After hearing many inquiries about leveling enchanting, I decided to put this guide together so that everyone can see that it isn’t so bad to level this highly profitable skill.
On that note, I would just like to say that I feel that enchanting is one of the best professions in the game. You get to make tons of money, you help people out, and you keep yourself relatively twinked for minimal cost. With that, you can’t go wrong.
TABLE OF CONTENTS
1) Quick Intro to Enchanting
2) List of "Need to Know" things
3) 3 Basic Ways to Level Enchanting
4) The List 1-375
5) Relatively Easy to get Formulas (300+)
OK - Lets get started...
Quick Intro to Enchanting:
Getting the profession – you need to go to your respective Enchanting trainer to become an Apprentice Enchanter. Visit your trainer, and pay for the Apprentice Enchanter skill. Follow this link for location of trainers: List of Trainers
NOTE – If you already have 2 professions, then you’ll need to drop one of them. To do this, do the following:
1) Open up your Character window 2) Click on the Skills tab 3) Select the profession you wish to drop 4) Click on “unlearn”
OK, now that you have the enchanting skill, you will have 2 new trade skill icons in your Spells book.
1) Enchant – this will allow you to enchant gear/weapons. Click on this icon, and it will open a split window. The top half will list all of the enchants you can do, and the bottom half will list detailed information about the enchant selected in the top half (i.e. description of enchant, materials needed, if you have the materials on you, etc...). Look for the enchant you want to perform in the top half. If the enchant has a number after it (i.e. a “(1)”, “(2)”, etc…), then it means you have the materials necessary to perform that enchant that many times. Click on the “Perform Enchant” button at bottom of window, and the little hand icon (i.e. your pointer) will glow blue. Then, click on the item you want to enchant. Congratz, you have enchanted the item.
a. To enchant someone else’s gear, open up a trade window with them. Have them put their item in the “Not to be traded” section at the bottom of the trade window. Then, you can select your enchant, click the “Perform Enchant” button, and click on their item. You should see your enchant listed in the text box next to the item. Then, click “Trade”. i. If their gear already has some kind of enchant, you will get a prompt that verifies if you want to overwrite the older enchant. b. There are also things that you create with enchanting. For example, Runed Copper Rod, Wizard Oil, etc… For these, you just need to have the proper mats in you bags, and click on the “Perform Enchant” button. Then, the item will be created. c. Enchants will be listed as one of 4 colors in the top half of your enchant window: i. Orange – guarantee a skill up for each enchant ii. Yellow – usually get a skill up, but not guaranteed iii. Green – doubtful you’ll get a skill up, but still possible if you’re lucky iv. Gray – no skill up d. For some reason, I can get pretty repeatable skill ups from the first 5 levels in Yellow Then, the skill up rate seems to drop.
2) Disenchant – this will allow you to disenchant gear/weapons. Remember – you can only disenchant good (Green) items or better. Also, disenchanting destroys the item, so make sure that you don’t need it. There is nothing worse than accidentally disenchanting something you actually wanted to keep.
Disenchanting an item also requires a cetain level of Enchanting Skill. For example, some items will require Enchanting level 50 before you can DE. Once you hit Enchanting level 300, you will be able to DE everything in the game. You can determine the level required to disenchant an item by hovering your mouse over it to see the item information.
OK, enough of the intro stuff. How do you get to lvl 375 quickly & cheaply? The answer – You don’t! If you want to level quick, it will be VERY expensive. If you want to level cheap, it will take a while.
List of “Need to Know” things:
1) Enchants will enhance your items by adding stats, damage, and other beneficial things. Not necessary at the lower levels, but required at the raiding levels. If you don't pick up this skill, then you will be asking someone else to enchant your gear before you start any serious raiding.
2) For enchants that the trainer does not teach, you need to get the formula. These can sometimes be bought, dropped from mobs, etc… Right click the formula when you are at the minimum level, and the enchant will be added to your list.
3) You can only have 1 permanent enchant on each item. For example, you can not have 2 Enchants on the same item. Whichever one is put on last will overwrite the previous one.
4) You can enchant the same piece of gear infinite times. This is very useful in leveling.
