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Trade Skills FAQFollow

#27 Apr 09 2007 at 8:49 PM Rating: Decent
It's Just a Flesh Wound
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22,702 posts
Could you add this into the enchanting section?

Skill level determines what items you can disenchant: 
 
    Skill 1   = Level 1-15 
    Skill 25  = Level 16-20 
    Skill 50  = Level 21-25 
    Skill 75  = Level 26-30 
    Skill 100 = Level 31-35 
    Skill 125 = Level 36-40 
    Skill 150 = Level 41-45 
    Skill 175 = Level 46-50 
    Skill 200 = Level 51-55 
    Skill 225 = Level 56-60 
    Skill 250 = Level 61-65 
    Skill 275 = Level 66-70
____________________________
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#28 Apr 28 2007 at 5:41 AM Rating: Decent
Never mind - I got it. I'm just a bone-head sometimes. Thanks.

Edited, Apr 28th 2007 12:42pm by Oldfather
#29 May 15 2007 at 11:37 AM Rating: Decent
Thanks
#30 May 16 2007 at 11:49 PM Rating: Decent
Hi there ... great guide,

I have been using the free 10 day trial and as such couldn't use the auction or trade options so as a Tauren Hunter I learned skinning and leatherwork. now I have an account I have done exactly the same and provide my own skins for my own armor and of course armour to sell/trade etc. Am I a dumbass? Should I perhaps have mining or something and just sell the hides?

Reading this thread has made me wonder if I am doing the right thing, so anyones thoughts and reasonings would be greatly welcomed
#31 May 25 2007 at 1:31 AM Rating: Decent
I have my mining skill up to 140 I can smelt up to Iron but all of my smelts are black now. How do i raise this skill if all the smelts are black. Any ideas? I hope you can help me.

Frenchieofthay
#32 May 25 2007 at 1:40 PM Rating: Default
Frenchieofthay wrote:
I have my mining skill up to 140 I can smelt up to Iron but all of my smelts are black now. How do i raise this skill if all the smelts are black. Any ideas? I hope you can help me.

Frenchieofthay
Go mine something. Smelting only takes you so far.
#33 Jun 22 2007 at 11:10 AM Rating: Decent

Thank you so much for the info...
BUT if I am taking Alchemy can I specilaize in all three areas? (Transmuting,Potions,Elixers) or with LW can i make all three?
Thanks
#34 Jul 05 2007 at 12:35 PM Rating: Decent
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355 posts
Hey how about quoting your sources here. I spent some time researching, and putting together the original leatherworking post. I see that you added to my original post, however, most of you're FAQ for leatherworking is my work. I'd appreciate a nod. Thanks!
#35 Jul 09 2007 at 5:48 AM Rating: Decent
Tycon wrote:
Hey how about quoting your sources here. I spent some time researching, and putting together the original leatherworking post. I see that you added to my original post, however, most of you're FAQ for leatherworking is my work. I'd appreciate a nod. Thanks!


Feel free to provide a link to your post so I can properly credit.

Keep in mind, as stated at the top of the FAQ, that this sticky was originally done by LockeColeMA so I have merely taken what was done by him and expanded on it. If he didn't give credit, I apologize but I just went with what he did. Since then I have tried to give credit appropriately as I've added information.



Better yet, why don't you do an updated BC leatherworking guide, because as it stands, this current info is out of date.

Edited, Jul 9th 2007 9:49am by thermalnoise
#37 Jul 14 2007 at 5:14 AM Rating: Default
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355 posts
thermalnoise,

plagiarism, and the responsibilty to correct it, fall on the shoulders of the shoulders of the author who commited the crime. Not the victim. If my post was so dated why did both of you choose to cite my work. The last author had the decency to link to my post. You at least could do the same.

Tycon
#38 Jul 14 2007 at 2:01 PM Rating: Decent
Tycon wrote:
thermalnoise,

plagiarism, and the responsibilty to correct it, fall on the shoulders of the shoulders of the author who commited the crime. Not the victim. If my post was so dated why did both of you choose to cite my work. The last author had the decency to link to my post. You at least could do the same.

Tycon


You could give me the link so I can give you credit, but until you do, I still don't know what you are talking about.

I checked the current LW FAQ against LockeColeMA's and it's still the same as it was, with a couple additions.

