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Tradeskills in a staticFollow

#1 Mar 07 2005 at 12:01 PM Rating: Decent
We've started a horde static and made some changes to the classes. Our mage was responsible for Cloth/Enchanting but with our new setup we don't have any cloth users and somehow I doubt that our static will live long enough to have any use of Enchanting. Our setup is :

Warrior Blacksmithing/Mining
Hunter Skinning/Leather
Rogue Mining/Engineering
Druid Herbalism/Alchemy
Shaman Herbalism/Alchemy

I don't think we'll need so many potions that 2 Herbalism/Alchemy would be justified.

On a Sidenote, Druid and Shaman are Tauren.

I'm willing to unlearn my Shaman and grind some for another Tradeskill although I'd miss the money invested (skills over 100 @lvl12, not so far, I know)

Thoughts I had so far was Herbalism/Mining as money maker and supplier for the others, skinning excluded since I want to be able to do it alone without getting any XP. I'm aware that two skinners/miners/herbalists in the same static would steal resources from each other, I'm willing to do a solo grind there.

Another option could be Mining/Blacksmithing so I can specialise on another tree as the first Mining/Blacksmith later on.

Can someone more experienced give some advice please?
#2 Mar 07 2005 at 1:30 PM Rating: Good
IMO, you need more than one skinner, for 2 reasons. First, you are listing 4 leather wearing classes - hunter, rogue, druid and shaman. You'll need a lot of leather to outfit these and make armor patches. Plus it takes a TON of leather to skill up. My highest LW is 197 skill - believe me, a ton.

I would have one of your alchemists do herbs/leather or mining/leather. Herbs/mining is not a get combo because you can only have one map up at a time.

The other thing to consider is that cloth is good for making bags and shirts, even if you don't have any cloth classes.

Have fun!
#3 Mar 07 2005 at 2:13 PM Rating: Decent
The Problem I see with skinning is simple. You have to kill mobs for leather and kills mean XP. Since it's a static I want to avoid XP when crafting/gathering. When in the static, the dead mobs can only be skinned once and we already have the Hunter for this.

I considered Cloth, but since it'd be only for Bags (do shirts have any use beside look?) we'd need too much materials for skillups. We could simply trade the gathered materials for bags.

If I would be free to level I'd take skinning/mining

Switching between herbs/mining radars is simple and fast, I'm used to it from my Engineer Hunter Smiley: wink

#4 Mar 10 2005 at 6:04 PM Rating: Decent
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87 posts
What are the character levels of the members of your static? You realize that there are level requirements for skilling up to different classifications in the respective skills, right?
#5 Mar 11 2005 at 7:55 AM Rating: Decent
Although the static characters are only 12-13 we're aware of the level requirements. We all craft on our other chars.

We all know eachother in RL and play since Release, we just can't play together anymore because of level difference.
It's more of a fun static anyway, I doubt we'll become a grinding Endgame static.


Well, we had some changes anyway and settled on this setup :

Warrior Blacksmithing/Mining
Hunter Skinning/Leather
Warlock Cloth/Enchanting
Druid Herbalism/Alchemy
Shaman Engineering/Mining

I'm aware my Shaman won't be of that much use apart from ammo but should we get high enough I'm certai the repair bot will be loved ;)
#6 Mar 11 2005 at 12:59 PM Rating: Good
Quote:
The Problem I see with skinning is simple. You have to kill mobs for leather and kills mean XP. Since it's a static I want to avoid XP when crafting/gathering. When in the static, the dead mobs can only be skinned once and we already have the Hunter for this.


Farm gray mobs for leather? No risk of XP that way and you can kill a ton very fast.

Quote:
Well, we had some changes anyway and settled on this setup :

Warrior Blacksmithing/Mining
Hunter Skinning/Leather
Warlock Cloth/Enchanting
Druid Herbalism/Alchemy
Shaman Engineering/Mining


I'm a little confused why the hunter is not Engineering/Mining and the Shaman Leather/Skinning. Many of the most useful items from Engineering will be useful for the hunter. Not only will the hunter be able to make his own ammo in the field, but you need Engineering skill to use pulling tools like Target Dummies, a task far more likely to be done by the hunter.

Edit: Other engineered items that are more useful to a hunter than a shaman:
~Goblin Jumper Cables - gives your group a rezzer than can feign death. Think about it.
~Net-o-matic - more important for a hunter to fight at range than a shaman.

Edited, Fri Mar 11 13:07:28 2005 by popsi
#7 Mar 14 2005 at 7:40 AM Rating: Decent
Don't you usually get one quality level lower of grey mobs?
ie light leather instead of medium?


As for the Engineer Hunter, don't know why I didn't think myself about it, having an Engineer Hunter myself...
Guess I rather thought of all the Gadgets I could use Smiley: wink
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