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Tradeskills so far - your thoughtsFollow

#1 Dec 09 2010 at 12:41 AM Rating: Decent
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Skinning - cake - no different then skinning last time - had it maxed in no time just from scavenging unskinned kills down in Uld. Thank God for Finkle's Skinning Knife as I'd of been screwed otherwise since there are min skill levels for level 82 and 83 mobs. I really like the bonus of the bloated stomachs to get the new elemental stuff. Got my first Cata version of arctic fur too!

Tailoring - feeling like it's gonna suck although except for four instances haven't had a real chance to quest and kill regular mobs yet so maybe cloth drop rates are better once I get rolling.

Chanting - not enough trash greens yet to even think about trying it. Edit - noticed that there's no "junk" greens this time around - everything has useful stats - anyone else think this is going to make farming the AH for raw mats more difficult/expensive?

LW - going smooth thanks to the skinning binge - scored a dozen skill ups as a result.

Anything requiring mining - haven't even hit a new node yet so no clue - will probably fly my JC around to work nodes this weekend.

Fishing - finally got a chance to get my lure wet - up to 480ish and scored a ton of stuff for cooking along with half a stack of elemental waters - do they have pools of them anywhere like Outlands did?

Cooking - got uber lucky in that I'd purchased the lavafin ministrony before it got changed to 500 min so worked for lavafins while fishing and just cleared 500 with the recipe still red - one more good fishing session and I'm set.

Archeology - not fun - played with two dig sites in Tanaris (scored 4-5 skill points) on my way down to Uld and the whole "run, drop surveying gear, rinse and repeat till you zero in on the dig" wasn't my cup of tea. My gal adores it but I'll only be doing it for the pet, mount and any other odd toy that interests me - this one is gonna be a chore to level.

Edited, Dec 9th 2010 1:42am by rusttle
#2 Dec 09 2010 at 6:16 AM Rating: Good
Does anyone know what enchanting skill level is needed to disenchant Cataclysm greens?
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#3 Dec 09 2010 at 6:41 AM Rating: Good
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The ones that I've seen (level 78/79) require 425 skill. I'm assuming it's the same for all cata greens.
#4 Dec 09 2010 at 7:13 AM Rating: Good
Peelyposter wrote:
The ones that I've seen (level 78/79) require 425 skill. I'm assuming it's the same for all cata greens.


Thanks. I've sent my banker a few things, so I've got to raise him a few levels.
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#5 Dec 09 2010 at 7:23 AM Rating: Good
Herbalism - Easy as pie. Only difficulty thus far has been competition from other herbers. Haven't made much cash with it thus far though, aside from what my guild has reimbursed me for my donations for the Working Together achievement. I sold one five stack of Heartbloom, got about 30g for it. The market is pretty flooded right now, so I'm hoping that things will taper off a bit by this weekend. If they don't, well I can always make money from making flasks instead.

Alchemy - I maxed out today, yay! Making money with this is going to be a no-brainer honestly, especially once I get my priest leveled up and take up dual engineering and jewelcrafting so that my alchemy and jewelcrafting can feed each other. I'm really excited about this, I just wish there was so indication of how you get the drake recipe. I'm not forking over the 25k or so anytime soon, I just want to know for when I CAN do it.
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#6 Dec 09 2010 at 12:47 PM Rating: Excellent
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PigtailsOfDoom wrote:
I'm really excited about this, I just wish there was so indication of how you get the drake recipe. I'm not forking over the 25k or so anytime soon, I just want to know for when I CAN do it.

All the databases say that it's a discovery, but they also list the recipe as an item.

Earlier today, someone on mmo-champion posted what purports to be a screenshot of a GM ticket response, confirming the rumor that it's a BoP find from Archaeology, probably Tolvir.
#7 Dec 09 2010 at 2:53 PM Rating: Good
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Well, I've pretty much only done mining and archaeology.

Once I got within 5 points of Elementium, I went and scoured the edges of Uldum until I maxed that out. Pretty easy going there.

