Forum Settings
       
Reply To Thread

New Professions: Woodworker and moreFollow

#1 Feb 07 2007 at 10:49 AM Rating: Decent
31 posts
With all the trees around why not have a woodworker be able to collect raw woods... some common, some rare, also can be collected from some tree related creatures...

Then finished pieces and components could be crafted by the woodworker into wooden objects, components, implements... supplying some new crafters...

Bowyer to craft bows and crossbows...
Fletcher to make arrows...

Plain or magically imbued wooden shields, practice weapons... Even woven armor like rattan...

Just a thought...
#2 Feb 07 2007 at 11:20 AM Rating: Decent
You are definately not the first person to want to make bows, staves and arrows from wood. Most people want that and fishing poles also from a woodworking profession.

Let the FFXI stump farming begin. Most liely the won't be as cruel as squenix and make your axe break 20% of the time.
#3 Feb 07 2007 at 1:01 PM Rating: Decent
Valeren wrote:
You are definately not the first person to want to make bows, staves and arrows from wood. Most people want that and fishing poles also from a woodworking profession.

Let the FFXI stump farming begin. Most liely the won't be as cruel as squenix and make your axe break 20% of the time.


it would certainly be funny to watch all the people cry about "how hard WoW is to make money" when they add that(even though it wouldnt be) :D
#4 Feb 08 2007 at 3:33 AM Rating: Decent
I remember my scout in DAoC being a fletcher before lolz
#5 Feb 08 2007 at 3:52 AM Rating: Good
Trade skills in DAOC were sooooooo BORING. You go to the trade vendor, grab a bunch of supplies. Hit the craft button, grab a beer, hit the craft button, watch a tv show till a commercial break, hit the craft button, go clean the bathroom, hit the craft button etc.

The only thing that was fun about it was spellcrafting, and that was because you clould blow yourself up enchanting stuff.

I did however love how tou could salvage armor and weapons, and make hinges and jewl boxes to vendor from them.
#6 Feb 08 2007 at 9:24 AM Rating: Good
***
1,622 posts
Out of topic but LOL for your sig Valeren. Rate up :)

And just to say something relevant... yeah, I always wondered how woodworking could be left out in the first place. It would be nice to add, as long as there is more than 2 places in the entire world where you can get anything good, and that there is more than 1 logging point for 200 ppl. *sigh* FFXI :p



edit: typos. Probably adding some.

Edited, Feb 8th 2007 12:27pm by PhoenixOmbre
____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#7 Feb 08 2007 at 8:27 PM Rating: Good
Maybe if they instance the trees. This would also be a good pair with enchant/disenchant, seeing how you will be making greens just like tailoring.
#8 Feb 10 2007 at 8:35 PM Rating: Decent
**
640 posts
Runescape
#9 Feb 10 2007 at 11:30 PM Rating: Decent
**
556 posts
Funny you mention this :P I had a "Nature Craft" idea that a room mate and myself brain stormed. We tossed it onto the main site, got a few hits, that was about it though. I can stick it here for you to poke at, just for the heck of it though.

-Various Bows

-Various Arrows
(hey, we can already make guns/bullets)

-Some Bone weapons/armors (not enough to really get in the way of dedicated armor/weapon smiths, but some bone (mail) armor and weapons would be kinda cool)

-Staves and other wood based weapons (spears would probobly be one also)

-Poisons (not that having Nature Craft would let you use them, but you could make them for rogues)

-Nature Pets (squirrel, bluejay, snake, etc)

-Universal Pet Food (for hunters pets ^_^ one food feeds all)

-Cart (would be a trinket used after you summon your mount. depending on the level of cart, you would be able to let 2-4 players hop on your cart for a ride. would make it so you dont HAVE to have a level 60 mount to keep up with a level 60, as long as they were willing to give you a ride)

-Cloak of Camaflauge (sp?) (would give you a 1-time use of shadowmeld-like effect, or be on a 10-60 minute cooldown)

-Stink Bomb (3 second fear that would use your poison resist instead of normal fear resist, with a cooldown obviously)

-Traps (poison dart traps, snares, stuff like that)

-Poisoned Food (for dealing with beasts, you could toss them the tainted food and knock them out for a while)

-Fishing Poles/Fishing Lores (Natural fishing lores would just be an alternative to Engineering, but Engineering should lose poles, other than the advanced mechanical ones, and instead get fishing grenades XD made in stacks of 5, your char would drop a bomb into the water and you would click on the dead body of the fish when it rose to the surface of the water to catch it, lol. Pretty much just cause it would be funny)

-Could make Resins using some of the higher level herbs for stronger leather armor crafting for the leatherworking profession

-Could use some herbalism components to create stronger mixtures for herbalism (ex: 5 peacebloom and 5 silverthorn = silverbloom paste, stuff like that, that would be used by alchemists to get stronger, new recipes)

-Beast Whistle (you could craft whistles of different levels that could be used as a lore to summon a beast, which you would then be able to tame (if your a hunter, if the beast is tamable) or kill it. the better the whistle, the higher the level it would summon)

