, and if I even forget about the mats cost, that's 480 gold at top price. I won't always get 16 and won't always get 30g, and there is a mats cost. But, to make my point we'll suspend reality for a moment and assume 480g.

10 Air at top price is 300g, 10 Fire at top price is 120g, 10 Water at top price is 150g, 3 Pyrium bars at top price is 36g, for a total of 606g to make one Truegold. One Truegold sold at the lowest price is 1,000g, less 606g, is 394g. Just to give a range, everything at lowest price plus Truegold selling at top price nets me 750g.

What if I proc with the Air? Then I would have procced with the Truegold and 1,000g pure profit is better than 480g pure profit. By the way, getting back to reality, 15 Living Elements on my server go for 150g at lowest price, so my profit on the Living Elements transmute is 330g.

As the saying goes, your mileage may vary depending on your server's economy.


Edited for math deficiency.





Edited, Jan 11th 2011 12:11pm by cynyck
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#27 Jan 11 2011 at 4:28 PM Rating: Good
Yeah if I had a JC'er or a miner that could supply the gems for me to make the Truegold without buying the mats I totally would. But as it stands now my best profit maker is the elemental transmute.
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#28 Jan 12 2011 at 1:40 AM Rating: Good
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cynyck wrote:
As the saying goes, your mileage may vary depending on your server's economy.
That's the **** truth. Last time I looked, for my server, Truegold was selling for just over the cost of mats, so procs were the only profit.


Anyway, I wanted to post a thought I think might be relevant to this thread.

Consider the following patch notes.

Quote:
--The number of herbs required to create flasks has been reduced, while the Volatile Life needed has been increased slightly.
--Alchemist's Stones for Agility, Strength, and Intellect have been added. <Pold's Note: All three take 50 Volatile Life>

I have a feeling that the cost of VLs will go up significantly in the near future, so it'll definitely be time to reevaluate your profit making potentials.

On the other hand, yay for new Alchemist Stones! Smiley: yippee
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#29 Jan 12 2011 at 5:33 AM Rating: Good
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The One and Only Poldaran wrote:
cynyck wrote:
As the saying goes, your mileage may vary depending on your server's economy.
That's the **** truth. Last time I looked, for my server, Truegold was selling for just over the cost of mats, so procs were the only profit.

Its like the game is reading this thread. Air went up to 42g each last night, so I'm running to Uldum now and transmuting Air.


PigtailsOfDoom wrote:
Yeah if I had a JC'er or a miner that could supply the gems for me to make the Truegold without buying the mats I totally would. But as it stands now my best profit maker is the elemental transmute.

For what its worth, mats for Truegold are 10 each of Fire, Air, and Water, and 3 Pyrium bars. Of course, you can transmute the Pyrium bars but that's on the same CD, so you really have to buy them but on my server they fluctuate between 11 and 14g each.


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#30 Jan 14 2011 at 3:22 PM Rating: Good
cynyck wrote:

PigtailsOfDoom wrote:
Yeah if I had a JC'er or a miner that could supply the gems for me to make the Truegold without buying the mats I totally would. But as it stands now my best profit maker is the elemental transmute.

For what its worth, mats for Truegold are 10 each of Fire, Air, and Water, and 3 Pyrium bars. Of course, you can transmute the Pyrium bars but that's on the same CD, so you really have to buy them but on my server they fluctuate between 11 and 14g each.


Yeah after doing the transmute for a friend last night I realized I was getting the shadowspirit diamond and truegold mixed up. =x I'll have to double check the price of the pyrium bars on my server. If they're that cheap than the truegold might be a good profit after all. Especially now that I'm plum out of volatile lives from not doing any farming the last couple weeks.
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#31 Jan 15 2011 at 8:36 AM Rating: Decent
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Truegold is getting flaky on my server, price is going all over the place but the ultimate trend seems to be down.

SP diamonds are now selling for less then the cut gems, which is nice, as it gives me the excuse to cut them on my JC for skill points.
#32 Jan 15 2011 at 2:47 PM Rating: Good
Pyrium bars are pretty cheap, 33g or so each, but the price of volatiles is so high that I'd have to go farm lives, use three transmute CD's to change them to the correct ones, and then make the truegold bar for a profit. Not entirely sure if I want to do that or not, I'll have to do some calculations on how much profit I make off of the different volatiles.
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#33 Jan 16 2011 at 10:38 PM Rating: Decent
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Quote:
but the price of volatiles is so high that I'd have to go farm lives, use three transmute CD's to change them to the correct ones


If the volatiles are so high that you need to farm them is it more profitable to simply sell them?
#34 Jan 19 2011 at 10:46 PM Rating: Good
Exactly. That's what I have been doing and why I don't bother trying to make a truegold bar to sell.
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