My Druid is also the Digger, and is sitting at 356 at the moment. I couldn't handle Outland digging, so I went back to EK/Kal and the next two I solved uncovered rares that I am interested in finishing-the Gnome pet and Raptor mount. Very anxious to get those! It can be a bit boring, and the pointing can sometimes be frustrating, going back and forth, but for me, there really isn't much else to look forward to. And I can get some cleaning or reading done while flying all over the place!

Also did just a bit of Jewelcrafting. The first few items to be made will make rings/necks with random enchantments, and the ones I've made have been pretty nice. One of them even came out a blue, which went straight to the AH.


As for enchanting, I've been too eager to sell items for as much as they are selling for rather than disenchant! And of course passing off the BoEs I find to alts to better their gear!! I did come across a blue item in Hyjal that required 450 to disenchant, and I'm only at 445. I'm not sure what the iLevel cutoff is for that though.
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#8 Dec 09 2010 at 10:00 PM Rating: Decent
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Anyone else find the random stats on tradeskill gear to be annoying? Its not a big deal on greens but I finally saved up enough mats to make myself a blue leather item with LW for my druid. Sure enough it pops out rogue/feral stats and as a boomkin it is no good. I really could have done without this change.
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#9 Dec 09 2010 at 11:05 PM Rating: Good
I can see how that would be frustrating, but couldn't you just sell the blue and then use the profit from that to buy the mats to try again?
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#10 Dec 11 2010 at 1:33 AM Rating: Excellent
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The thing is, they didn't put random stats on plate gear. There are three sets, one with healadin stats (Stormforged set), one with generic plate DPS stats (Redsteel set), and one with tanking stats (Hardened Obsidium set). All three sets have head, shoulders, chest, wrist, hand, belt, leg, and foot pieces, plus a shield for the healadin and tanking sets.

Leather and mail wearers got the short end of the stick, all the lower-end new stuff is random enchants.

Edit: Fixed tags.

Edited, Dec 11th 2010 2:34am by AstarintheDruid
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#11 Dec 11 2010 at 11:26 AM Rating: Good
I got cooking to 525. Now my next goal is the guild achievement for a fiest.
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#12 Dec 11 2010 at 7:41 PM Rating: Default
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ElMuneco wrote:
PigtailsOfDoom wrote:
I'm really excited about this, I just wish there was so indication of how you get the drake recipe. I'm not forking over the 25k or so anytime soon, I just want to know for when I CAN do it.

All the databases say that it's a discovery, but they also list the recipe as an item.

Earlier today, someone on mmo-champion posted what purports to be a screenshot of a GM ticket response, confirming the rumor that it's a BoP find from Archaeology, probably Tolvir.
Drops from this
  • http://www.wowhead.com/item=64657#created-by
  • you need Archaeology.
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    #13 Dec 16 2010 at 4:47 PM Rating: Good
    I'm not sure I like the tradeskills like engineering giving more than one point per item made. At the current cost of mats, I'm glad. However, I think I like it better when you get one point per item, with less costly ingredients.

    Oh well, things change. I'll adapt.
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    #14 Dec 19 2010 at 2:18 AM Rating: Decent
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    Quote:
    I think I like it better when you get one point per item, with less costly ingredients.


    From what I've seen the "more costly for more points" seems to be an option rather then requirement (at least with tailoring - haven't encountered the option with others so far) but I've found it's best for my sanity and love of trade skills to simply not take into account the lost opportunity cost of doing them.

    Simply personal rule is to never skill up off of the AH unless it's an uber rare ingredient or mats are dirt cheap.

    OK, more time working on them so XP update.

    Mining - no worse then pre-cat mining to level

    Herb - ditto, although not seeing much variety but have only worked Mt H so far

    Skinning - cake, especially since I had Finkle's skinning knife - you'll occasionally get "bloated stomachs" (or something like that) and these have random elements in them - very nice

    Fishing - it's fishing - you could level to 525 and never leave the fishing trainer - the fishing daily giving free skill ups is a boon though - leveling hint - when you do the fishing daily just make a point of fishing until you get one skill up - that, combined with your free skill points from the quest will get you there in no time - fishing helps tailoring immensely as you'll catch a decent amount of water to use in recipes

