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Allowing more professions??Follow

#1 Jan 18 2009 at 1:20 PM Rating: Decent
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54 posts
Hey Just wondering if there is any information about possibly allowing characters to take on more professions then they currently do. I would really love to be able to do more profession on the same character. Or I wish you could swap professions once or twice in your characters life time? i'm sure i'm just dreaming here but any hints, info, or anything??
#2 Jan 18 2009 at 1:48 PM Rating: Good
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There are no plans to ever change this; you'll have 2 main professions and 3 secondary professions on a single character, and that's all.
#3 Jan 18 2009 at 5:57 PM Rating: Decent
Not sure if I'd want them to do that - then I'd feel obliged to fill in those new slots on my main and that'd mean leveling up a bunch of new skills. >_<
#4 Jan 19 2009 at 5:47 AM Rating: Good
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761 posts
Githiun wrote:
Or I wish you could swap professions once or twice in your characters life time?


You can swap professions as much as you like, but each time you lose everything you had learned in the profession you remove and you have to learn the new profession from the start.

If you swap back to a previously unlearned profession you may find some issues with quest reward plans, for example if you were an Engineer, dropped it and re-learn it you will find that you can't learn the mote collector again as it's a one-time quest award.
#5 Jan 19 2009 at 10:47 AM Rating: Decent
I'm sure the official reasoning at Blizz is that limiting the number of professions per toon encourages players to work together in order to get access to the finished goods that they want/need.

The reality is that this is bunk - they know that players are going to want to be independent and that they'll there for create multiple alts to have access to all the tradeskills - in other words, its a time sink.
#6 Jan 19 2009 at 2:49 PM Rating: Good
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245 posts
I think it more has to do with how OP some toons could become with the buffs provided by those professions. JC that could put their gems into a BS extra slot with inscription shoulder enchants and chanters ring enchants? You also have very nice lw wrist items, tailoring only buffs, and all that. It would make it so that there would be three professions or more you had to have if you tanked, healed or dps'ed endgame content.
#7 Jan 19 2009 at 3:22 PM Rating: Good
LOL - thing is that all of that stuff is new - the ring chants were last xpac and everything else was this one but the limit of two professions per toon have been in place since day 1.

Quote:
It would make it so that there would be three professions or more you had to have if you tanked, healed or dps'ed endgame content.


Actually, it'd make it easier for people to experience end game content.

My main is a LW/skinner feral druid - if I could add BS gem slots to every peice of armor, instal Dragon's Eye gems in said slots, get some 450 skill JC only trinkets, an engineering helm, trinkets and misc toys, my LW armor patches, an alchemist trinket, the tailoring cloak buff and fill in everything else with any enchant I wanted...

Heh - it'd open up end-endgame content to a whole lot of people as I think its fair to say that we're talking an easy, what, 20% or more power boost here?
#8 Jan 20 2009 at 11:28 AM Rating: Decent
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1,419 posts
No, it will never happen.

As mundaneboy said, it would be too great a boost to gearing up at lvl 80 if you had 3 professions.

Professions are fine the way they are now. Working as intended.
#9 Jan 26 2009 at 5:50 PM Rating: Decent
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76 posts
What I think they should do is allow a character to learn every profession but only allow 2 primary professions to be active at any given time. They've already added requirements on certain recipes where you have to maintain a certain skill level in that profession for that item to be active. BS sockets for example. Why not just do that with every recipe like that? The ring enchants, shoulder inscriptions, LW armor, spell thread that can only be applied to your own armor, etc. etc. I guess they'd have to do that with the crafted BoP items too. But I do think that you should be able to learn every profession with one character without having to unlearn them. Again, just allow two active at any one time while the rest are inactive. That way characters can learn every profession without being overpowered.
#10 Jan 27 2009 at 12:44 AM Rating: Decent
Nimrook wrote:
What I think they should do is allow a character to learn every profession

Are you sure that your name isn't dimwit? You'll want to learn every specialization, too, I suppose!
(mutter, mutter) not just a fool, but a damned fool!
#11 Jan 27 2009 at 8:22 AM Rating: Good
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1,622 posts
It will never happen, just like people said before that there would never be death knights, or that you will never be able to change the gender of your characters.

That being said, I'd say it's unlikely but possible. My take on it would be - make it so you need to skillup more for each additional profession. And make them available only after completing certain quests to unlock them.

