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More 3.1 tradeskill changesFollow

#1 Mar 27 2009 at 9:27 AM Rating: Excellent
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3,829 posts
A lot of these I hadn't seen before the patch notes were updated today:

Quote:
Professions

Alchemy

* Blackmouth Oil and Fire Oil no longer require a vial.
* Elixir of Greater Spellpower now grants spell power to all schools of magic.
* The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.
* Increased the health granted by the Flask of Stoneblood.
* The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.
* You can now sometimes find Alchemist's Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.

Blacksmithing

* Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
* Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.
* Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.

Cooking

* A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man 'O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food. (interesting...)
* Flint and Tinder is no longer necessary for creating a campfire. You're just that resourceful!
* Grub now sells the Dig Rat Stew recipe to players who completed the quest.
* Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.
* Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
* Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
* Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
* You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.

Enchanting

* Added a recipe for enchanting staves with spell power.
* Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
* Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.
* Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated. (the "NERF TWINKS" proponents will love this)
* The enchanting interface now correctly sorts grey recipes by skill difficulty.

Engineering

* Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.
* Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
* Flexweave Underlay now grants passive agility in addition to its normal effect.
* Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
* Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.

Fishing

* A new (and very rare) special mount can now be caught from Northrend fishing pools.
* A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
* New fishing dailies are now offered from Marcia Chase in Dalaran City!
* Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
* The time needed to catch fish has been reduced. (Oh Thank BOB!!! FINALLY!)
* You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
* You can now fish in Wintergrasp, and the fishin' is good!
* You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.

Gathering Skills

* Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
* You can no longer fail when Mining, Herbing, and Skinning.

Herbalism

* Find Herbs no longer tracks Glowcaps.
* Northrend herbs now yield more herbs on average.
* The herbalism requirement for gathering Tiger Lily has been reduced to 375.
* The time it takes to gather herbs has been reduced.

Inscription

* Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
* Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
* Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
* Glyph icons have been updated so it is easy to distinguish between classes.
* Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).

Jewelcrafting

* Added a new recipe to cut black diamonds.
* Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
* Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.

Leatherworking

* Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
* Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.
* Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.


You know, I'm not quite sure how I feel to some of the difficulty nerfs in fishing and cooking. Yeah, I guess it's nice to have some aspects less annoyingly inconvenient, but I thought things like the Artisan cooking and fishing quests added flavor and a change of pace to it all.
#2 Mar 27 2009 at 10:30 AM Rating: Excellent
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1,264 posts
Ambrya wrote:
You know, I'm not quite sure how I feel to some of the difficulty nerfs in fishing and cooking. Yeah, I guess it's nice to have some aspects less annoyingly inconvenient, but I thought things like the Artisan cooking and fishing quests added flavor and a change of pace to it all.


I agree.

I had the same thoughts when I read the notes for fishing and cooking.

Like several Wrath changes, I just can't help but think that convenience rules the day. Seems like anything that requires a little effort ends up being simplified to make it easier for the masses.

/begin tangent

One change I would like to see with fishing is making the skill component have a tangible aspect. With maxed fishing, epic pole, and a +100 lure attached, I can't cast close to where I want the bobber to land? Hmm. I'd think with max fishing and gear, I should be able to hit a school pretty much every time I cast. I'd like to see a targetting circle that scales with fishing skill and zone skill. The lower you skill is in relation to the zone you're trying to fish, the larger your targetting circle would be and vice versa.

/end tangent
#3 Mar 28 2009 at 8:45 AM Rating: Decent
Why does this seem like a pre-cursor to "APRIL FOOLS!"???
#4 Mar 29 2009 at 1:19 PM Rating: Decent
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1,519 posts
Still no possibility to change engineering specs without completely dropping the entire profession?

<_<
#5 Mar 31 2009 at 8:04 AM Rating: Decent
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640 posts
The change I'm still waiting for... making the old faction recipes trainable either through regular trainers or at least making them buyable, with prices that scale with rep.

I'm sorry, but I have no interest in grinding rep for Argent Dawn or Cenarion Circle now that Blizzard has made everything before level 70 a minor speedbump on the max-level superhighway. However, there are some nice/fun recipes that I wouldn't mind having. If the yare going to make entire portions of the game obsolete with each x-pac, at least give us a viable means to get those old recipes.
#6 Apr 02 2009 at 9:01 AM Rating: Excellent
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12,049 posts
Grollog wrote:
The change I'm still waiting for... making the old faction recipes trainable either through regular trainers or at least making them buyable, with prices that scale with rep.