    Cooking - a bit slower then I remember LK being - you need to research and map out your leveling and cooking so that you can purchase recipes for stuff which will drop/can be caught in whatever zone you're leveling in - the coffee beans finally getting into the game helps though - about 80 should be enough to grey out the recipe for you - don't forget the cooking daily also gives free skill ups if you don't feel like putting real work into it

    Chanting - kinda slowish, albeit, the chanter is being fed all its mats from tailoring/LW/green drops from other toon - the dust seems excessively rare though

    Alch - haven't done much herbalism so haven't gotten too far - went fishing for the cave fish as soon as the toon could use them - 25-30 fish should grey out that recipe and give you another 5 points making the oil into those mana/health pots with the random results on them

    BS - sorry, no BS toon

    Eng - have only done one or two ore runs so haven't gotten too far in - seems about as annoying as it's ever been though

    JC - this is boding to suck - I've mined about 15ish stacks worth of ore and only gotten one gem to date and none from random mobs - prospecting five stacks gave me one lucky hit with a blue and three green gems and every prospect after that produced single greens

    Inscription - based off of my XP with JC I'm not going to even think about milling herbs till after the alchy dings 525

    LW - feels slower then LK - still getting scraps off of level 83-84 mobs even with a 525 skill

    Tailor - another boding to suck - my gal's already dinged 85 and sends me every scrap of cloth she gets, my main is at 84, got an alt at 82 and another at 81 and the cloth seems to be almost as rare as greens

    Archeology - if you hate fishing then you'll REALLY hate archeology (note - I like fishing - even have the magic crawdad NC pet) - got my main to 110 or so and not looking forward to doing it again on my alchy for the dragon mount recipe - this is definitely an "I'm bored - when does the next xpac come out" tradeskill
    #15 Dec 19 2010 at 10:13 PM Rating: Good
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    Hi, haven't been here for a while :)

    I think the tradeskill system in Cata is rubbish. Did the intern do it on his own? There are so many glaring mistakes in it.

    Examples:
    Massive amounts of XP from gathering professions. I farmed ore for a few hours and my rogue is already 81.5. I don't get any XP from crafting professions, so why do gathering professions get so much? At lower levels, you get 4 times more XP from a herb node than from killing a mob. Seems wrong.

    In Enchanting, you learn an enchanting recipe at 470 that requires the new rod (Runed Elementium Rod). Said rod can only be learned at skill 515 however (and lvl 83 because it has a couple of quests leading up to it). Although you could use it at skill 500, as stated on the item. Which is useless though, because the rod is BoP. So you learn a recipe that you can't craft for 45 (!) skill points because you lack the rod.

    Jewelcrafting: The only way to get some recipes is from dailies. Other professions don't have this restriction, is this payback for JC being so good in WotLK? Getting all the recipes means doing the daily EVERY day for about 10 months. By which time those items will be long obsolete and we will be halfway to the next expansion. Why gate the process so harshly? Sure, you don't need to get all the recipes, but I like having complete professions. And I understand limiting the access to high-level recipes. But this is just too much.

    I can only use purple uncommon gems to skill up to 500. So the other 5 colours are useless (which is reflected in AH prices). This affects ore prices because I have to smash more ore hoping for a Nightstone. It also means that selling cut blue/green/yellow/orange/red gems is impossible as there is a massive glut.

    The prism is already ingame, epic gems are not. It takes 3 each of the uncommon gems for about 2 rare gems. So rare gems would have to be 9 times as expensive as uncommon ones to make this worthwhile. Currently, uncommon gems are about 3 times as expensive as rare gems because nobody has the recipes for the rare gems yet... Sure, this will settle down when people have got their professions up, but still. As long as epic gems are not ingame (and there is a small chance at one from the prism), making the prism is just a massive loss. About 1400g per prism on my server at the moment. Let's see if this comes around when prices have settled. And you can't make the prisms and save them until epic gems are ingame, because the item is unique.
    Making blue gems with transmuting is loads better. Mats are cheaper, you can chose the colour and you might discover a transmute in the process. Hello balance?

    Tailoring: Orbs being BoP, Embersilk CD and epic recipes. Good luck crafting for your raid, cause the tailor will be doing 10 heroic dungeons a day. I'll say no more...