Edited, Jul 14th 2007 6:05pm by thermalnoise
#39 Jul 19 2007 at 5:55 AM Rating: Decent
thermalnoise wrote:
Tycon wrote:
thermalnoise,

plagiarism, and the responsibilty to correct it, fall on the shoulders of the shoulders of the author who commited the crime. Not the victim. If my post was so dated why did both of you choose to cite my work. The last author had the decency to link to my post. You at least could do the same.

Tycon


You could give me the link so I can give you credit, but until you do, I still don't know what you are talking about.

I checked the current LW FAQ against LockeColeMA's and it's still the same as it was, with a couple additions.

Linky - Updated A year and a half ago and woefully out-of date. I didn't see any plagiarism. LockColeMA never posted in that thread, and I doubt that he was even aware of it. Some (not all) of the information in the FAQ is covered in Tycon's post, just as some (not all) of the information in the post is covered in the FAQ. Tycon needs a lesson in what constitutes plagiarism. The same information, when easily obtained, does not constitute plagiarism. The two posts differ in format and wording.

From what I can see, Tycon appears to be a glory hog, who is trying to make a pretense at having invented posts on Leatherworking.
#40 Jul 19 2007 at 7:35 AM Rating: Decent
ohmikeghod the Venerable wrote:
Linky - Updated A year and a half ago and woefully out-of date. I didn't see any plagiarism. LockColeMA never posted in that thread, and I doubt that he was even aware of it. Some (not all) of the information in the FAQ is covered in Tycon's post, just as some (not all) of the information in the post is covered in the FAQ. Tycon needs a lesson in what constitutes plagiarism. The same information, when easily obtained, does not constitute plagiarism. The two posts differ in format and wording.

From what I can see, Tycon appears to be a glory hog, who is trying to make a pretense at having invented posts on Leatherworking.


Thank you ohmikeghod. I just noticed now that the link you have given is, in fact, linked in the FAQ as well. I just never thought to check; that someone complaining about no credit would fail to realize that there is indeed a link to the very post that he claims was plagiarized.

I am ready to scrap the LW FAQ and start from scratch, because I feel it is not pertinent to the BC expansion. I'll start some work on that soon.

Edited, Jul 19th 2007 11:35am by thermalnoise
#41 Aug 16 2007 at 10:45 AM Rating: Decent
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1,571 posts
Deadgye wrote:
Could you add this into the enchanting section?

Skill level determines what items you can disenchant: 
 
    Skill 1   = Level 1-15 
    Skill 25  = Level 16-20 
    Skill 50  = Level 21-25 
    Skill 75  = Level 26-30 
    Skill 100 = Level 31-35 
    Skill 125 = Level 36-40 
    Skill 150 = Level 41-45 
    Skill 175 = Level 46-50 
    Skill 200 = Level 51-55 
    Skill 225 = Level 56-60 
    Skill 250 = Level 61-65 
    Skill 275 = Level 66-70


My disenchanting alt with skill 225 can DE items for level 63 max.

#42 Aug 17 2007 at 6:13 AM Rating: Decent
Sethy wrote:

My disenchanting alt with skill 225 can DE items for level 63 max.


Looks like wowwiki.com has a new chart reflecting that. I'll update.

Edited, Aug 17th 2007 10:15:37am by thermalnoise
#43 Sep 02 2007 at 10:28 PM Rating: Decent
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355 posts
The original Leather Working Post

Quote:
ohmikeghod the Venerable wrote:
Linky - Updated A year and a half ago and woefully out-of date. I didn't see any plagiarism. LockColeMA never posted in that thread, and I doubt that he was even aware of it. Some (not all) of the information in the FAQ is covered in Tycon's post, just as some (not all) of the information in the post is covered in the FAQ. Tycon needs a lesson in what constitutes plagiarism. The same information, when easily obtained, does not constitute plagiarism. The two posts differ in format and wording.

From what I can see, Tycon appears to be a glory hog, who is trying to make a pretense at having invented posts on Leatherworking.


Thank you ohmikeghod I just noticed now that the link you have given is, in fact, linked in the FAQ as well. I just never thought to check; that someone complaining about no credit would fail to realize that there is indeed a link to the very post that he claims was plagiarized.

I am ready to scrap the LW FAQ and start from scratch, because I feel it is not pertinent to the BC expansion. I'll start some work on that soon.