5) You need a runed rod in your possession (not in your bank) to perform enchants. The rod needed is listed in the description of the enchant (i.e. bottom half of Enchant window). There are several types of rods depending on the level of the enchant you wish to perform. Also, when creating a higher level rod, your lower level rod will be destroyed in the process. This is a good thing since you don't want to hang onto lower level rods.
6) You do not need a runed rod for disenchanting.
7) You can only disenchant good (Green) items or better.
8) Disenchanting will result in 4 basic materials:
a. Dusts – these generally come from Disenchanting good (Green) armor b. Essences – these generally come from Disenchanting good (Green) weapons. Essences come in 2 flavors. Lesser and Greater. 3 Lesser can be transformed into 1 Greater by right clicking them. You can also go backwards (i.e. transform 1 Greater into 3 lesser). To maintain bag space, I recommend that you always transform Lesser essences into Greater essences. Then, if you need to use a Lesser essence, you can just transform it back for usage. c. Shards – these generally come from Disenchanting rare (Blue) or better items. Shards also come in 2 flavors. Small and Large. Unlike essences, they can not be transformed (except for Prismatic Shards via a formula). d. Crystals – these generally come from Disenchanting epic (Purple) items from raids.
9) DE = Disenchant. It is a common abbreviation used, especially in chat.
10) You can go from lvl 1-60 by DE only. From 61-375, you will need to enchant items to gain a skill up.
11) Selling Enchants – this is completely up to you. Most enchants under lvl 300 will not sell for much (if at all). Once you get the 300+ enchants, then more people will start listening/asking. So always keep an eye open on the trade channel – if you see someone asking for an enchant you have, then open up the conversation. Whenever you are in a major city, you can also just toss a note in the “/2 Trade” channel. NOTE – Do not spam the trade channel!! Enchanters that spam trade are really annoying. The proper way is to just throw a few of your higher level enchants into the trade channel when you enter a city (usually 2 or 3 will suffice – no one wants to see 15 enchants listed). Then, you can go about and do whatever you were going to do (i.e. go to bank, AH, or whatever). If you want to re-list some of your enchants, please make sure that you wait a minimum of 5 minutes between placing messages in trade. If you don’t get any responses after 3 tries, then STOP!! No one is buying it, so don’t become an annoyance to everyone else. If you are lucky, you will get someone to respond.
a. I would recommend that you have the person buying the enchant to bring their own mats. It just makes things easier. b. I’m not going to get involved in the “how much should I charge” conversation. A good rule of thumb is 10% of the cost of mats. Following that reasoning, the price will vary from server to server. For enchants that you had to spend a lot of time farming for, or a recipe you paid a lot of money for, increase this cost as you feel necessary.
12) Disenchanting items for other people in an instance. I’ve seen so many conversations on this. Everyone and their brother has a view point. That is good and all, but let me explain how a courteous enchanter should handle it (i.e. my point of view :) )
a. At the beginning of the instance, mention to the group that you are an enchanter. Just type “/p I can DE items if you want”. It’s that easy. b. Normally, people only look to have blues disenchanted. So when a boss drops a blue item – WAIT!! If you don’t need it, then type “/p I can DE if you want”. Wait for the ENTIRE group to agree. Too often I’ve seen one person respond “Sure”, and a split second later, the Enchanter rolls Need. Someone else in the party may actually Need the item, but didn’t get a response out in time. Be courteous and patient. Make sure everyone in the group agreed. If they all do, then click Need. Once you get the item, DE it into a shard. Then, the entire group, including you, should “/roll”. Whoever wins will get the shard. i. Sometimes, the group will not respond. In those cases, try again. Type “/p I can DE if you want”. If no one responds to your second attempt at communication, then just click Greed. That will give you a fair roll with anyone else who wants to sell it. If you happen to win the roll, then the item is yours (and so is the shard). c. There are some other variations you will see on this. Some people like to hold all the shards, and then roll at the end of the instance. If you have 4 shards, then they go to the top 4 rolls. This is quick and easy. Everyone rolls once, and it’s done. If there is a tie, then they have a “roll off”. If you have 5 shards (for 5-man instances), then just let everyone have one. No rolling necessary. i. This ensures that noone bags out after getting their shard from the first boss. Only people that run the ENTIRE instance get to benefit from the drops. ii. This also gives the opportunity that the shards are more evenly distributed. So no lucky person walks out with 3-4 shards and everyone else has none. Of course, there are other ways to do this. This is just one suggestion.