    I could go on, but this post is already too long. I think you get the point.
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    #16 Dec 20 2010 at 1:56 AM Rating: Good
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    Mixed emotion on your post but want to reply in a friendly discussion manner and not adversarial so don't take this as a flame or anything.

    The gathering XP is certainly over the top, although I discovered that part of that is due to rested XP being applied but not showing in the feedback like it is with mobs.

    For example, my alchy went to do some archeology today and thanks to being fully (or almost fully) rested it cleared the remaining 25% of 80, all of 81 and three bubs into 82 - I was scoring 14.5k xp per dig. The rested XP finally gave out after I stopped digging at 99 (an hour of digging and no skill up - ***** it - I was combining crap) so I did some herbalism in Mt H - the last of the rested gave out there and I was earning around 3k per herb - on par with killing a mob.

    So I think the problem is more of needing some tweeking, especially with archeology (which I hate saying as that doesn't have much in the way of pay off, at least at lower skill levels IMO - plus it's slow as balls to level to boot).

    Not far enough in chanting yet to fully discuss your observations but I do recall the rod issue cropping up almost every xpac in that there'd be a recipe or two which hit before you could make the rod - that doesn't justify it - just an odd patter on Blizz's part.

    It sounds like you're saying that you need to do a quest to get your higher end chanting rod though - if so I'll call it a good thing as it gives front line enchanters an edge over alts (note my chanter is an alt and it's not high on my priority list to get it into the field to start leveling either).

    On JC my biggest gripe on my end is the lack of gems from the ore nodes (and I've yet to have one drop from a mob), meaning that prospecting isn't so much an option as a requirement. As a plus point though, prospecting is (at least on my server for now) still the cheaper option then buying raw gems from the AH.

    As for certain gems which will come into play later being cheaper now due to no use yet - that's an investment opportunity, not a downside.

    Quote:
    The only way to get some recipes is from dailies. Other professions don't have this restriction,


    Never got cooking past 375 on any toons I take it?

    Quote:
    Getting all the recipes means doing the daily EVERY day for about 10 months. By which time those items will be long obsolete and we will be halfway to the next expansion


    You don't need all of them though - your first half dozen or so are cherry picked for leveling JC and/or the utility of the recipes - ie/you get the ones you need first. That done, you then move on to the ones that are either good AH cuts, are also useful, but not as useful as the first batch (secondary gems/jewelery/trinkets, cuts for friends/guildies/alts) and then finally, once all of the need and want recipes are acquired, then you putter your way through the Pokemon stage of tradeskills - ie/recipes - gotta have 'em all.

    That's not even a requirement either if you're willing to put cash above instant gratification too - my JC in LK used it's daily token to buy a dragon's eye and made a mint selling them to the "gotta collect every recipe NOW" crowd - gotta see if the new version of the dragon's eye is the same situation - might do the same thing again.

    Still, you have a valid point about the gaining of recipes being a tad rough - it is nice not to have to farm a misc item to add to the recipe but having to cut a gem right then and there means you can't simply skill on daily cuts and save them up to use over the course of the week.

    Leather workers have it almost as bad as they have to purchase most of their good recipes using heavy leather and probably the new version of arctic fur, meaning said recipes run the AH equivalent of several hundred to over 1k gold.

    Alchies, BS, engineers, chanters and tailors have no such requirement, although alchies do have the limitation of needing to discover certain recipes (meaning that if the RNG doesn't play nice you might never get it no matter how much gold you've got) while engineering is it's own punishment.

    Inscriptionist suffer a somewhat similar limitation in that they need to do research, however, they get scrolls and misc related items as partial compensation for their efforts.

    As for the orbs being BOP - if memory serves that's the way they were back in the beginning of LK too - give it a few months and they'll eventually be BOE. What I would like to see though to avoid the issue of idiots rolling on them just for the merchant value (or to stock up in anticipation of AHing them once they're BOE) is to have the NEED/GREED system scan your recipe list and if you don't have a recipe which calls for them then you only get the GREED option - that should make life a bit more manageable in that respect.