I'm sorry, but I have no interest in grinding rep for Argent Dawn or Cenarion Circle now that Blizzard has made everything before level 70 a minor speedbump on the max-level superhighway. However, there are some nice/fun recipes that I wouldn't mind having. If the yare going to make entire portions of the game obsolete with each x-pac, at least give us a viable means to get those old recipes.


Old factions, the kind about which you are speaking (AD/CC) are outdated content. You said yourself they're for fun. They're no good for the end-game. You wouldn't mind having them, but they are in no way mandatory to level your craft. As for making it viable, these factions are SIMPLE to get up these days, even solo, at 80. Run Stratholme or Scholomance a few times and you'll get exalted with AD. Grind cultists in Silithus for 3 hours and you'll have enough text to get Exalted with CC.

They're not a speedbump on the superhighway, but they are at most a short stop off an exit for a bathroom break and some lunch.

Edited, Apr 2nd 2009 1:02pm by LockeColeMA
#7 Apr 02 2009 at 2:33 PM Rating: Good
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3,829 posts
LockeColeMA wrote:

Old factions, the kind about which you are speaking (AD/CC) are outdated content. You said yourself they're for fun. They're no good for the end-game. You wouldn't mind having them, but they are in no way mandatory to level your craft. As for making it viable, these factions are SIMPLE to get up these days, even solo, at 80. Run Stratholme or Scholomance a few times and you'll get exalted with AD. Grind cultists in Silithus for 3 hours and you'll have enough text to get Exalted with CC.

They're not a speedbump on the superhighway, but they are at most a short stop off an exit for a bathroom break and some lunch.


This is kinda sorta true with old world factions, but with BC factions, some of the tradeskill stuff is still relevant. There are some enchants from Honor Hold and Lower City I am missing which are actually still useful, and the only way to get them would be to run Slabs and Shattered Halls repeatedly, which annoyingly enough aren't quite soloable at lvl 80 (at least not in my heroic and rep-gotten gear), so I have to PUG it because most people in my guild aren't interested in running lvl 70 instances anymore.

So while the OPs point might aimed in the wrong place seeing as he's looking at CC/AD rather than Outlands reps, his idea not entirely without merit as it applies to certain Outlands reps.
#8 Apr 02 2009 at 7:32 PM Rating: Good
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546 posts
Ambrya wrote:
LockeColeMA wrote:

Old factions, the kind about which you are speaking (AD/CC) are outdated content. You said yourself they're for fun. They're no good for the end-game. You wouldn't mind having them, but they are in no way mandatory to level your craft. As for making it viable, these factions are SIMPLE to get up these days, even solo, at 80. Run Stratholme or Scholomance a few times and you'll get exalted with AD. Grind cultists in Silithus for 3 hours and you'll have enough text to get Exalted with CC.

They're not a speedbump on the superhighway, but they are at most a short stop off an exit for a bathroom break and some lunch.


This is kinda sorta true with old world factions, but with BC factions, some of the tradeskill stuff is still relevant. There are some enchants from Honor Hold and Lower City I am missing which are actually still useful, and the only way to get them would be to run Slabs and Shattered Halls repeatedly, which annoyingly enough aren't quite soloable at lvl 80 (at least not in my heroic and rep-gotten gear), so I have to PUG it because most people in my guild aren't interested in running lvl 70 instances anymore.

So while the OPs point might aimed in the wrong place seeing as he's looking at CC/AD rather than Outlands reps, his idea not entirely without merit as it applies to certain Outlands reps.


For these you don't solo the whole place you do a few mobs at a time then reset. Its horribly boring and frustrating but it is entirely up to you whether you do it or not and I don't think that it should just be handed to you.
#9 Apr 05 2009 at 9:04 PM Rating: Decent
Quote:
* A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man 'O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.


WOOT!!!!!! So happy I kept all the ones I caught!

#10 Apr 09 2009 at 8:05 AM Rating: Good
Quote:
* You can no longer fail when Mining, Herbing, and Skinning.


Cool.
Nothing like skilling up mining/herb on an orange to have someone run up right behind you and begin to gather at the same time. You fail/get no skill up and they do/get the node/plant.

t.t

has happened to me 3 times on my DK
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