13) Making money from enchanting. This will vary from server to server, but I do believe that you can make money from enchanting on all servers. The best resource for this is Enchantrix. Follow this guide, and you will do well.
a. A common slash command to use for buying on the AH is “/enchantrix percentless 50”. This will give you a list of items that should give you a 50% profit margin (i.e. double your money). b. A common slash command to use for bidding on the AH is "/enchantrix bidbroker 100". This will give you a list of items that should net you a 1g profit.
Also, if you are going to DE for money, it would really help if you had big enchanting bags. The 24 Slot Bag or the 28 Slot Bag can easily be bought on the AH, or else have a tailoring friend make them for you. With all the money your going to make from disenchanting, this will be nothing.
There are 3 basic ways to level Enchanting:
1) Level Enchanting 1-375 while leveling your toon 1-70. This is very easy since you can disenchant all the items you gather and don’t need throughout your leveling. It can cost nearly nothing to level like this, but it takes a while. Also, you can make lots of money this way to help pay for your mounts . This is the preferred method. However, if you are already lvl 70, then you may opt for one of the other 2 options.
2) Power-level 1-375. This usually means that you are lvl 70, have lots of money, and want to buy your way from lvl 1-375. This is the most expensive way to level, but you can level VERY quickly (i.e. in one day if the mats are available on the AH).
3) Slightly less Power-level 1-375. When you are level 70, you can easily and quickly acquire most of the mats you need to power level. Plus, you get to go run around kicking **** in the old stomping grounds (i.e. Azeroth and Eastern Kingdom). The cost is minimal, but it may take a few days/weeks – depending on how much time you can put into it.
All 3 options will be discussed in this guide. OK – let’s get started:
Option 1 – Leveling 1-375 while leveling 1-70
This is really straight forward, cheap, and easy. Because of that, you are flexible to play around a bit. So the list from 1-375 can be considered “one way” to do it. You can obviously take some different approaches, and use different enchants based on the mats you have or the situation you are in. I just tried to make the list use mostly enchants you get from the trainer, and use the smallest amount of mats.
One thing you’ll want to consider is a 2nd profession. Honestly, you can take whatever you want. Here are a couple of suggestions that will complement Enchanting, but are not necessary in any way, shape, or form:
1) Tailoring – nice because you don’t need a gathering skill to level this. You can create items, and DE them for mats. Unless you are a cloth wearer, this skill becomes pretty useless once you are done leveling.
2) Mining – this is good because you will also make lots of money selling whatever you mine. Plus, when you need to make a runed rod, you can already have the mats for the base rod (just need to find a Blacksmith to make it for you). This skill will always be useful as you can always gather mats and make money.
3) Herbalism – this is good because you will also make lots of money selling whatever herbs you pick. Plus, you can supply your own mats for oils. This skill will always be useful as you can always gather mats and make money.
While you are leveling, DE everything you don’t use except for BoE blues and purples. BoE blues and purples should be sold on the AH. Whenever you DE, save the mats so you can level your profession.
With all this vast knowledge you now have, please feel free to start your enchanting journey. If you want to follow the 1-375 list below, then that is fine. Remember that it is just a guide. There are many ways to level enchanting. I just tried to pick out some of the lower cost enchants that were readily available and will cost less for you to level your skill.
Also, remember to save mats for making your rods. As you progress, the rods get more and more expensive. So saving the proper materials (i.e. dusts, essences, and shards) will ensure that you aren’t short on mats when you go to create the rods.
Option 2 – Power Level 1-375.
OK, get ready for a very quick, and very expensive trip. There are 3 basic ways to power level:
Basic Way #1 - Buy the mats from the AH, and enchant like crazy.
This is the FASTEST way to level. Follow these steps:
1) Go buy Qty = 59 of the cheapest green items you can find on the AH.
2) DE 5 of them
3) Create Runed Copper Rod
4) DE the remaining Qty = 54. This will take you to lvl 60.
5) Follow the lvl 1-375 list below, and buy all the mats from the AH.
6) You only need to purchase the enchants listed from the trainer (or vendor). Don’t bother buying every single enchant. Those extra mouse button clicks will take away precious leveling time.