    Right now my biggest grief with tailoring is that the cloth is rare as hen's teeth - as noted, all my toons plus my GF have been feeding my tailor every scrap of cloth we can find and that's not all that much - I die a little inside every time someone in my guild hits 525 in first aid as it's such a horrific waste of needed cloth.
    #17 Dec 20 2010 at 2:52 AM Rating: Good
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    Thanks for the feedback rusttle. Let me clarify a couple of things.

    rusttle wrote:
    It sounds like you're saying that you need to do a quest to get your higher end chanting rod though - if so I'll call it a good thing as it gives front line enchanters an edge over alts (note my chanter is an alt and it's not high on my priority list to get it into the field to start leveling either).

    Due to phasing, the NPC that sells the recipe only opens up after you do the first couple of quests. It's in Twilight Highlands, so min level is 83.

    Yes, you're right about cooking. I do have high skill cooking on some chars, I had 525 a few days after Cata hit on my main because you can max out your skill with 2 or 3 recipes. You could also do the cooking daily since 4.0.1a which was not possible in JC because the daily is only available from 475 up. But anyway, cooking is a secondary skill.

    rusttle wrote:
    Leather workers have it almost as bad as they have to purchase most of their good recipes using heavy leather and probably the new version of arctic fur, meaning said recipes run the AH equivalent of several hundred to over 1k gold.

    Yes, but you can offset this with gold, in a pinch, by buying leather. So you can speed up the process with the help of gold, which is not possible in JC because the tokens are not purchasable.

    It seems to me that they buffed the cloth drop rate a bit. I also am able to loot a couple of cloth of mobs that other players in the group have already looted. So it looks like the Northrend Cloth Gathering perk for tailors is still in place.
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    #18 Dec 20 2010 at 12:54 PM Rating: Excellent
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    Professor Turicus wrote:

    In Enchanting, you learn an enchanting recipe at 470 that requires the new rod (Runed Elementium Rod). Said rod can only be learned at skill 515 however (and lvl 83 because it has a couple of quests leading up to it). Although you could use it at skill 500, as stated on the item. Which is useless though, because the rod is BoP. So you learn a recipe that you can't craft for 45 (!) skill points because you lack the rod.

    Jewelcrafting: The only way to get some recipes is from dailies. Other professions don't have this restriction, is this payback for JC being so good in WotLK? Getting all the recipes means doing the daily EVERY day for about 10 months. By which time those items will be long obsolete and we will be halfway to the next expansion. Why gate the process so harshly? Sure, you don't need to get all the recipes, but I like having complete professions. And I understand limiting the access to high-level recipes. But this is just too much.

    I can only use purple uncommon gems to skill up to 500. So the other 5 colours are useless (which is reflected in AH prices). This affects ore prices because I have to smash more ore hoping for a Nightstone. It also means that selling cut blue/green/yellow/orange/red gems is impossible as there is a massive glut.

    The enchanting recipe thing is a known issue - certain recipes were marked as being lower level than they really are, so while you can learn them at 470, they really are still 525 (or whatever) recipes, with commensurate power and material requirements.

    As for JC, I agree somewhat on the dailies - the gating is somewhat draconian, but it has the advantage of forcing people to think about what they're actually going to use and prioritize those.

    Edit re: Leveling: I was reminded of what the OP was talking about - there's a 10 or so level range where Nightstone jewelry is the best recipe. I didn't remember that zone all that well, since it wasn't a big problem for me - the hessonite jewelry also gives skillups, although it's yellow/green where nightstone is orange/yellow, and I was mass-producing jewelry in bulk feeding the Obsidium Shuffle (I also got a couple points from my first blue-quality cut, which I use for the one gem that doesn't feed the Shuffle).

    Edited, Dec 20th 2010 3:46pm by ElMuneco
    #19 Dec 20 2010 at 4:17 PM Rating: Decent
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    I pretty much dislike everything that my rogue has going on right now, tradeskills, getting raped by Tol Barad Peninsula mobs, etc.