I guess someone does need a lesson on what "constitutes plagiarism". The definition of plagiarism is work not cited taken from another source, and not listing that source. When you do that, no matter how little information you take, whether its just a date you didn't know before you had to look it up or a single line from a page in a book which you wanted to quote to make your paper look nice. All of this requires your work to be cited or it is plagiarism. It isn't a claim to glory. I'd like the work I put in to be recognized and not claimed as his work. Lastly "when easily obtained" doesn't equal generally known by the public at large. <b>If easily obtain equaled known to the public there would be no need for this Trade skills FAQ.</b>

Within this thread I did not claim that my previous post was filled with current information. I was only seeking to be cited.



To ohmikeghod the Venerable

Quote:
LockColeMA wrote: can't believe I found it! Under at least 14 pages of posts, here it is, the previous Bible of Leatherworking:
Dragonscale, Elemental, and Tribal: Let's Talk
http://wow.allakhazam.com/forum.html...8895;num=69


A person who was indeed aware of plagiarism, LockColeMa, took the time to give me credit in the form of a link to my original (and yes out-of-date post). I'm sure the other people the took the time to collect information on Tailoring etc..posts would also like their credit. I hope that all these works would be cited.



To Thermalnoise:
Quote:
I am ready to scrap the LW FAQ and start from scratch, because I feel it is not pertinent to the BC expansion. I'll start some work on that soon.

I’m glad that now you’ve looked it over and the copying and pasting is too much trouble you’ve decided to go a different way. Still don’t want to properly cite huh? The other posts have information from the begin but I guess Leatherworkers will have to go without. I guess its important to know where linen drops from…

Oh and to let you know you I am not seeking glory. I would just like you to say that you didn't do all this work you claimed to do. You didn't do all this research. You didn't take the time it would take to make this post. YOU STOLE this work from other people by not citing them. You even took the time to remove the cited authors from within the information you took from my section of this post. And yes ohmikeghod if you want to look some of his post on leatherworking is a direct COPY and PASTE of my leatherworking post.

However you said this....

Quote:
From what I can see, Tycon appears to be a glory hog, who is trying to make a pretense at having invented posts on Leatherworking.


I was a beta tester for Blizzard. If you check the date on the post and compare it to any other possible leatherworking post on the web; I did infact post the first leatherworking post ANYWHERE! And I did so on this wonderful website that I still use today. But the reason why I'm pushing this matter isn't to hog glory, I worked damn hard to collect that information. It took me and other hours to get that information in the begin stages of the game. Then to have someone not cite you? There is a reason you are a plagarist, and this is why.

If you still want to claim that these members didn't help you in some way to create the leatherworking post then so be it. Howver I hope they see this post and remember their contribution; Oh and I'll help you cite their work since you're either too lazy or too conceeded to do so.

Thank you to
  • Javariel
  • PentupAnger
  • Lord GaresXenic
  • Anarquin

  • Dorian
  • Runyon
  • MBecker
  • Scholar Jazheira
  • hamboneosu
  • Scholar SkorpionNineX
  • DarkSire
  • Scholar elvensnow
  • Sage LockeColeMA for keeping being awesome.


  • These people helped make the Leatherworking Guide that I made, how many others have you "missed" citing?
    #44 Sep 13 2007 at 4:48 AM Rating: Decent
    Tycon wrote:

    Thank you to

  • Sage LockeColeMA for keeping being awesome.


  • These people helped make the Leatherworking Guide that I made, how many others have you "missed" citing?


    Guess what? The LW guide in this post is the same one LockeColeMA had. And you thank him, and give me crap. That's all I have to say on this matter.
    #45 Nov 01 2007 at 4:04 AM Rating: Good
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    194 posts
    Awesome, awesome guide!
    #46 Nov 09 2007 at 6:56 AM Rating: Decent
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    476 posts
    I get a lot of scrolls from fishing in outlands. *inscribed scrollcase* I sell these scrolls for 50s each (spirit) to 3g each (agility). raiders love consumables.
    #49 Feb 06 2008 at 5:03 PM Rating: Decent
    44 posts

    Quote:
    Q. How can I make money in WoW? (Torux)

    A. The best way is to take two gathering professions (mining, skinning and/or herbalism) and sell the items you get in the auction house to crafters. Some people learn enchanting, then disenchant items they no longer want (as well as soulbound items from quests), and sell the dust, essence and shards to enchanters. Shards sell for alot more than dusts and essences.

