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A Problem in the Lower 60Follow

#1 Feb 04 2009 at 7:17 AM Rating: Decent
Since the end of Nov. I have noticed some disturbing trends in whats available at the AH. Certain
pre-TBC items, once more or less consistently available, have all but disappeared on my server.
Perhaps my server is atypical but I rather doubt it.

Of course the question is why? The number of people playing in the vanilla wow zones seems much less
that before but given the large numbers of new players that, seemingly, is illogical. Yet population
down here seems greatly reduced nonetheless.

I have watched recently several friends (all 30+) who came to the game though recruit-a-friend, blaze
though vanilla WoW. None of them has even tried to farm. Of course when they got to Outlands their epic
mounts were a long time coming. But the point here is that they are not replacing the people who used to
farm in the lower 60. And the odds are they never will.

So what has happened to the old farmers? Obviously they are in Northrend. That begs the question; will
they start farming again after a while? I don't think so. The inflated earnings in WotLK make farming
the old content much less desirable. Especially considering; 1)you can't fly down there and 2)going back
and forth is a pain in the butt.

Now don't get me wrong there are a few farmers left. But a) there are not enough of them and b) there are
not enough customers either (imo).

So is there a way out of this? If it keeps up its bad long term for the game. I have a possible solution
but its way off the wall; consolidate realms for the lower 60. For the sake of argument lets say your
current battlegroup will share the lower 60. More farmers, more customers, better gaming. But the AH
system would need to be changed a bit. I would establish a new AH for Northrend. Northrend items would
only go in that AH, Vanilla WoW items would go into that AH, and TBC I can't decide on yet, maybe both.



#2 Feb 04 2009 at 7:38 AM Rating: Good
34 posts
Of course, the flip side to this is that for those farming sub-60 mats, the AH is delivering much higher prices these days.

Not broken. The economy takes care of itself. I've noticed that spamming trade chat with WTB on some of these mats pretty consistently results in an offer, at hefty prices. As demand goes up, the void will be filled.
#3 Feb 04 2009 at 8:55 AM Rating: Good
JDLKY wrote:
Now don't get me wrong there are a few farmers left. But a) there are not enough of them and b) there are
not enough customers either (imo).

So is there a way out of this? If it keeps up its bad long term for the game. I have a possible solution
but its way off the wall; consolidate realms for the lower 60. For the sake of argument lets say your
current battlegroup will share the lower 60. More farmers, more customers, better gaming. But the AH
system would need to be changed a bit. I would establish a new AH for Northrend. Northrend items would
only go in that AH, Vanilla WoW items would go into that AH, and TBC I can't decide on yet, maybe both.

what's happened is a classical supply/demand problem. If the supply is low, then prices will rise until it becomes economically feasible for farmers to harvest. It's not that people won't farm - it's that farmers won't do it unless it makes at least as much as working the upper 20.
#4 Feb 04 2009 at 9:36 AM Rating: Good
DTMachine wrote:
Of course, the flip side to this is that for those farming sub-60 mats, the AH is delivering much higher prices these days.

Not broken. The economy takes care of itself. I've noticed that spamming trade chat with WTB on some of these mats pretty
consistently results in an offer, at hefty prices. As demand goes up, the void will be filled.


As I was finishing this magnus opus I realized that I had certain items in mind and I had not clearly expressed that. I am
not looking at anything used in leveling a trade skill. That said you are missing my point somewhat. As I said I am not
talking about all mats. The easy ones like herbs, metals, skins, etc. are not all what I am concerned with. Let me give an
example; there is a Horde quest in Ashenvale that requires a Deadly Blunderbuss to complete and which has a nice blue armor
as a reward. The gun had disappeared from my server AT ANY PRICE until I decided to make an effort to supply them. At the
price I charge I am not getting rich but I think its a worthwhile thing to do. But I do not think my attitude is all that common.

