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The Spirit of ProfessionsFollow

#1 Aug 12 2009 at 8:01 AM Rating: Good
46 posts
I just got back onto WoW from a several month hiatus, and switched factions to boot. My very first character, a human paladin, is now my main, and was parked at level 47 from when I bugged out of alliance for horde.

First thing I noticed- I was absolutely horrible at leveling my professions. Horrible. I had chosen mining and blacksmithing, and they were at about 120. I did not, at the time, want to go about leveling them as I leveled, and went from 47-74 in about a week or so, not touching professions.

I realized I really did want to level my smithing, however, especially when I realized I could craft most of the gear I would need for heroics/Naxx. So I went into the task of leveling my professions and put questing on hold.

I mined every single ore I needed to level. I did hour long circuits in different areas and farmed every last ore, and sold the gear to guildies/players as needed, and made about a 1000 gold in the process. This guildie needed a set of plate after they reached 40? This one wanted some crafted adamantium blues? These enchanters rods sell for 40 gold a piece?

It was actually much more rewarding than leveling jewelcrafting, which I did for my horde pally. I could make full sets of gear and give it to my friends and have them use it, which I think was the original spirit of the profession building and leveling. But now, with mining leveling guides and profession level guides, I think much of that has changed. Questions like "Where do I find [ore]" are now replaced with links to these guides, and only the bare minimum of the recipes are used.

To top it all off, once I hit 80, most of the crafted gear will be easily replaced with gear from instances and heroics/badge gear. There will be no more need for my profession for myself after I get some of this gear- seemingly making it a waste of time.

Now, to be honest, some of the stat benefits to certain professions are meaningful, but are they meaningful enough to merit the time and possibly gold put into them in order to make them (semi) useful?
#2 Aug 12 2009 at 9:41 AM Rating: Good
I enjoy my tailoring, and have accumulated about 3k worth of specialty cloths which I've stockpiled. That way I can help guildies who come up wanting a particular item.

I liked it when crafted gear was some of the best gear a casual raider could get. I hope Blizzard will come up with new BOP gear for crafters that is truly epic. Perhaps with any expansion news at Blizcon, they will give us something special to look forward to. I hope so.
#3 Aug 12 2009 at 9:46 AM Rating: Good
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174 posts
Well I've lavished time and money on engineering since I started, and it finally paid off - I made my Jeeves this morning :) Not that I wasnt quite please with my zapthrottle mote extractor, the various transporters, the helicopter, the diving helmet (til they made underwater breathing too easy for everyone...) the x-ray specs (I'm easily amused) and loads of other gadgets. The parachute cloak and glove-mounted pyro-guns are great fun in pvp too. But with a 1hr cd on a vendor who'll repair, buy my junk and let me access my bank, and a two hr cd on the portable mailbox, I can farm non-stop.

Oh, stats - no, not really.
#4 Aug 12 2009 at 10:05 AM Rating: Good
I powerleveled my Warlock to 450 engineering and it's a lot of fun. I found myself wanting a parachute cloak badly, and didn't feel like grinding Skygaurd rep. I'm tempted to get engineering on my priest for fun. It would be an interesting conversation starter if I dropped a target dummy to get adds off me during a run.
#5 Aug 12 2009 at 2:12 PM Rating: Good
Blizzard did an awful lot to address the whole, "My crafted gear and/or profession as a whole is rendered obsolete by raid/PvP gear" thing when they gave crafter-specific augments. Blacksmiths can add extra sockets to their gear. Miners get a passive stamina boost, skinners get a passive crit rating boost, yadda yadda. It elevates the benefit of the profession beyond simply being able to make gear that will soon be obsolete. Eternal belt buckles and (to a lesser extent) titanium weapon chains and plating gave blacksmiths consumable items with a steady demand as well. It's not like spurs and shield spikes that would only appeal to a small segment of players/classes...everyone who is in any way serious about their performance in end-game content ends up needing a new Eternal Belt Buckle every time they upgrade their waist slot piece.

Overall I would say that all professions (including engineering now that my pally can browse the AH without leaving Dalaran :P) are a lot more beneficial in WotLK than they were in TBC.
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