NOTE - There are 2 rep formulas that will help get from 361-375. You’ll need to get Consortium (Revered) and Shattered Sun Offensive (Honored). If you don’t have those rep levels, I would recommend you go get them. It is really easy to get both, and will save you a lot of money on materials. If you don’t want to bother, then just use any alternate enchant for those levels.
Depending on material availability on the AH, this can take you less than 1 day.
Basic Way #2 – Buy items from AH to DE for mats needed to level.
This will take a little bit longer, but should save you some cash. It will still be really expensive, but just not quite as bad. It is essentially the same thing as listed above, but instead of buying the mats from the AH, you will buy items from the AH to DE into the mats you need. By following the Enchantrix methodology listed in the beginning of this guide, you should be able to buy all your items pretty quickly, and for less than the cost of buying the raw mats.
The amount of time this takes will depend on your server’s economy. If there are plenty of items available, then you can do it really fast. If there are not very many items available, then you may have to spread this out.
Basic Way #3 - Buy double the items from AH, and sell the leftover mats
Now, you can also take this to another level, and double the amount of stuff you buy. Also, only purchase stuff using the /enchantrix precentless 50” command. Then, you can re-sell all the extra DE mats and make back all the money you just spent (or close enough). Just make sure that you take precautions to NOT flood the market and kill your profits. Maintaining profits is explained in detail in the Enchantrix website link above.
Option 3 – Slightly Less Power Level 1-375
OK, this option will take more time than Option 2, is more work than Option 2, but will only cost you about 200g and can actually be……..fun! I’ve also included notes on how to utilize a tailoring alt/friend/profession. Utilizing this person will give you a ton of extra mats that you can sell. If you don’t have any tailors that you can utilize, then just run the listed instances a few more times (if necessary). This may increase the time it takes to level, but it won't cost you any money. They are fun anyway, so it's not too bad. Here we go:
1) Find a lvl 70 tailor friend who is willing to make a lot of items for you to DE. Promise them free enchants and oils for payments. Also – VERY IMPORTANT – you should purchase all the thread and dye necessary for the tailored items. Since you are imposing on them, you should make it as easy for them as possible. Of course, if you have an alt leveling tailoring, or you decide to level it yourself with enchanting, then you are in the perfect situation.
2) Go get trained so you can DE, and buy a copper rod from the enchanting supply vendor (should be right next to trainer).
3) Go solo Deadmines 2-3x (This is really fun. You should be able to do it in 3-4 big pulls, then last boss). Approx 20 mins per run. DE everything you got.
4) Create Runed Copper Rod.
5) Go solo Shadowfang Keep 2x (This is also pretty fun. Lots of big/giant pulls). Approx 25 mins per run. DE everything you got.
6) Give all your linen and wool cloth to tailor friend and have them make you a bunch of Brown Linen Robes & Heavy Woolen Gloves (don’t forget to pre-purchase the thread)
7) Perform enchant using 1-375 list. You should get to lvl 135. If not, then don’t worry about it. You should be close.
8) Go solo Razorfen Kraul 2x. Approx 30 mins per run. DE everything you get.
9) Give all silk cloth to tailor friend and have him/her make you Azure Silk Pants
10) Perform enchant using 1-375 list. You should get to lvl 180.
11) Go solo Scarlet Monestary Armory and Cathedral 3x each (If you’re good, you can do them in 1 or 2 big pulls). Approx 20 mins per run. DE everything you get.
12) Give all silk cloth to tailor friend, and have him/her make you Green Silken Shoulders
13) Perform enchant using 1-375 list. You should get to lvl 240. If you don't it is ok. Just go to the next section.
14) Time to get some Mageweave. Go clear out Jintha’lor (Hinterlands) a few times. They will drop tons of Mageweave. Give them to your tailor friend.
- If you are not at lvl 240 yet, then have him/her make Black Mageweave Gloves . These will generally DE into Vision Dust (needed to get to lvl 240) and Lesser Nether Essences.
- If you have already reached lvl 240, then have him/her make Black Mageweave Headbands. These will generally DE into Dream Dust and Greater Nether Essence.