If you are charging a price that a newcomer can not hope to meet and which will not sell consistently on the AH we have a
problem. That's practically the definition of broken. Catering to old players with lots of gold does not address the problem
at all. And spamming the trade channel wastes a lot of time unless you have a lot of it to spare, which very many players
do not.

If you have studied economics, and I have, you would know that at the extremes supply and demand break down as a viable
system*. What I am trying to convey here is that I am afraid that the population on vanilla wow has dropped so much that
we are nearing such a point.

The newly higher prices (at least those I am familiar with) are still not high enough to drag people back to the lower 60
imnsho. YMMV. And even if it did that would still leave the new player fubar'ed which is a large part of what I am trying
to fix.

My next to the last point; you mentioned that when demand picks up a new supply will emerge. My entire premise is that we
are heading towards a permanent fall in demand for some items because of shrinking population in vanilla wow.

Finally, ime people with high level chars who are leveling alt's do things somewhat differently than newer, poorer players.
For example a new miner may well be gifted with a 32 slot mining bag from a player's main. That player will never be a
customer for anything he can be twinked with. So a large part of the potential market of level 1-59 characters is actually
non-existant.


*inelastic demand/supply
#5 Feb 04 2009 at 11:34 AM Rating: Good
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1,264 posts
It's a biproduct of Blizz making old content obsolete. It's been accenuated with the release of WotLK. Now, there's two tiers of obsolete to go through.

The other factor, in my opinion, is Death Knights. In the past, if a high level player leveled an alt, the toon would at least have to pass through the low levels. Many people would at least take minimal time to sell off the mats, etc. you get along the way. Now, you barely, if at all, need to touch vanilla WoW when you level a DK. It's straight to Outland and through it relatively rapidly. I'm sure I'm probably not the only player that decided to make a DK (to replace my 36 warrior DE alt) rather than start a new level 1 alt.

I think you'll see farmers migrating back to vanilla WoW content when/if the demand increases. Whether or not the demand increases is a good question.

Edited, Feb 4th 2009 12:38pm by azwing
#6 Feb 04 2009 at 7:52 PM Rating: Good
azwing wrote:
It's a biproduct of Blizz making old content obsolete. It's been accentuated with the release of WotLK. Now, there's two tiers of obsolete to go through.

The other factor, in my opinion, is Death Knights. In the past, if a high level player leveled an alt, the toon would at least have to pass through the low levels. Many people would at least take minimal time to sell off the mats, etc. you get along the way. Now, you barely, if at all, need to touch vanilla WoW when you level a DK. It's straight to Outland and through it relatively rapidly. I'm sure I'm probably not the only player that decided to make a DK (to replace my 36 warrior DE alt) rather than start a new level 1 alt.

I think you'll see farmers migrating back to vanilla WoW content when/if the demand increases. Whether or not the demand increases is a good question. Edited, Feb 4th 2009 12:38pm by azwing


I think we are pretty much in agreement. The DK has had exactly the effect you describe. And of course there is a very
good chance that Blizz will repeat this experiment in future.

One thing I neglected to mention is the effect of the 30% reduction in xp needed to level. That means faster progression
and consequently fewer (non farming) drops. So that reduces supply directly and may discourage people from spending since
any item purchased will be obsolete much sooner.

If I am going to play to make money why would I go to Vanilla WoW? I can make more money doing dailies or for that matter
farming Northrend or Outland where I can frakking fly! Farming Vanilla WoW is incredibly much slower than any place where
I can fly. Its not time/cost effective. The only reason to drop down is competition. If for the sake of argument I can not
compete in Northend I can easily drop down to Outland and still make more money than I can in the lower 60. There's not
many people playing on those Outland levels on my server now that the DK wave has passed.

But as you have correctly pointed out demand is the key factor. This comes from 2 groups obviously.
1) new, poor, players and,
2) old players making new alts and twinking new player friends.

The new poor players who can not afford high prices will not be part of this. So they won't be adding to demand.They are
pretty screwed. Otoh the old player can and will add to demand IF they continue to make alts and bring in friends. And
frankly I simply can not see that continuing for much longer. At least at this pace.

