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Questions regarding Leatherworking, post-225Follow

#1 Feb 02 2007 at 9:07 AM Rating: Excellent
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I've tried looking through this forum, as well as the Leatherworking page, and I cannot seem to find any definate, conclusive arguments for each of the three specialties in post-225 leatherworking. So, I have a few questions that would make my decision much easier:

  • What are the main benefits of each specialty (Tribal, Dragonscale, Elemental)?
  • How much armor depends on your specialty, and how much is available to all leatherworkers, regardless of spec?
  • Which specialty has the easiest materials to aquire? Which has the hardest?
  • Which specialty would be best suited for a rogue, and why? For a druid? For a shaman? For a hunter?
  • How well does armor from each specialty sell in the Auction House?
  • Are the patterns trainable from leatherworking NPCs, or are they drops?
  • In your opinion, which is the "best" specialty, and why? Note that this question is very ambiguous for a reason.
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#2 Feb 02 2007 at 9:39 AM Rating: Good
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What are the main benefits of each specialty (Tribal, Dragonscale, Elemental)?
did you check the sticky? it is pretty well layed out.

How much armor depends on your specialty, and how much is available to all leatherworkers, regardless of spec?
Hey did I mention the Sticky

Which specialty has the easiest materials to aquire? Which has the hardest?
Dragonscale is likely the most difficult to get mats for. the other branches are about equal in mat needs.

Which specialty would be best suited for a rogue, and why? For a druid? For a shaman? For a hunter?

Which specialty would be best suited for a rogue, and why? For a druid? For a shaman? For a hunter?
That is a matter of what you want. overall the accapted responce is
Druid-Elemental/Tribal
Rogue-Elemental
Hunter/Shaman-Dragonscale
This should be clear if you look at the items.

How well does armor from each specialty sell in the Auction House?
As well as any other trade, not well, you take up trades in Wow as a fun thing, most players know if you want to make money sell tradeskill mats. most tradeskills have one or two items that sell, but that realy depends on your server, I know on my druids server Hide of the wild dose not even sell well, and it is a epic item(well ,,,, pre TBC)

Are the patterns trainable from leatherworking NPCs, or are they drops?
A bit of both

In your opinion, which is the "best" specialty, and why? Note that this question is very ambiguous for a reason.
Funy, my awnser will be just as ambigous, liekly for the same reason, the one that has the stuff you like best. Class and tallent spec just have too much to do with it, a less ambigous question could be.......Q:I have a level 50 feral druid, what would you choose as your spec. A:I would pick Tribal, it has items that both serve your feral forms, and you caster forms.


Edited, Feb 2nd 2007 12:41pm by Capitolg
#3 Feb 02 2007 at 10:35 AM Rating: Decent
Leatherworking, in regards to the specializations, it's not really post-225 now. It's more like post-300 as I understand it. I suppose I need to head over to wowwiki for the BC relevant changes and read up.

Edited, Feb 2nd 2007 1:36pm by thermalnoise
#4 Feb 02 2007 at 11:25 PM Rating: Decent
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Yeah, there are heaps of threads, stickys and guides for those sorts of questions.
#5 Feb 06 2007 at 1:38 AM Rating: Decent
Sorry to say, but most of the sticky's are far out of date.

All I know for certian, is all the patterns that were tribal/elemental/dragonscale pre300 are now basic leatherworking. So if your thinking of making molten helms or hide of the wild for cash (which are both way outdated now) you don't have to choose a specialization.

IMO, Tribal LWers got the shaft. We have 3 Tribal patterns, and they are all BoP. Don't get me wrong, its a great set for casting Druids, but Elemental and DS both got 8+ patterns each.

Hopefully Blizz will add some new Tribal patterns as they go along, but for now, I am sad.

As for mats? They are all relitively easy to obtain, just skin skin skin. Motes/primals can be a pain, but life/earth/water are in a ready supply from herbalist/miner/fishers so make friends ;p
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