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Tailoring – Very Time Consuming?Follow

#1 Apr 29 2009 at 5:47 AM Rating: Decent
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Is there any way to produce more than one cloth per 4 days. (For the 3 specialized Cloths made from Frostweave?) Even if you can specialize, like in TBC, 2 pieces ever 4 days is still really slow.

If not – does anyone else just find it massively annoying to wait 4 freaking days! I’ve leveled BS, Miner, Alch, and I’m working on Tailor now. It’s really annoying to wait 4 days. I mean – by that point, I could have been drug through Naxx 10 and replaced about ½ the gear anyway.

BS (Technically it’s miner) has the 1 day CD for Titansteel, but that’s not that bad. That means if I need 6 pieces – it takes 6 days or I buy it at the AH… But a 4 day CD…

WTF?
#2 Apr 29 2009 at 7:55 AM Rating: Default
4 days has always been the standard crafting time for high-level materials. If you don't like it, tough cookies. It will get lowered shortly before the next expansion.
#3 Apr 29 2009 at 10:07 AM Rating: Decent
Always was a bear to wait but was always like that and always will be for the high level mats. I know it kind of sucks but we've always been stuck with it that way. Except as noted by Venerable just prior to major patches and such Blizz seems to take pity on us.
#4 Apr 29 2009 at 12:00 PM Rating: Excellent
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135 posts
Just out of curiosity, does anyone know why cloth has the 4 day cooldown but other professions have 20 hour cooldowns?

One way to get around it without paying high prices is to work with another tailor who wants a different type of cloth. Give them the mats and let them use their cooldown to make your cloth and you do the same for the cloth they want.
#5 Apr 29 2009 at 2:11 PM Rating: Excellent
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389 posts
I've never seen a good explanation for why the Northrend cloths have such a huge cooldown attached to them. The crafted gear isn't anywhere near as powerful as Spellstrike was for its level - you can get better gear by doing heroics and you don't need the crafted gear to get those done. I didn't really bother much with the crafted pieces other than buying a Hat of Wintry Doom to replace my T4 helm at 80 >.>

As sezmo says, one way to get more cloth would be to co-opt other tailors. There are a few people I know (guildies, friends etc) who let me use their cds, but I've also found people on trade willing to craft cloth using my mats and a nominal fee. The only thing I use the cloth for is the 22slot bags, but it's still annoying being restricted without any apparent reason other than a legacy system they just didn't get around to updating.
#6 Apr 30 2009 at 4:59 AM Rating: Good
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1,634 posts
Quote:
I've never seen a good explanation for why the Northrend cloths have such a huge cooldown attached to them. The crafted gear isn't anywhere near as powerful as Spellstrike was for its level - you can get better gear by doing heroics and you don't need the crafted gear to get those done. I didn't really bother much with the crafted pieces other than buying a Hat of Wintry Doom to replace my T4 helm at 80 >.>


This is sort of my point. If the items were super OP or you simply didn't need many of them to make the items then I'd be ok with it... (i.e. - I didn't complain about making my spellfire set cause I knew it was T5-like.... OR If the crafted items only required a very small amount of the cloth.)

But frankly - I have no need for a vanity flying mount. The gear is easily replaced by Naxx gear. I can buy a few pieces for slightly >800g. And functionally - I get nothing from Tailoring. My BS Tank get's two extra Gem Sockets – He’s replaced the BS gear, but the extra sockets are great... I can buy decent Spell thread - the tailor "Special" benefit is pretty weak. Why should I be a tailor? I can make bags, yeah, but that’s not a big deal for me. I have all my main/ALTs decked out in Frostweave Bags…

Is there any reason to burn 6 weeks trying to make one or two pieces of gear? That’s retarded…
#7 Apr 30 2009 at 11:07 AM Rating: Excellent
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389 posts
Borsuk wrote:
Why should I be a tailor?


Let me put it to you this way: of the 9 or so guildie mains I knew in TBC with tailoring, all but one have changed professions - mostly to JC. The one who didn't is an officer and the guild tailor, and is very proud of having almost every pattern in the game.

There really isn't a compelling performance reason to take tailoring anymore. That said, I still think my carpet is awesome :p
#8 May 04 2009 at 10:46 AM Rating: Decent
Someone had asked this on another thread - here's my reply -

http://wow.allakhazam.com/forum.html?forum=69;mid=1236547766144176928;num=4;page=1

Quote:
I think this is actually a throwback to the days when the specialty tailoring cloth gear and bags really were uber, but let's go through all possible reasons to think it out.

30m buff - is nice, but hardly uber enough that the cloth needs a 4 day CD or even a 1 day CD - half the time I'm running misc errands when I get the buffs and dont even get to exploit them. If Blizz thought they were that great then Blizz could classify them as combat potions and resolve any issues with exploiting.

Need to slow down bag production - hardly - tailors can make 20 slot bags without issue - an extra 8 slots per player or 10 slots per bank is not a game breaker, heck, the reality is that even a packrat like me doesn't need four 22 slotters - I'm doing fine with 20s.