As you mentioned this is a by-product of all of the "obsolete" content in the game. This is one of the worst if not the
very worst things Blizzard does with the game.












#7 Feb 05 2009 at 8:26 AM Rating: Excellent
JDLKY wrote:
The new poor players who can not afford high prices will not be part of this. So they won't be adding to demand.They are
pretty screwed. Otoh the old player can and will add to demand IF they continue to make alts and bring in friends. And
frankly I simply can not see that continuing for much longer. At least at this pace.

The "new poor players" will farm for themselves, so no problem.

New RICH players (alts and/or friends of old players) will be able to afford higher prices and/or farm for themselves. Again, no problem.

Old players don't need the stuff, so they won't add to demand. Also no problem.

SUMMATION: Tempest in a teapot.
#8 Feb 05 2009 at 8:54 AM Rating: Good
Fret not - the farmers will return for one simple reason - profit.

If no one is out in old content farming stuff then that creates an open market - people will fill it again once they've had their fill of leveling alts, clearing zones and knocking out achievements.
#9 Feb 05 2009 at 9:41 AM Rating: Good
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1,264 posts
rusttle wrote:
Fret not - the farmers will return for one simple reason - profit.

If no one is out in old content farming stuff then that creates an open market - people will fill it again once they've had their fill of leveling alts, clearing zones and knocking out achievements.


This is really the $64,000 question though, isn't it?

Will the demand for low level items remain?

As the population of vanilla WoW thins out more and more, aided by the DK's bypassing it, will there be a demand?

The other part of the equation is supply. Will someone be willing to provide supply to a probably weak demand?

Also, the cost of generating the supply may make it unattractive. That is, the profit margin per time spent may be too low for people (even farmers) to bother. I.e., why mess with vanilla WoW items when they can use a flying mount in Outland or Northrend and make more money with less time input?

Still, I think demand is really the key issue. At this point, it seems more and more likely the vanilla WoW population will continue shrinking and along with it, the demand for vanilla items and mats.

Edited, Feb 5th 2009 10:42am by azwing
#10 Feb 05 2009 at 11:31 AM Rating: Good
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1,419 posts
Quote:
Will the demand for low level items remain?


Yes for crafting materials. No for rep items and other items of the sort. Get a hold of some Dark Iron Residue and try to sell it, its near impossible. Although achievements creates a small demand for low level reputations, its not much.

Crafting materials will always be in demand. So long as people continue to level up and restart crafting professions, the demand will be there.

Quote:
As the population of vanilla WoW thins out more and more, aided by the DK's bypassing it, will there be a demand?


Same question, just leading with the DK start @ 55. DKs will level their professions as well. The crime would have been if Blizzard gave all DKs the choice of two lvl 300 crafting/gathering professions, but they didn't. While they aren't as invigorating to the low level materials market as starting at level 1, they are still buying/selling low level materials to level up professions.

Quote:
The other part of the equation is supply. Will someone be willing to provide supply to a probably weak demand?


New players are always coming into the game, and people are always leveling new alts. Supply will remain until you can do a /who barrens and find nobody there, IMO. Sure, the population in vanilla WoW zones has dropped considerably, but its to be expected.

Quote:
Also, the cost of generating the supply may make it unattractive. That is, the profit margin per time spent may be too low for people (even farmers) to bother. I.e., why mess with vanilla WoW items when they can use a flying mount in Outland or Northrend and make more money with less time input?


Its absolutely ludicrous to think that lvl 80 players are going to go back to their old mithril routes and start farming that for gold on any kind of regular basis. The only time lvl 80 characters will go back to farm low level items is when they wish to supply their own demand(ex: DK leveling up BS).

Quote:
Still, I think demand is really the key issue. At this point, it seems more and more likely the vanilla WoW population will continue shrinking and along with it, the demand for vanilla items and mats.


Go check out thorium and mithril ore prices on your server and tell me there isn't a demand for it. When demand = 0, so does price. These items are higher in price than ever before. Thorium is going for anywhere between 50 and 100 gold per stack on my server.