    I'm leveling my hunter with gathering professions; I'll stick with non-ridiculous professions.
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    #20 Dec 21 2010 at 12:10 PM Rating: Good
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    My one issue so far has to do with the phasing mechanic. It seems to bug out mining nodes (and probably herb nodes). My alt is a miner/JC that I just dusted off to start mining mats for transmutes on my main, and get JC started. I flew up the Hyjal and have been running into several nodes that appear, then disappear because of phasing.

    As for herbing, my impression so far is that nodes are spread out more and not as common as they were in Northrend. It seemed a lot easier to pile up herbs in Northrend than comparable high level herbs in Cata. It's also bit of a pita to have to jump to different zones to get different herbs. It wasn't hard in Northrend where you could simply fly to an adjacent zone, but in Cata in involves hearthing, etc.

    Quote:
    Archeology - not fun - played with two dig sites in Tanaris (scored 4-5 skill points) on my way down to Uld and the whole "run, drop surveying gear, rinse and repeat till you zero in on the dig" wasn't my cup of tea. My gal adores it but I'll only be doing it for the pet, mount and any other odd toy that interests me - this one is gonna be a chore to level.

    Quote:
    if you hate fishing then you'll REALLY hate archeology


    I'm enjoying the **** out of archaeology. But, then again I've been a fishing fan since practically day one. So, there you go. Archaeology is pretty much a worthless profession (I mean literally) compared to the other secondary professions, which actually provide something tangible and useful (bandages, buff foods, fish for food). Which basically means that no one needs to take archaeology to min/max. It's just flavor. But, I'm okay with that...I enjoy the mini-game of it. I foresee a lot of QQ about it though, in much the same way that people that don't like fishing QQ about it.
    #21 Dec 21 2010 at 9:38 PM Rating: Decent
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    Changed my mind on Arch - is still boring but its a great profession if the toon is still getting XP - with full rested my Alchy went from 75% done 80 to three bugs into 82 going to 99.

    Biggest issue with JC though is the cost - had to do a daily twice in a row which required three gems that are going for 90g on AH - that means that the recipe I guy will cost me at least 540g plus whatever the last token runs.
    #22 Dec 22 2010 at 9:57 AM Rating: Good
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    Alchemy, as always, just feels less "tangible".

    I know it's just my perception because I don't get to "wear" my creations (minus one trinket - which after reforging is awesome). I know I'm valuable - being the one to transmute the gems/bars so people can make other items does make me feel special (and makes me a profit) but until I get the vial of the sands, it just doesn't seem so much "FUN"

    My only "true" complaint is that I feel the treasure finding potions are a bit under-whelming, and sales have dropped off significantly (partially due to more people making them).

    I think if they added in a chance, however so slight, that uncommons, rares, or epics would drop out of the chests that it would be truly amazing. Of course I'd be happy if the frequency of the drops was increased slightly too - I went through an entire potion and didn't get a single chest yesterday :sad panda:

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    #23 Dec 25 2010 at 6:18 PM Rating: Decent
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    Alchemy - dinged 525 - was a fairly painless leveling process all said although I'm not getting much value for my buck thanks to mats really going through the roof now - just gonna stick to xmuting lifes each day and even then I've yet to have a proc.

    Archeology - still getting obscene XP rewards with full rested - got the Mirror and the pet raptor skelly and at low 200s right now.

    BS - sorry, no active BS toons right now (one of my PvP server toons does BS but that's a hobby toon that won't be seeing any play time for a while).

    Enchanting - WTB dust - the darn dust just doesn't want to drop from DEs although I'm sure life will improve once the toon starts leveling and can start sharding it's quest rewards.

    Engineering - horrifically expensive to progress and even with the good mining in Deepholm this is one that's not going to see 525 any time soon.

    Inscription - dinged 525 - last 25 points or so were rather painful - took a lot of volatiles but with any luck I'll make back the lost opportunity cost of the mats in relics/trinkets and darkmoon cards - kinda sad there's no new inscriptions though.

    JC - too expensive to grind so just letting it level naturally as I do the dailies and upgrade gems.

    LW - slooooow but I'm in an area with plenty of critters and there's some good farming spots out there.

    Tailoring - somewhere in Cata there's an NPC who's hording all of the cloth and when I find the SOB I'm gonna do things to him that'll make a lock flinch...
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