    A1. This holds true for the first forty levels or so, usually up until you get your mount. With a mount, your money-making abilities increase ten-fold. You can move faster, gather more per hour, and increase your profits (and this is just with gathering). However, even later in the game, the easiest way to get money is to get some rare recipes and make items no one else can. Charge a base line and have people bring you materials; it's free for you and good for them!

    Another good way to make money is to play the AH; buy low and sell high. I won't go into this daytrading technique; this is stuff for people with a lot of time and good market skills ^_^ Keep in mind a lot of people are upset by morals here: when you overstep the line and buyout everything to resell it at a higher price, it tends to become a pain. If you can do it, hey, it's all good! But odds are that a lot of people will scoff at your price and make you eat the deposit fees. A better idea: look for underpriced items and sell them at the current price. This is easy and effective.



    First, a disclaimer; I've been playing for only about a month. However, in that month, I've found that at low levels the fabrication professions (tailoring, leatherworking, blacksmithing, jeweler, engineering, and alchemy) are producing to saturated markets, and are not a good source of income. I can generally buy an item at a heavy discount at the Auction House for less than the value of the materials, so it is cheaper to buy it than to make it. There are items you can make at a low level that will sell for a profit, but you won't sell a lot of them all at once (how many robes/swords/rings does a character need?), so even then your income is limited.

    The materials are always in demand, so the gathering professions (Mining, Skinning, Herbalist) are reliable money makers. There is no limit on demand; you can sell stacks of mats.

    None of these hold a candle to learning to use the Auction House to make money, and getting an eye for what to buy and resell. Contrary to the claim above, it does not take much time, once you experiment and learn what works.

    Bearing that in mind, forgoing a primary profession during the initial leveling could be a viable option, especially if it appears to be a frustrating money-sink.

    Also, the cost to train as an apprentice in a primary profession is one of the lowest costs in the game, 10c or less, depending on rep. (9c for friendly, normal at low levels)

    What I would recommend is fill your primary profession slots with the first gather/production pair available to you, or the first two gathers, then cherry pick the production. Make armor kits, sharpening stones or weight stones, healing potions, linen bags, whatever your character will consume naturally. If you have access to you bank, stockpile some, maybe some other mats you will need later, like leather, then feel free to dump one or both professions and invest a grand 9c or 18c to cherry pick the start of another profession.

    Then target a profession you will want when you obtain a high level. Don't bother pursuing it as such at first, but take the primary feeder profession, and build it up so that you will have access to the high level mats when the time comes.

    Fill your second primary profession slot with either another gathering profession for cash, or consider enchanting for loot management and another source of income. Enchanting gives you disenchant. Disenchant does not have levels - right away you can disenchant any item that can be disenchanted. This allows you to convert any green or better item that you loot into enchantment materials. Often, these are worth more than the item. (This works in the Auction House, as well.) Keep the items you can use, keep and sell at auction the items that will have a demand, and disenchant the unpopular items.

    ==============================================================================================

    One thing I've noticed, but have never seen in a guide is how the gathering professions interact with the radar on the minimap and what that could mean for a player. Mining and herbalist both offer dots on the minimap. You can only have one type of thing selected on your minimap search. That means if you choose both mining and herbs, be prepared to flip back and forth. They are not hard to toggle, you just have to do it. If you prefer to just leave one up, don't take these two together. Hunters might prefer to take skinning, which does not use the minimap. (... but, OTOH, engineering works well with hunter.)

    ==============================================================================================

    Speculative, since I haven't been there, but getting a flavor of what the professions provide, you will outgrow blacksmithing, leatherworking, and tailoring; you will have found better gear than they can provide. Selling mere product will grow old. (The ability to produce cooldown items mitigates some of the deterioration of the profession.) Engineering will continue to benefit your character because it provides capabilities that you can't normally get. Some specializations in alchemy will provide discovery opportunities that seem rare enough to maintain interest. Since they are consumable, you will always be needing to make more, a good thing, in this case. Jewelcrafting looks like it excels in the mature stage of the game - it's really like two professions, 'craft slot items' and 'configure socketable gems'. It is the 'configure socketable gems' that looks to be a long-term winner. You can't really even start doing this until late game. You will likely have enchanted all of your gear that you can, but enchant offers inventory management through disenchant and it is more social, since you have to chat to sell your service.




    #51 Apr 26 2008 at 5:06 PM Rating: Decent
    Hi, I'm new at all this and need to ask a question..........Can you learn ALL the three Alchemy specializations or just one?
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