15) Perform enchants using 1-375 list. You should get to lvl 265. At this point, you should go get the Shield – Greater Stamina : (Formula) enchant.
16) This next part is optional. I’m going to walk you through getting Fiery Enchant. Twinks love this enchant, so it sells pretty well. However, you don’t need it for leveling. Of course, if you find a bunch of twinks willing to give you mats for the enchant, then that will help you level. Either way, if you want to get Enchant Weapon - Fiery, then head to BRD.
a. Go into instance, and go straight. You will be in a large open room. Head straight to the tunnel on the opposite side. You will not aggro many of the mobs in the first room – just the ones directly in your path, and possibly the pats (if you are not careful). b. Once you get to the tunnel on the other side, there will be a corridor to your left. Take it, and you will enter “The arena”. Step on panel in middle, and start the arena. Kill all the waves of mobs and final boss. c. Upon completion of the arena, another door will open up. Go through it. d. Swing around, and take the stairs up (you don’t need to fight any mobs in this room). This will lead to the top balcony area of the arena, where all the spectators are. They will be yellow, so don’t attack them. e. Run around the balcony to the other side, and there will be a set of stairs leading down. f. Kill the group of mobs at the base of the stairs, and a fire elemental pat. g. Turn right at base of stairs, and head to the end of the hallway Kill everything in your way. h. The named mob at the end of the hallway (in front of the large statue) drops the formula for Fiery Weapon. i. This whole trip took me about 15 minutes. I did it 5x, and got 2 Fiery Enchant Formulas. Kept one for myself, and sold the other on the AH for 50g.
17) Next Stop – Stratholme & Scholomance. Go solo these godforsaken and huge instances. Tons of mobs, tons of bosses, and tons of drops (make sure to clear out your bags before entering). Take your time, and be careful. It took me about 2 hours for a full clear (I think – I didn’t time it, but that is what it seemed like). It’s a pretty wild ride, but takes some time since you can’t just go pull half the instance. I really enjoyed this challenge because the mobs can actually hurt you. If you’re not careful with your pulls, you will get killed. Corpse runs make these take much much longer than you want.
a. If you don’t want to spend the time running those large instances, you have another option. It’s more repetitive (i.e. boring), but can get you mats faster. Dire Maul (East). This option will let you get good drops in about 10-15 minute cycles, so each run is quite fast. If you don’t have the key, go in the regular instance entrance, and chase that imp (to left when you first enter courtyard inside East wing – it starts quest to chase him). Keep chasing him and kill him to get key. Once you have the key, kill the 3 bosses on that end of the instance. Lethendris, Hydrospawn, and Zevrim Thornhoof. Then, leave through the back exit. Reset instance, and go back in through back entrance and kill those 3 bosses on that end again. You can avoid all mobs except the bosses, or you can kill all mobs on way to boss. Whatever your preference. Either way, it’s really quick. Rinse and repeat this a bunch of times (I got bored of doing this after a while, which is why I liked Strat and Scholo). As always, DE all items you get.
18) Some people may ask – what about RFD, Uldaman, ZF, Maradon, ST, etc… I ran those, and the drops are very spotty. For the time it took to run those instances, I didn’t feel that the drop rates were good enough. If you are really interested, go ahead and try them. You may have better luck than I did. Also, the bosses in those instances drop mostly Radiant Shards, and Small Brilliant Shards. Those are pretty useless for leveling.
19) Give all runecloth to tailor friend (you should have a ton), and have them make Runecloth Belts
20) Perform enchant using 1-375 guide. You should get to lvl 300.
21) OK – off to Outland…..yea!!!
22) Set your hearthstone in Nagrand. Whenever you are there, see if Halaa is under your faction’s control. If so, go to the weapon vendor, and buy the Avenging Blades. DE them, and keep the mats. These will add up fast.
23) Getting mats in OL is really easy. If you still have quests to do, then go do them. DE the rewards, and use mats to level enchanting.
a. Drops from instances, rep grinds, etc… DE all those. b. If your tailor friend is still talking to you, then you can go farm some netherweave and have him/her make you Netherweave Belts . It drops from just about every single humanoid mob in Outland. c. Now is also the perfect time to go farm those enchant formulas listed at the bottom of this guide. While working on those, you should get all the mats you need to level up.
