Forum Settings
       
Reply To Thread

crafting specializations questionFollow

#1 Sep 11 2009 at 8:09 PM Rating: Good
Scholar
**
799 posts
My main toon is a leathercrafter, and as such, many moons ago, I chose Dragonscale (or whatever it's called) as his specialty.

Meanwhile, I leveled a couple (ok, a whole bunch of) alts, who each in turn took up some craft or other: alchemy, inscription, jewelcrafting, blacksmithing, engineering, tailoring, enchanting...

Now, for some reason, I leveled and leveled and leveled, and just never got around to looking into any of the specializations (except for my Blacksmith... who ended up dropping Blacksmithing for Engineering).

If I look at the items that the specializations allow me to create in leathercrafting, I find that very few are really of any use in this post-WotLK era, particularly for a level 70+ toon.

After all this time, now, I suddenly realized that I could have chosen a specialty for at least my alchemist. But I am wondering if it is really worth it, and if there are any suggestions others might make.

The reason I ask this here is that I don't really belong to a guild, nor do I ever seriously do instances nor BGs. I also never (unless forced into it) do any PvP. I basically solo, or dual-box, or occasionally play with another friend or two.

Are the specializations, for example that for Alchemy, really more useful for people who actively group and do raids, instances, and BGs? I was considering going for the transmutation spec. since getting an extra gem every once in a while might be more profitable. Am I off with that assessment?

My tailor isn't a clothy, either, and I seem to remember noticing that most of the "specialization" recipes were self-only items.

Likewise, when I was doing blacksmithing, I seem to recall that most of the specialization recipes were for items that could easily be beaten by mere quest rewards from Outlands (and now Northrend). Is that assessment accurate?



I know there's a lot of questions, and they're sort of noobish.
But so far, other than engineering and blacksmithing, all my crafts are just below, or above 400. A few are a mere handful of points from capping. Yet other than leathercrafting, none have any chosen specs.

I thank-you in advance for any suggestions.
____________________________
FAQ2.0 wrote:
Most people consider a rouge to be over-powdered.

Guild: "That Kind of Orc" Server: The Scryers
#2 Sep 11 2009 at 11:21 PM Rating: Good
**
546 posts
capcanuk wrote:


After all this time, now, I suddenly realized that I could have chosen a specialty for at least my alchemist. But I am wondering if it is really worth it, and if there are any suggestions others might make.

The reason I ask this here is that I don't really belong to a guild, nor do I ever seriously do instances nor BGs. I also never (unless forced into it) do any PvP. I basically solo, or dual-box, or occasionally play with another friend or two.

Are the specializations, for example that for Alchemy, really more useful for people who actively group and do raids, instances, and BGs? I was considering going for the transmutation spec. since getting an extra gem every once in a while might be more profitable. Am I off with that assessment?



Specilizing in alchemy is definately worth it in my opinion. The primal mights will be dirt cheap and the profit you could gain from an extra gem is vast. I mean on my server assuming you are making epic gems a 2 proc is worth roughly 220g. Higher procs mean higher profit and there really is no downside to taking it.
#3 Sep 13 2009 at 7:23 AM Rating: Decent
Scholar
**
390 posts
I'd rate the alchemy specs as follows:

transmute (listed first since you don't raid/pvp)
Elixirs
Potions
#4 Sep 13 2009 at 5:56 PM Rating: Default
***
3,879 posts
Elixer - good for raiders and non-raiders as the elixers are way better to make then the potions, plus, the spec carries over to flasks

Potions - good for making sure your alts have plenty of heal/mana and all the buff pots they could want

Transmute - if you're a tradeskill junky then this is probably your best bet as it'll give you bonus mats when your xmuting gems for your JC and converting common elements (say earth) into rarer/harder to get ones (like fire or shadow)

Based off of how you described yourself, I'd recommend Transmute spec - worse case scenario, just buy a stack of life and then xmute it into something more expensive and resell it on the AH - its basically free money even without the spec and as soon as you get a few of those procs and turn 8g of life into 100g worth of fire you'll be a happy camper. ;-)
#5 Sep 14 2009 at 5:55 AM Rating: Good
Scholar
**
799 posts
Thank-you all!
This has been VERY interesting and enlightening.

Might I ask one more thing?
The same sort of comments regarding the other crafting specializations.
____________________________
FAQ2.0 wrote:
Most people consider a rouge to be over-powdered.

Guild: "That Kind of Orc" Server: The Scryers
#6 Sep 14 2009 at 9:29 AM Rating: Good
**
629 posts
I don't have any tailor so can't really say anything about them.

As far as I know Blizzard does not intend to introduce any BS specialty plans. Which means that for current xpac it doesn't matter in any way which specialty are you. You don't get any BoP gear and there is no "proc" like there is in alchemy. Same with LW if I'm not remembering it wrong.
____________________________
A warrior is kinda like a blender. You can shatter it from a long way off with a gun, or you could even pull the plug so it can't move, but if you stick your face into it when it's moving you're going to lose.

Timelordwho wrote:
Good plans are never ruined, only secondary contingencies triggered.
#7 Sep 14 2009 at 11:30 AM Rating: Good
**
546 posts
capcanuk wrote:
Thank-you all!
This has been VERY interesting and enlightening.

Might I ask one more thing?
The same sort of comments regarding the other crafting specializations.


Leatherworking and blacksmithing have already been answered. Engineering has a few exclusive recipes if I remember correctly you can look at those to get your answer. Tailoring lets you make 2 of the speciality cloth with each transmute and again no real down side to taking it so it can be used as pure profit.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 19 All times are in CDT
Anonymous Guests (19)