-Lesser Poisons (use herbalism to make minor poisons that do not add effects like a rogues poison. these would simply be procs to do poison damage that would take the place of an enchanting spot on your weapon, and would not be a DoT)

Like I said on the main site also, this would be a lot of stuff for one profession alone to have, but it's a nice pot of various things that could be picked and chosen from :)
#10 Feb 11 2007 at 6:39 PM Rating: Good
That does sound pretty cool, although as you say it is a lot. I love the idea of resins for letherworking and pastes for alchemy... but would it be a primary or secondary profession? Also, what about making wood facets for the new jewelcrafting profession? They could be used for simple jewlery, like pearls and other "natural things"
#11 Feb 11 2007 at 7:12 PM Rating: Decent
**
993 posts
I don't think there's enough things to be made out of wood to make it a worthwhile trade, which is probably why it isn't in the game.

Give engineers crossbows and then either add more npcs that convert bullets > arrows like the thorium one or make arrows smithing.
#12 Feb 12 2007 at 5:20 AM Rating: Decent
31 posts
Not enough things made of wood to make it worthwhile???

I don't know about anyone else but as a hunter grinding I can go through at least a couple thousand arrows per session (wood/metal) with a bow or crossbow (wood/metal)...

And by bow it's not like saying there is only one bow... otherwise it would be like saying there is only one kind of mail armor, or leather, or plate...

There can be plain, greens, blues recipes like anything else...

How about a staff or wand... probably wood there and there are plenty to go around.

Early shields tend to be... wood.

There are things people just buy because, well, because they have to and they're not craftable. So they don't think about it because that's the way it is lol.

As far as giving a bow to an engineer... that just wouldn't make sense in the game as it is... When a leatherworker needs to make an item like a buckle from a blacksmith, does that mean that the leather item should be made by the blacksmith instead?

Well, architects are great at the engineering the structure... but I'd rather have the handy guys with tools actually build my house.

However, on that note, I'd love for the professions to be able to sell plans of things they can do... once they're maybe 10-20 levels beyond where they learned the recipe...
#13 Feb 12 2007 at 5:22 AM Rating: Decent
31 posts
Also, blacksmiths already make components for other classes... they could make arrowheads too...

Like... arrowheads...

The instanced trees would be easy, just like metal veins, herbs, etc... there could be common ones and rare spawns too with the tracking dots on the mini map..

easy

Tons of people use bows (tons of different ones) and staves (several different)... wands (many), fishing poles... (tons of people want a fishing hat)

Heck, there are already swords, axes, bows, various armor, as plain up to epic... as drops or quest items... But there are still professions to make some of those things as well...

So why have professions for those items and not one for something so many people use? Just my 2 cents...:)

Edited, Feb 12th 2007 8:35am by kimchiguy
#14 Feb 12 2007 at 9:32 AM Rating: Default
Lol, woodworking, just, dont allow a "Find Tree" button.... watch for that big yellow dot on your minimap!
#15 Feb 13 2007 at 2:10 AM Rating: Good
**
286 posts
I honestly think this would be a good idea, being able to make bows/staves/arrows would be awesome, and it seems somehow unfair that there's such a small group of items that can't be crafted, leaving people with no choice other than lucky drops or AH to get their equipment. I'd certainly love it as a hunter. One reason I chose to use guns is because I can carry around 4000 extra bullets in 2 inventory slots (later in the game 8000 in 3, but eh). Being able to make arrows at a similar rate would be wonderful, and I'm certain they could come up with some other things for it (though I think some of the things described in the above post would be inappropriate, basically the things that mimic other classes abilities and the pet food/beast summoning things).
#16 Feb 13 2007 at 12:41 PM Rating: Decent
31 posts
As for a Detect Tree, only the harvestable trees would show... the ones that fade out and respawn elsewhere just as herbs and mineral veins...

Otherwise why wouldn't all the stone and loose rock around the veins show as well, lol. Or all the other plant material around the herbs.

Not a difficult concept to understand... :)

Edited, Feb 13th 2007 3:41pm by kimchiguy
#17 Feb 14 2007 at 6:47 AM Rating: Decent
this wouldnt be a balanced profession becuase most horde areas have little or no trees while alot of alliance arreas do
#18 Feb 14 2007 at 9:54 AM Rating: Decent
**
638 posts
Zampfeo wrote:
this wouldnt be a balanced profession becuase most horde areas have little or no trees while alot of alliance arreas do


But not all the trees would need to be harvestable - If they are adding in tree nodes, I would assume that they could start with something like deadwood (found in small piles in all level 1 areas) and work their way up through driftwood along shores to corrupted Felwood to giant Zangermarsh sequoias or something. I haven't seen many areas (except possibly Tanaris or Silithus) that are so barren it wouldn't make sense to have a couple of piles of deadwood someplace...
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 92 All times are in CST
Anonymous Guests (92)