The items that demand is extremely low are items that are uneeded for powerleveling professions. Low level shards for Enchanting are a good example. Radiants are still in need because fiery is a great weapon enchant while leveling alts. Glowing and under(forget the name)? They sell for almost nothing on my server, 3-5G for a full stack most of the time, while a stack of dust is worth the same or more.

Quote:
The easy ones like herbs, metals, skins, etc. are not all what I am concerned with. Let me give an
example; there is a Horde quest in Ashenvale that requires a Deadly Blunderbuss to complete and which has a nice blue armor as a reward. The gun had disappeared from my server AT ANY PRICE until I decided to make an effort to supply them. At the price I charge I am not getting rich but I think its a worthwhile thing to do. But I do not think my attitude is all that common.


That weapon can be made by any engineer, and it is quite easy to change raw materials into the needed item. Therefore, demand can shift from the weapon itself to materials quite easily. Sure, you might never find any on the AH, but gather the materials, find a helpful engineer, and you're done.

By making the gun and supplying it at the AH, you're just creating an easier venue for people to obtain it. You're not creating a new market that makes it possible for players to obtain said item. You're just providing a service that saves time.

Quote:
Now don't get me wrong there are a few farmers left. But a) there are not enough of them and b) there are not enough customers either (imo).


What is "enough" for farmers or customers? Is it when rare items like truesilver or silver can't be found on the AH, or regular ores like mithril/thorium? So long as the market continues and items are bought/sold, there is enough of each.

Quote:
If you have studied economics, and I have, you would know that at the extremes supply and demand break down as a viable system*.


As have I. You're basing it on inelastic demand/supply, which is completely wrong. Prices in the WoW economy ARE somewhat elastic. Nobody is going to pay 150G per herb of low level items(per herb, not stack). There are boundaries of what people will pay, and demand is therefore elastic.

Really, the market is functioning as intended. New players aren't poorer now than before, they can be richer now because of higher prices.
#11 Feb 06 2009 at 3:42 PM Rating: Good
Quote:
This is really the $64,000 question though, isn't it?

Will the demand for low level items remain?


People will always have alts - even with DKs skipping to 55, players are going to max out their mains and start up new toons and since they'll have plenty of cash, they'll want to set their alts up to "do it right."

I'm a great example of this - my last alt before the xpac was my pally - my goal was to take my time and enjoy the trip for the two months leading up to the xpac and I did exactly that - cleared zones, did all the quests and basically retoured the stuff that I'd done completely like it was my first toon all over again.

The trick is that since this was to be a pure fun toon, I also made sure that it got all the best toys - gold was mailed whenever it needed it and every ding meant a trip to the AH to see what fun new shinies it could play with.

There's also the issue of tradeskills - you've got all these new DKs running around, plus, peeps seem to change professions all the time, so you're always going to have players sitting there and saying "Well, I can blow a few hours running around newby zones farming copper ore or I can just say to hell with it and hit the AH."
#12 Feb 06 2009 at 4:26 PM Rating: Decent
Bayeaux I did not claim inelasticity as a causation here. It was just an example of
when supply and demand break down*. In order for supply and demand to work properly
you must have a market with enough buyers and sellers. At present there are in many
cases (nowhere near all) not enough in the lower 60. We both seem to think that
anything that is a skillup will continue to be available. That leaves a hell of a lot
of items that once were reasonably easily available that are no longer. I feel their
absence greatly diminishes the enjoyment of the game. YMMV.

It seems to me that you are suggesting that in time people will;
1) return to playing vanilla wow level (1-60) characters,
2) return to farming the lower 60.

*another example is buying up other people's low priced goods in order to prop up a price
for your higher priced goods. Technically a monopolistic practice and verbotten in RL.
Again demand and supply break down. This particular example is a minor problem afaik and
not what I was trying to talk about. It just illustrates the point.