Need to slow specialty bag production - even less valid - enchanting bags are the most expensive tradeskill bags in the game to make right now - mining, engineering, LW, JC and even the new quivers/ammo-pouches are no where near the cost to make. Same with soul shard bags - a quiver/ammo-pouch gives a better benefit yet is cheaper. So if there's no need to limit production of the other tradeskills and hunters then why limit production of chanter bags and locks?

Tailors can skill up off of cloth - ok, this borders on being a valid reason as the specialty cloths are the cheapest thing to make at their respective skill levels, but then that could be simply solved by narrowing the range of skill ups or removing them all together.

Tailors can skill up off of chanting bags - cost of mats for a chanting bag is certainly cheaper then other tradeskills for the last 10 points (albiet, JC have it cheapest to my knowledge in that cutting meta gems can take you to 450) but once again, if Blizz just wants them to use frozen orbs like everyone else then change the skill level of the chanting bags.

Flying carpets - the specialty carpets have not been introduced yet - if they can be used by anyone then that could be a possible reason but then again, the engineering bike can too and the titansteel CD is only 24 hours.

Specialty cloth outfits are uber - my lock tailor wore his frozen shadoweave (he wasn't a raider so no access to T5/6) till at least 78, so I guess yeah, that stuff was uber. My skill isn't high enough to make a complete set of the new elite cloth but looking at armory, its all ranked as 200 level items and the T7 is also ranked 200 so that means that, without hitting a heroic, much less a raid, a tailor can make his own set of T7 ranked gear. Of course, BS and LW can also make 200 level gear too, so that debunks that reason.

Tailoring is cheap - let's see, the ebonweave robe takes 8 peices and if you're shadow spec, then you get 2 per combine, meaning 4 combines total, meaning 4 imbued netherweave. Frostweave is going for a 10g a stack so that's 20g for the cloth, 6g each for the shadow so 24g and 5g each for the dust so 40g. Toss in 6 more bolts of imbued for 30g for the cloth and 60g for the dust. Frozen orb will be ignored since both sides need it.

So to make a T7 tailor chest peice costs 174g plus a frozen orb - this is buying it all from the AH - time to make = 12 days for a 200 level item.

And now we hit apples to oranges because smiths cant make titansteel chests. >_<

OK, so let's go with the shield - that seems to be on par. Titansteel shield takes 4 saronite bars averaging 2g each for 8g. Titan steel bars AH for 115g each so let's take our time and make em - 3 titanium bars at 15g/bar = 45g, 1 earth at 5g, 1 shadow at 6g, 1 fire at 27g - so 83g each to make ourselves and we need three.

As such, a smith can make a 200 level (thus T7 grade) shield for 260g plus a frozen orb, again, buying it all from the AH - time to make = 2 days.

We've now debunked the concept of it being cheaper - I used the ebonweave peice, which is the cheapest to make of tailoring specialties and its only 100g cheaper, but takes 10 more days to make, so the lower cost does not justify the longer time it takes.

That really only leaves one logical reason why Blizz gave tailor specialty cloths such a long CD - they traditionally gave us a CD and didn't think things through and realize that it isn't justified this time around.

As such, there's no justified reason for a 4 day CD (although I thought it was three days?).
#9 May 05 2009 at 11:45 AM Rating: Good
Quote:
Borsuk wrote:
Why should I be a tailor?


Off the top of my head, the Lightweave Embroidery was recently buffed and is now on par (if not better) with other professions in terms of dps.

From Elitist Jerks (http://elitistjerks.com/f75/t30655-wotlk_complete_mage_compendium_3_1_updated/):

Quote:
Mage Profession gains
The whole list of Profession benefits can be found at http://elitistjerks.com/904932-post854.html
It is possible that the options get upgraded

* Tailoring: +60 spell power equivalent. It's roughly +80 spell power and -23 haste, with stackability benefits.
* Jewelcrafting: +59 spell power and -24 stamina (or -16 spirit) with rare gems. +49 spell power and -30 stamina (or -20 spirit) when/if epic gems appear.
You can use Prismatic gems to unlock your meta gem requirement, allowing you to skip the two blue/purple coloured gems.
* Blacksmithing: +38 spell power with rare gems socketed, +46 spell power once/if epic gems get implemented.
* Epic gems are in the database, but with placeholder icons. They may or may not get implemented at all.
Jewelcrafting and Blacksmithing also have the advantage that you can chose which stat you want to improve by chosing gems.
If we ever reach the point where gemming hit, crit or haste beats spell power, we can switch to these gems.

* Alchemy: +37 spell power, and +70 mp5 in a 5 minute fight with a Crazy Alchemy Potion that gives an additional Potion of Speed buff reliably
* Inscription: +37 spell power, +43 spell when you're not Exalted with Sons of Hodir yet.
* Enchanting: +38 spell power, Leatherworking: +37 spell power.

* Engineering: +21 spell power equivalent from gloves, a bit more with stacking. Has a lot of extra situational gadget benefits.
* Herbalism, Mining, Skinning are currently not competitive options for Mage DPS.
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