24) With all these mats, you should be able to get to lvl 351 pretty quickly using the 1-375 list.
25) 351-375 is where you can basically just sell enchants. It’s only the last 24 levels, so you only need to sell 24 enchants. If you have all the recipes in the list below, it will be fairly easy. Between friends, guildies, etc…, this can be done in a relatively short amount of time.
a. For guildies, it is important that you make sure everyone in your guild knows you leveled the skill. Also, make sure they know you are trying to level it. They should be very willing to supply mats, and you can give them enchants for free. This means FREE leveling for you. Anyone who thinks this is hard is not trying. Anyone running Kara and beyond probably has fully enchanted gear. That is 3-5 pieces of gear per person. Plus, people are always replacing gear, so you will be enchanting their new gear soon too. Before you know it, you will be at 375.
26) If you follow this guide, you should be able to level from 1-375 for about 200g. And that includes the cost of the formulas that you need to buy, and the enchanting training. Not bad. If you end up with lots of extra mats you can sell, then the total cost will go down.
a. I did not include the cost of Rods and Primal Might needed for your runed rods. If you have to buy those, then the total cost will be larger. If you know a BS and Alchemist, then those might be free. I know a BS and Alchemist, so they were free for me (minus the cost of the formulas).
The List of 1-375.
Here it goes:
NOTE - All formulas can be bought from your trainer unless otherwise noted. I tried to use as many "trainer" enchants so that you don't have to go running all over the place trying to find vendors. There are a few exceptions, but that was my general intent.
NOTE 2 - When I say “Disenchant stuff”, it means you should disenchant whatever items you get or don’t need. This includes quest rewards, drops, etc… This also includes when you replace an item. For example, you find a better set of boots. Instead of selling the old set, just disenchant them, and hang onto the mats.
NOTE 3 - Hang on to the mats!!!! Only sell them once I’ve mentioned it. The last thing you want to do is farm mats you accidentally sold, or have to buy them back.
NOTE 4 – I have listed the mats of a single enchant, not the total. I was going to include the total cost of mats, but that will vary from person to person. The reason is that I have taken many of the enchants into their “yellow” zone, so you are not guaranteed 1 skill up per enchant. So the amount of enchants necessary may vary from person to person.
Go to trainer, and train for Apprentice Enchanter (1-75)
6...........Runed Copper Rod. Use mats that you created, and buy Copper Rod from enchanting supply vendor
7-60.......Disenchant stuff (again - this is the max skill you will get from DE) All other skill ups will require you to enchant something. Feel free to enchant your own gear over and over and over and over
Go to trainer, and train for Journeyman Enchanter (up to 150). Your toon must be lvl 10.
60-80.....Bracer – Minor Health or Chest – Minor Health (1 x Strange Dust)
81-105...Bracer – Minor Stamina (3 x Strange Dust)
106-125..Bracer - Minor Agility (2 x Strange Dust, 1 x Greater Magic Essence)
Go to trainer, and train for Expert Enchanter (up to 225). Your toon must be lvl 20
Now, you can sell all you Magic Essences. However, hang onto your Strange Dusts.
126.........Runed Silver Rod (1 x Silver Rod, 6 x Strange Dust, 3 x Greater Magic Essence, 1 x Runed Copper Rod)
127-135...Shield – Minor Stamina (1 x Lesser Astral Essence, 2 x Strange Dust)
Now, you can sell any leftover Strange Dust
136-160...Bracer – Lesser Stamina (2 x Soul Dust)
161..........Runed Golden Rod (1 x Golden Rod, 1 x Iridescent Pearl, 2 x Greater Astral Essence, 2 x Soul Dust, 1 x Runed Silver Rod)
Now, you can sell any leftover Astral Essence
162-180....Chest – Greater Health (3 x Soul Dust)
Now, you can sell any leftover Soul Dust
180-215.....Bracer – Strength (1 x Vision Dust)
Go to trainer, and train for Artisan Enchanter (up to 300). Your toon must be lvl 35
216...........Runed Truesilver Rod (1 x Truesilver Rod, 1 x Black Pearl, 2 x Greater Mystic Essence, 2 x Vision Dust, 1 x Runed Golden Rod)
Now, you can sell any leftover Mystic Essence
217-230.....Cloak– Greater Defense (3 x Vision Dust) or Cloak – Resistance (1 x Lesser Nether Essence)
231-240.....Boots – Stamina ( 5 x Vision Dust)
Now, you can sell any leftover Vision Dust
241-260.....Shield – Greater Spirit (1 x Greater Nether Essence, 2 x Dream Dust)
261-265.....Bracer – Greater Strength (1 x Greater Nether Essence, 2 x Dream Dust)
Now, you can sell any leftover Nether Essence
266-290.....Shield – Greater Stamina : Formula (10 x Dream Dust)
NOTE – This formula appears on the last page of the vendor’s items. Do not be confused by the other formula on the first page of the vendor’s items. Also, it is a limited item, so it may not be there when you first check (i.e. someone may have bought it before you). Keep checking, it will eventually re-spawn. Your best bet is to try off-hours.