At present it is clear that there are fewer players in the lower 60. I see nothing that will
cause that to change. On the other hand I think that you do. Only time will tell. But for
what its worth I hope that I am wrong.

Farmers are another matter. Your answer clearly shows that you actually agree with the position
that most pre-WotLK farmers will not return to farming the lower 60 to make money. Farming for
an alt or power-leveling a new craft being separate matters which have a small impact on the
supply side of the market. That leaves only the new players to be your farmers. Unless the prices
for TBC or WotLK goods drop though the floor those two places are where they will be farming given
a choice. Especially once they can fly. And besides most of them don't have the experience to
always recognize what is somewhat valuable.

One thing I thing many of you are underestimating is the effect of 30% faster advancement. Imo it
is profound.















Edited, Feb 9th 2009 10:36pm by JDLKY
#13 Feb 08 2009 at 2:15 AM Rating: Decent
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1,419 posts
Quote:
That leaves a hell of a lot of items that once were reasonably easily available that are no longer. I feel their
absence greatly diminishes the enjoyment of the game.


Like? Start naming some items that aren't "reasonably easily available". Other than the STV/other pages that can be harder to find one specific page of(although neutral AHs seem to still carry large assortments of STV pages in my experience), there aren't very many items out there someone leveling up for their first time can't get a hold of.
Quote:

It seems to me that you are suggesting that in time people will;
1) return to playing vanilla wow level (1-60) characters,
2) return to farming the lower 60.


For #1, I'll admit, I do believe people will continue to level up alts. For #2, I already stated that so long as people keep choosing new professions to level and continue to make new alts, there will be a demand for low level items. That's all.

Quote:
That leaves only the new players to be your farmers. Unless the prices
for TBC or WotLK goods drop though the floor those two places are where they will be farming given
a choice. Especially once they can fly. And besides most of them don't have the experience to
always recognize what is somewhat valuable.


You're really missing how profound the impact of alts has. I dare you to do a /who westfall or /who barrens depending on the side you've chosen and start asking them all if this is their first time playing or not, or if they have any toons above lvl 60. Most will not be new players. Its not like people start playing, hit 60, and NEVER pick up another copper ore again.

Then you finish with a straw-man argument? You're only weakening the rest of your post.

Quote:

One thing I thing many of you are underestimating is the effect of 30% faster advancement. Imo it
is profound.


You have to look at the big picture and think like an economist. The faster leveling speed increases the amount of people who are going to make a second, third, or fourth trip past 60 with new toons. Its not a simple 30% less materials gathered. It could in fact mean more materials gathered in the long run. You won't know without hard stats, but IMO, your overestimating the effect of 30% advancement.


Edited, Feb 8th 2009 5:16am by baveux
#14 Feb 09 2009 at 9:41 PM Rating: Default
JDLKY wrote:
Quote:
That leaves a hell of a lot of items that once were reasonably easily available that are no longer. I feel their absence greatly diminishes the enjoyment of the game.


Like? Start naming some items that aren't "reasonably easily available". Other than the STV/other pages that can be harder to find one specific page of(although neutral AHs seem to still carry large assortments of STV pages in my experience), there aren't very many items out there someone leveling up for their first time can't get a hold of.


1) You asked for examples. here are two items that have disappeared;
a) 20 slot herb bags.
b) weapon chains (both types).

JDLKY wrote:
Quote:


It seems to me that you are suggesting that in time people will;
1) return to playing vanilla wow level (1-60) characters,
2) return to farming the lower 60.


For #1, I'll admit, I do believe people will continue to level up alts. For #2, I already stated that so long as people keep choosing new professions to level and continue to make new alts, there will be a demand for low level items. That's all.
Edited, Feb 8th 2009 5:16am by baveux


JDLKY wrote:

Quote:
That leaves only the new players to be your farmers. Unless the prices for TBC or WotLK goods drop though the floor those two places are where they will be farming given a choice. Especially once they can fly. And besides most of them don't have the experience to always recognize what is somewhat valuable.


