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some newb questionsFollow

#1 Jan 24 2005 at 8:07 PM Rating: Decent
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Weeks ago I read something along these lines - forgot the answers - and now can't find the posts to save my life. This probably gets asked a lot, so sorry, but here goes.

I understand how you only get to pick 2 of that class of primary skills - but people keep talking about mining. Mining isn't mentioned on the "list of skills" portion of this site. Does it belong there w/ skinning and tailoring and engineering and etc?

Is herbalism missing?

Can you ever change these skills pls? (edit, I just read about people changing - so if you don't like what you have you can drop it and build up another?)

So, assuming you can't, if you pick Skinning and Tailoring - you can't mine? If you pick Engineering and Mining, you can't skin hides and have to leave bodies to rot (or be skinned by others)?

Thx much! Oh, if there is some other obvious "big choice" here I'm missing but that you know about - pls tell me. I'm tryiing to line up what the options are so I basically know what I'm getting into before I make the choices. Thx again!

Edited, Mon Jan 24 20:20:00 2005 by EvilGnomes
#2 Jan 25 2005 at 3:39 AM Rating: Good
The following are secondary skills:
Fishing, cooking and First Aid.

So you can pick these..

The other's, mining,skinning,enchanting,alchemy,herbalism an so on are primary skills, and those you can only have 2 of.

So yes, you have to leave the corphes for the bacteria if you don't have skinning.

And you are correct, you can "delete" you'r proffesions, you do so by entering you character "c", go into skills and press the proffesion you wanna remove... A little delete/remove button should appear in the buttom of the window.

So, hope that gave a little clearince.

Edited, Tue Jan 25 03:47:02 2005 by apendix
#3 Jan 26 2005 at 12:24 AM Rating: Decent
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1,463 posts
Thanks!

That helps a lot.

Is it ever a good idea to start w/ something like skinning and mining to just build up money - and maybe swap over to actually skills later on, when you are more established? I ask this from the standpoint of someone just starting - I'll be broke.

I've read on other threads how certain skills are big money-sinks. But most say that player-harvested raw materials sell well.

Edited, Wed Jan 26 00:24:50 2005 by EvilGnomes
#4 Jan 26 2005 at 7:37 AM Rating: Good
Well, all harvesting stuff sell, and if you are gonna swith proffesion, make sure you start with a harvesting prof.

If you start with skinning/leatherwork for example, and you wanna do skinning at lvl 20 for some ekstra money, you will have a HARD time to skin lvl 20 beast's.

Harvesting skills "has" to be done from the start, cause if you are lvl 39 and want to get some money to at mount, you will have to increase you'r skills in low-lvl places, because you can't do a successful skinning with high lvl mob's with skill 10.

In other ways, herpalism/skinning/mining, all gathering skills should, i my opinion, be startet early.


As an conklusion; if you wanna make some money all the way up, pick a gathering prof, and a making prof.

If you are a pala, take mining/blacksmithing, cause then you would be able to sell materials from mining + make yourself some armor/weapons and so on, so you expensives would only be skills.

I'm lvl 30.. Just so you know my point of view ain't just teoritical.

#5 Jan 26 2005 at 9:06 AM Rating: Excellent
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4,574 posts
As you most likely understand now, you can have two primary professions. In addition to those two you can learn fishing, cooking and first aid. So in total you can have up to five professions; two primary and three secondary.

Quote:
Is it ever a good idea to start w/ something like skinning and mining to just build up money - and maybe swap over to actually skills later on, when you are more established? I ask this from the standpoint of someone just starting - I'll be broke.


The short answer:

Yes.

The extremely long winded answer:

Yes. In fact, it’s sometimes your best option. The best example of switching skills would be taking up tailoring and skinning instead of tailoring and enchanting. Enchanting will eat your bank account alive during the majority of the skilling up process. So it’s not a bad idea to take something like skinning to earn some extra coin to support your tailoring. And then, when you are higher level and have easier access to money, drop skinning and take up enchanting. Just FYI, tailoring is a very good support skill for enchanting.

Some people, especially those who don’t enjoy crafting, take up two gathering professions just for the money. They then use that money to buy equipment instead of making it themselves. This can be a very good strategy for someone just starting out on a server. I just started another character on a different server for those times when my home server is having technical difficulties. I took skinning and herbalism as my two professions. The extra income has come in very handy.

If you do decide to take two gathering professions, I would suggest either skinning and mining or skinning and herbalism. Both mining and herbalism provide you with a tracking system on your mini map. But you can only have one such tracking ability up at a time. So if you take both mining and herbalism you’ll have to keep switching between the two types of tracking and that becomes a pain very quickly.

If you plan to drop one of your gather skills later on and take up a production profession, I’d suggest choosing that profession’s gathering companion as one of your original professions. In other words, if you plan to be a blacksmith later on, I’d suggest taking skinning and mining to start with and later on you can drop skinning and you’ll already have your mining skill at a high level. That may be common sense, but sometimes common sense goes out the window when you’re trying to figure out a new system.

And finally, don’t worry about taking up a gathering profession at later levels. Though its easiest to level skills as you level it won’t be a problem, assuming your willing to take some time out of your leveling to raise your skill. What generally holds people back from raising their gathering professions is their inability to survive in areas that hold the higher level resources. For example, a level 10 character, technically speaking, could have a skill of 200 in skinning. But realistically there’s very little chance of that happening. The level 10 character couldn’t survive in a level 40 zone long enough to raise his skill, much less kill the level 40 animals in order to skin them. But if you’re a level 40 character and you want to switch to skinning, all you have to do is go to a low level area and start killing and skinning animals. As your skill goes up you just keep killing and skinning higher and higher level animals until your back up to level 40 animals.

FYI: Production professions have a character level cap on them. If I remember correctly, you have to be level 5 to train in a profession and take it to a skill of 75. You have to be level 10 to take it to 150 skill. You have to be level 20 to take it to 225 skill. And you have to be level 35 to take your skill to 300. Gathering skills, however, have no such limits. But as I mentioned earlier, they don’t really need them.

Best of luck and welcome to Azeroth.
#6 Jan 26 2005 at 8:35 PM Rating: Decent
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1,463 posts
Thx much to all! Great help! Smiley: smile
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