____________________________

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#12 Jan 27 2009 at 9:36 AM Rating: Good
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1,264 posts
I've often wished I could have more than two professions on a toon, but I realize it will probably never happen. Instead, I level several toons and keep their professions complementary. I think the root of the limit on professions is a leveling mechanism. There's also a role playing aspect dating back to games like D&D, but I don't think that's as big of a reason for keeping the limitation in the game.

Having the ability to learn all professions would greatly benefit two types of players: hardcores and goldsellers. I'm not lumping the two together, just saying they'd be the most likely to benefit.

Hardcore players would max all professions for obvious reasons. This would have the effect of widening the gap between the haves and the have nots. More casual players would have a much harder time keeping up with the time and gold requirements of multiple professions.

The benefit to goldsellers is more limited than in the past, given the changes to the game that make gold so easy to acquire. But, as far as I know, they're still out there, so someone's still buying gold. Unlimited professions would undoubtedly help the goldsellers by giving them a super-farmer that could do everything.

#13 Jan 27 2009 at 9:46 AM Rating: Default
Won't happen, but if it were an idea (hypothetically) I'd love if they split it up.

2 CRAFTING Professions
1 GATHERING Profession (Mining, Skinning, OR Herbalism)

or

1 CRAFTING
2 GATHERING

so a total of 3, but not ALL in one category. I'd just love to be able to have a craft profession, but the gold from gathering is obscenely enjoyable so I can't trade it off.
#14 Feb 09 2009 at 10:58 PM Rating: Default
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76 posts
Quote:
Are you sure that your name isn't dimwit? You'll want to learn every specialization, too, I suppose!


I said that they should only allow 2 active primary professions at a time. Basically what I'm saying is that you should be allowed to swap professions without losing all the skill ranks you've learned. Maybe I should have just said that and then it may have been easier to understand. I'm not saying that you should be allowed to have every profession active at once. I understand that people would be OP'd if Blizz allowed that. I just meant that people should be allowed to swap primary professions without penalties.

And again, like I was trying to say in my original post, skills for you inactive professions will be inactive as well. If Inscription is one of your inactive professions then your shoulder inscriptions will be inactive too. Or if Enchanting is inactive then your ring enchants will be inactive too. Stuff like BS sockets and jewler's gems already have skill requirements that must be kept in order for those things to be active. Blizz should add skill requirements to more items like the shoulder inscriptions, ring enchants, and maybe even crafted BoP weapons and armor in order to make something like this work without everyone becoming overpowered.

I understand the complexity of doing something like this. I never suggested that Blizz should just allow everyone to learn every profession and have every profession active at the same time. I just really don't like the current penalty of losing all of your skills on one profession when you drop it for another. If you decide that you don't like one profession, drop it for another and then decide you were wrong and go back to your original profession then you've wasted a lot of gold that you can't get back.

I guess maybe an alternate idea would be if you drop a profession then you're refunded all of the money that you spent on skills from trainers plus some sort of predetermined extra amount to make up for the gold that you spent on recipes, and crafting items. There's no way you'll get the full amount of what you spent on that profession back, but if you could get some of what you spent back then that would be better than the current format where you not only lose all of your skills if you drop a profession but you never get any of the gold back that you spent on it.

That was my reasoning for my original idea. I never wanted people to be overpowered. I just hate that if you dropped a profession then you've lost everything that you invested in it and if you ever decide to go back to that profession then you have to start from scratch. I hope this post explains what I was trying to say better than my original post.

Edited, Feb 10th 2009 9:28am by Nimrook

Edited, Feb 10th 2009 9:33am by Nimrook
#15 Feb 10 2009 at 11:24 AM Rating: Good
Nimrook wrote:
Quote:
Are you sure that your name isn't dimwit? You'll want to learn every specialization, too, I suppose!


I said that they should only allow 2 active primary professions at a time. Basically what I'm saying is that you should be allowed to swap professions without losing all the skill ranks you've learned.


What you're really saying is "I shouldn't need to be careful on the profession I choose, because in the long run, professions don't matter in the slightest." Sorry, but I still think you should be named dimwit.
#16 Feb 10 2009 at 1:14 PM Rating: Decent
The reason they won't allow players to have more than 2 primary professions at a time is the same reason they only allow one DK/realm. They don't want it to be easy for everyone to have access to every profession at the grand master skill level, especially now that almost all crafted epics with WotLK are BoE.

If you want access to all of the primary professions, you have to level alts and train them. That's what I did. Took a while, but it's been worth it.
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