You're really missing how profound the impact of alts has. I dare you to do a /who westfall or /who barrens depending on the side you've chosen and start asking them all if this is their first time playing or not, or if they have any toons above lvl 60. Most will not be new players. Its not like people start playing, hit 60, and NEVER pick up another copper ore again.

Then you finish with a straw-man argument? You're only weakening the rest of your post.


Yes people will continue to make alts. The question is will they make them and play them at or near the old rate. Right now
at least that it is not the case and I would have thought that it would have returned by now if it was going to do so. And
of course people with new alts will be spread over 10 more levels of play now. That means lower population density (except
in the new content of course).

Let me reiterate we are not talking about gathered herbs, mined metal, skinned hides and/or leathers, or anything else
which is used to advance a profession efficiently.

I have done several /whos in the Barrens and Hillsbrad on my Horde majority server and the numbers are about a third of what
they were 4-5 months ago. The only argument here that I think you can make is that its too early to tell and obviously I
feel somewhat otherwise.

JDLKY wrote:
Quote:

One thing I thing many of you are underestimating is the effect of 30% faster advancement. Imo it
is profound.


You have to look at the big picture and think like an economist. The faster leveling speed increases the amount of people who are going to make a second, third, or fourth trip past 60 with new toons. Its not a simple 30% less materials gathered. It could in fact mean more materials gathered in the long run. You won't know without hard stats, but IMO, your overestimating the effect of 30% advancement.


I should have been more clear that the effect that I was alluding to regarding faster leveling was in regards to new
players and NOT merely new characters. I hope that is clearer now.

Finally it seems to me that you have concentrated on the demand side of the argument. Can you give me a reason why people
would sacrifice income by farming the lower 60? Even at todays prices you can make more money per hour in the BC or WotLK
content.
#15 Feb 10 2009 at 9:04 AM Rating: Decent
***
1,419 posts
Quote:
1) You asked for examples. here are two items that have disappeared;
a) 20 slot herb bags.
b) weapon chains (both types).


20 slot herb bags are crafted, so a person can pick up the mats and have it made themselves.

Weapon chains? Also crafted. Finding people with the recipe will be tough, though. Still, do you really think that....

Quote:
That leaves a hell of a lot of items that once were reasonably easily available that are no longer. I feel their absence greatly diminishes the enjoyment of the game.


is satisfied?

In short, who really gives a rats *** about weapon chains? They are not vital to leveling and hell, they aren't even that useful! Their absence does not "diminish the enjoyment of the game".

Quote:
Yes people will continue to make alts. The question is will they make them and play them at or near the old rate. Right now
at least that it is not the case and I would have thought that it would have returned by now if it was going to do so. And
of course people with new alts will be spread over 10 more levels of play now. That means lower population density (except
in the new content of course).


No, people are not playing their alts yet. Some still have to hit 80 while others are leveling up their second, third, or fourth 70 up to 80. Once the excitement of the expansion is gone though, people will go back to playing their alts.
Quote:

I should have been more clear that the effect that I was alluding to regarding faster leveling was in regards to new
players and NOT merely new characters. I hope that is clearer now.


New players will still make more alts farther in the future because of the 30% leveling speed than if it was not implemented. Seriously, you're trying to argue that the increase in leveling speed is more profound than we take it to be when it is in fact, not.

Quote:
Finally it seems to me that you have concentrated on the demand side of the argument. Can you give me a reason why people
would sacrifice income by farming the lower 60? Even at todays prices you can make more money per hour in the BC or WotLK
content.


How have I focused on demand? No, people will not come back to vanilla WoW content to farm mats unless it is for their own use. But that doesn't mean people will not be picking up materials and other things in the lower than 60s through alts.

To wrap it up, you're missing the point completely. The market for lower level items is still healthy. Sure, some items can not be found on the AH anymore, but many of these items are crafted items. No, people are not playing their alts like they were pre-3.0 because they are still interested in the expansion pack. Yes, people will start leveling new characters when they become uninterested with WoTLK.
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