Now, you can sell any leftover Dream Dust
291............Runed Arcanite Rod : Formula (1 x Arcanite Rod, 1 x Golden Pearl, 10 x Illusion Dust, 4 x Greater Eternal Essence, 2 x Large Brilliant Shard, 1 x Runed Truesilver Rod)
292-300......Cloak – Superior Defense : Formula – Same vendor as Runed Arcanite Rod (8 x Illusion Dust)
Now, you can sell any leftover Illusion Dust (these should sell for good money).
Go to trainer, and train for Master Enchanter (up to 375). Your toon must be lvl 50.
From this point on, you will have an easier time selling your enchants since these are pretty much all the “best in game” enchants. Also, this means that you should buy ALL the level 300+ enchants from the trainer. That will give you more options to help other people (i.e. remember - you are a courteous enchanter).
301...........Runed Fel Iron Rod (1 x Fel Iron Rod, 4 x Greater Eternal Essence, 6 x Large Brilliant Shard, 1 x Runed Arcanite Rod)
Now, you can sell any leftover Eternal Essences.
302-315......Chest – Restore Mana Prime (2 x Lesser Planar Essence, 2 x Arcane Dust)
316-320......Superior Mana Oil : Formula (3 x Arcane Dust, 1 x Netherbloom, 1 x Imbued Vial)
NOTE – I kept this limited since you will have to purchase mats. If you have money to purchase mats, please feel free to start using this at lvl 310
321-335......Chest – Major Spirit (2 x Greater Planar Essence)
336-340......Shield - Major Stamina (15x Arcane Dust)
NOTE - If you are a Blood Elf, you can also use Large Prismatic Shard : Formula (3 x Small Prismatic Shard). That only works for Blood Elves due to the racial bonus.
341-350......Superior Wizard Oil : Formula (3 x Arcane Dust, 1 x Nightmare Vine, 1 x Imbued Vial)
351............Runed Adamantite Rod : Formula ( 1 x Adamantite Rod, 8 x Greater Planar Essence, 8 x Large Prismatic Shard, 1 x Primal Might, 1 x Runed Fel Iron Rod)
351-360......Gloves – Major Strength (12 x Arcane Dust, 1 x Greater Planar Essence)
361-370......Ring – Striking (Consortium – Revered) : Formula (2 x Large Prismatic Shard, 6 x Arcane Dust)
371-375......Chest – Defense (SSO – Honored) : Formula (4 x Greater Planar Essence, 8 x Arcane Dust, 4 x Eternium Ore)
Once you reach 350, you may want to break from the list, and start selling enchants. The enchants become very material intensive/expensive, so unless you are in a rush to hit lvl 375, you can take these last few levels a bit slower (and cheaper). This is the opportune time to just ride the wave. You can also start selling mats on the AH at this point. Just make sure to keep enough for your own enchants.
Relatively Easy to get Formulas
In this next section, I will list enchanting formulas that are fairly straight forward to obtain (i.e. not world drops). These are the ones you should be focusing on since they don’t require you to go to the AH and spend tons of money.
First, here are the enchanting formulas you can buy ...just because you have money and enchanting skill, and are a really cool person. The number next to the enchant name is the required Enchanting skill required to learn the formula.
