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Advise to a newbieFollow

#1 Dec 22 2006 at 12:50 PM Rating: Good
I originally posted this on the warlock forum in response to a question. However, the points I made actually seem to fit the Trade skills forum better. They are applicable to all classes, not just warlocks.

linktothepast wrote:
And also , what is the best profession for warlocks? i was thinkin of Engineering/Mining, is that okay?

It's OK, and very effective. However, you have to decide what your goals are. Early in my career, I discovered that there is a hierarchy of goals for crafting. Quite often, the goals overlap, since you can have more than one reason for deciding on your ptofession.

1. GOLD!
    If you make gold, lots of things fall into place. You can buy anything you want, whether it's armor, weapons, trinkets, whatever. Gold makes Azeroth go 'round.

2. Crafting Consumables for yourself (Potions, Oils, Explosives, etc)
    Becoming a self-renewable source of your most-used consumables is a great goal. It prevents a gold drain that could cause you to do more gold farming than you really want.

3. Crafting Items for yourself
    Making items is normally a one-shot deal. You only need one Robe of the Void, for example. There are very few crafting professions where what you can make is better than what you can get from drops or purchase at the Auction House. If you find something that sells well, it's back to goal #1 and shouldn't be considered part of this one.

4. Crafting Items your guild needs.
    Whether you become a guild Alchemist, Enchanter, or Item maker, the decision for this is usually out of your hands. The most you can do is say "no" or "yes". Normally, you will be required to create stuff for guild members at cost or for mats. Reasons for accepting a guild profession vary, whether it's for guild recognition (an ego boost!) or for pure altruism.


Engineering fits several of the goals, but not all. Most of the items that you can craft can only be used by other engineers. Since they can craft many of the items themselves, that limits your marketable items.

Engineering requires a gathering profession (mining), and uses the materials gained from that, plus other materials that must be purchased, either from a vendor or at the AH. The mats from mining and smelting can usually be sold for more than a final crafted item. If this is true on your server, then you are actually losing money by trying to sell crafted stuff. So, before you decide on a profession check out prices of mats versus prices of crafted goods.

What I normally recommend for a first toon is two gathering professions (skinning, plus either mining or herbalism) and fishing. You will never lose gold by selling the basic crafting materials. There are always players that will buy mats rather than farm them, and that's the main reason that mats usually go for more than crafted products. In order to level a crafting profession you have to make so many of a single item that it can become a glut on the market, lowering the price you can get.
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