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My point is that BS gets to do it for gear AND weapons, which makes them far superior to the others by a VERY large margin, as far as profit potential goes. Plus, they are able to service all of their gear (if a plate wearer) and still be able to have a gathering profession, where tailoring or LW would need to take BS as well to get the same result.
as a long time BS, id have to say...this doesnt bother me. the "advantage" that you say BS would have, so to speak. i say this not because im biased (but ill admit i am) but rather because BS has never really had anything worthwhile to market. tailoring has always had bags, in one form or another, and LWing, while not much better than BS, has had armor patches that have seen a lot of use since BC.
however, i doubt thatll be an issue. if smiths are allowed to modify weapons, i think theyll be restricted to the weapon types that a BS would make (swords, axes, maces, polearms, daggers) and probably only useable on soulbound weapons that the BS owns. alternatively, blizz may base what weapons you can modify on your class; i.e. a mage can use sword, dagger, staff and wand. therefore, if they have a crafting profession (any crafting profession) theyll be able to modify any weapon that fits the types that they can use. this would place a limitation of knowing a crafting profession on a specific character in order to change a weapon, but it puts all crafting professions on a level playing field in terms of what they can modify.
heck, they might even scrap the player modification bit and stick it on an NPC. pay a fee of gold and/or materials to modify the stats of a weapon or armor. thats the most egalitarian way really. or make it a secondary profession that anyone can learn.