Enchant Shield – Major Stamina (325) : Formula
Runed Eternium Rod (375) : Formula
Temple of Tehlmat (Hellfire Penn)
Runed Adamantite Rod (350) : Formula
Here is a list of all the Rep enchants. Note, some are not specifically rep enchants, but you get them from within the instance that gives you rep for that particular faction. So that is why I’ve included those. Instead of a Rep Level (i.e. Honored, Revered, etc…), I will try to list the mob it drops from.
Enchant Cloak - Subtlety (HH/TM - Exalted) (300) : Formula
NOTE – This is also sold from Honor Hold for Alliance.
Enchant Bracer – Superior Healing (HH/TM – Friendly) (325) : Formula
NOTE – This is also sold from Honor Hold for Alliance. Getting friendly with either faction is very quick in Hellfire Penninsula.
Enchant Chest – Exceptional Stats (HH/TM – Revered) (345) : Formula
Enchant 2H Weapon – Savagery (350) : Formula
Shattered Halls (regular or heroic) drop
Enchant Gloves - Spellstrike (CE – Revered) (360) : Formula
Enchant Bracer – Fortitude (350) : Formula
Steamvault drop (regular or heroic)
Enchant Cloak - Spell Penetration (Consortium – Friendly) (325) : Formula
Enchant Weapon - Major Striking (Consortium - Honored) (340) : Formula
Enchant Ring – Striking (BoP - if you are melee) (Consortium – Revered) (360) : Formula
Enchant Boots – Fortitude (320) : Formula
Mana Tombs (regular)
Enchant Cloak - Dodge (LC - Exalted) (300) : Formula
Enchant Ring – Stats (BoP) (LC – Honored) (375) : Formula
Enchant Boots – Dexterity (340) : Formula
Auchenai Crypts (regular or heroic)
Enchant Gloves - Threat (Sha'tar - Exalted) (300) : Formula
Enchant Gloves – Major Healing (Sha’tar – Honored) (350) : Formula
Enchant Weapon – Major Healing (Sha’tar – Revered) (350) : Formula
Enchant Ring - Healing Power (BoP - if you are a healer) (Sha'tar - Revered) (370) Formula
Enchant 2H Weapon - Major Agility (360) : Formula
Arc (regular or heroic)
Keepers of Time
Enchant Shield – Intellect (325) : Formula
NOTE –The vendor is usually walking between Southshore and Durnholde. Travel that road, and you will find him. He is the mage looking vendor (there are 2 vendors).
Enchant Ring – Spellpower (BoP - if you are caster) (KoT – Honored) (360) : Formula
Enchant Gloves – Major Spellpower (KoT - Honored) (360) : Formula
Enchant Gloves - Superior Agility (KoT - Exalted) (300) : Formula
Shattered Sun Offensive
Enchant Chest – Defense (SSO – Honored) (360) : Formula
Enchant Boots – Vitality (305) : Formula
MgT (regular or heroic)
Enchant Boots - Cat's Swiftness (360) : Formula
Enchant Boots - Boar's Speed (360) : Formula
MgT (regular or heroic)
Enchant Cloak - Steelweave (375) : Formula
MgT (regular or heroic)
Enchant Weapon – Greater Agility (Violet Eye - Exalted) (350) : Formula
Enchant Boots – Surefooted (370) : Formula
Enchant Weapon – Mongoose (375) : Formula
Kara – Moroes
Enchant Weapon – Sunfire (375) : Formula
Kara – Shade of Aran
Enchant Weapon – Soulfrost (375) : Formula
Kara – Illhoof
Here is a list of the enchants that you can grind regular mobs for (i.e. not going into instances). The coordinates listed are general areas. As you know, mobs are usually wandering around areas. So just go to the general coordinates mentioned, and you should not have any issues finding the mobs.
Enchant Bracer - Major Defense (320) : Formula
Netherstorm (Around Manaforge Ultris)
Etherium Researcher or Nullifier
Enchant Weapon - Major Int (340) : Formula
Enchant Weapon - Major Spellpower (350) : Formula
Blade's Edge (53,17)
Enchant Bracer - Spellpower (360) : Formula
Blade's Edge (46,77)
And here is the final one – From Zul’Aman. It drops off the bosses.
Enchant Weapon – Executioner (375) : Formula
Edited, Oct 7th 2008 3:47pm by YJMark
Edited, Oct 7th 2008 3:52pm by YJMark