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For all the double gatherers out there...Follow

#1 Mar 24 2005 at 8:16 PM Rating: Default
If you chose mining/skinning, mining/herbalism, or skinning/herbalism, then you chose to be a money maker.
#2 Mar 24 2005 at 10:04 PM Rating: Decent
What is your point?

I do it to feed my other alts. So I guess your blanket statment is wrong.
#3 Mar 25 2005 at 9:36 AM Rating: Decent
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75 posts
Aaaahhhh - someone else with Altitis I see.

I currently have (over 3 realms) a NE hunter, a NE druit, a troll hunter, a human paladin, a human priest, another human priest, an undead warlock. This is in 3 weeks of playing time so far. Would explain why after over 2 years on EQ my highest was a 39. LOL

Yes, boredom is my problem. ;)
#4 Mar 25 2005 at 9:45 AM Rating: Good
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Meh, I think herbalism/mining would be too much of a head-ache; having to switch between tracking every few seconds? It's tough enough as a Hunter trying to track humanoids/beasts/mining nodes!

Other than that, Mining/skinning is decent, but I'm only level 18, so it's not like I'm rich or anything yet :-P
#5 Mar 31 2005 at 5:44 AM Rating: Decent
which gives more money? mining or herbalism? with skinning i mean.

Edited, Thu Mar 31 05:45:07 2005 by iHi
#6 Mar 31 2005 at 7:51 AM Rating: Decent
Until the much higher levels, herbalism. IMO.
#7 Mar 31 2005 at 11:59 AM Rating: Decent
having just switched back to skinning (from alchemy) I can say honestly, that skinning and herbalism are the initial money makers. A stack of 20 liferoot can go for 2g and that's for a lowerlevel herb. A stack of stranglekelp can easily go for like 10g. That stuff is SERIOUSLY hard to get alot of, not to mention it's used in alot of potions. The upside to both of these is that herbalism requires no added costs, skinning only like 60 copper for a knife. Everything else when it comes to leveling your skills you have to spend money on added items.

If you don't take Skinning or Herbalism, I strongly suggest tailoring. Skinning and Tailoring are MADE for hunters or anyone that do alot of solo grinding. Since if you grind beasts you get leather and if you grind humans you get woool/silk/linen/mageweave/runecloth pretty much everything you kill can help you. Not to mention when you have tailoring, once you can make 8 slot bags, you start bringing in money. Everyone needs bags. EVERYONE. So once you hit silk and can make silk back packs (12 slot bags) that's like 1 or 2 gold a shot. If you have an alt it's even better. But either way, it's nice because not only do you get the cloth off humans but you get XP and money. It's like it pays you twice. Plus with Tailoring you need light leather for a few patterns but that is easy and cheap to get and if you have skinning you are covered.

with Engineering, Mining, Smithing, leatherworking you need so many other things it gets rough and expensive.


My 2 copper on the topic...

#8 Apr 01 2005 at 1:22 PM Rating: Decent
#1 if you are going to do gathering skills only mining is a must. As stacks of the lowest ore, Copper, can sell up to 80-90s, usually around 60-70s. Then as you go up so does the money. It's in high demand because Bsmiths and Engs both use it. Skinning is crappy cause takes a lot of space to hold leather and stacks sell very very cheap. Med leather stack can sell for around 30s max. I would say Herb/enchanting is best combo. ENCHANTING IS a gathering skill. Just don't ever enchant onld disenchant and sell shards and dust. 10 strange dust can sell for 1g. Shards sell at rediculous prices 10 small shards can sell for 5g. WOAH. And you don't have to gather. Just dis all green items. Also feathers can disenchant so if you find a field of birds, think of it as a field of dreams.
#9 Apr 05 2005 at 9:47 AM Rating: Decent
[Also feathers can disenchant]?

can you please expand on that? How do you use feathers to dis?
#10 Apr 05 2005 at 4:28 PM Rating: Decent
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4,575 posts


skinning works fine. most skins only stack to 5 or 10 but it's especially fun when you enter an area and there are tons of animal corpses around. just quickly skin them before starting on your own kills. depending on who is killing, they might even kill fast enough for you to just run and skin (assuming they dont skin and if they have left several corpses, it's a good bet that they don't).

as for bags, even 8 slot bags, i have often wondered how much in demand these can be. since bags are not soulbound or get worn out, you will eventually resale the ones you bought or make more if you're a tailor. are there that many people needing bags? i see far fewer 16-slot bags, those are for sure easy to see that not everyone has one, and will eventually buy one if they choose to.

anyway, for that reason, i'll work up a tailor and see how it is but it seems like one of those items that doesn't decay so there would seem to be a finite amount of them needed. it's been fun working on alts just to see how those classes work and how the other craft skills work.
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