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#1 Nov 18 2007 at 11:07 AM Rating: Good
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Hey guys, my first job was dragoon which i still think is hella fun, but i got him to lvl 60 and just wanted some advice on how to pimp him out armor wise, i got all my af already but was made fun of. BTW i know my name sucks, i will be taking advantage of the world transfer feature to change it
#2 Nov 19 2007 at 6:59 AM Rating: Excellent
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Don't spend money just to change your name because other people make fun of you. As long as you like it that's all that matters. It's better than having "Cloud" or "Sephiroth" or some other generic overused FF character name.

As for Dragoon, they get a lot of end gear stuff like Homam and heca, but making the journey from 60 to 75 is hard especially for a first level job.
#3 Nov 19 2007 at 9:14 AM Rating: Decent
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First off, DRG AF sucks for the most part, and you should never melee with it full time. Second, good gear is expensive, so don't complain about it.

Weapon: Dark Mezraq(+1)
Sub: Pole Strap
Ammo: Tiphia Sting
Head: Valkyrie's Mask or Walkure Mask. [Swap on AF Helmet for Weapon Skills.]
Neck: Peacock Charm or Chiv Chain. [Swap on Chiv Chain for WS if you get PCC.]
Earrings: Spike Earrings
Body: Scorpion Harness(+1)
Rings: Woodsman's Rings or Sniper's Rings [Swap on the highest level STR rings available to you. For you, these would be Sun Rings(+1)]
Back: Jaguar Mantle, switch to Amemet Mantle(+1) at 61.
Waist: Swift Belt or Swordbelt +1 [Swap on Life Belt for WS]
Legs: Republic Subligar
Feet: Jaridah Nails(+1) [Swap on AF Feet for Jump.]

I put the +1 in parentheses for pieces where the +1 is too expensive to be worthwhile unless you have a large amount of money.
#4 Nov 19 2007 at 12:18 PM Rating: Excellent
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3rd i wasnt complaining, i was asking for advice
#5 Nov 19 2007 at 1:15 PM Rating: Decent
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I'm not saying you were. It's simply that people tend to complain about how expensive gear is when people recommend it.
#6 Nov 19 2007 at 9:56 PM Rating: Excellent
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oh, well im down for spending as much gil as i have to, i just wanna be as close to the best as i can, thnx for making the list
#7 Nov 20 2007 at 7:00 AM Rating: Good
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Id keep your PCC on for ws personally especially if your doing a 5 hit ws like penta.
#8 Nov 21 2007 at 10:53 AM Rating: Good
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Aokiji pretty much covers it. It's hard to go wrong with the setup he suggests, although I'd differ in a couple of minor points:

Hands: Spiked Finger Gauntlets. If you can afford them, they're basically Tarrasque Mitt stats a whole heck of a lot of levels earlier. If not, the AF hands are OK but not great.

Also, I personally don't switch in the AF head for WS. I believe the ATK from a Valkyrie's is going to give you more damage than an improvement in the breath damage. Now if you don't have that much ATK in the head slot, it might be worth switching in the AF.

After the previous 2-hander update (and even after this week's) the Scorpion Harness is overkill. There's ATK you can put in that slot and put the money saved towards the Spiked Finger Gauntlets. Eventually you'll want an Assault Jerkin I imagine; Ose is so not my friend and I'm using a Jaridah Peti in the meantime. (I have an SH; I took it off after the 2-hander switch because I had too much ACC.)

With 1 DEX = 0.8 ACC, a pair of Woodsmans will go a long way for ACC. I'd also suggest, depending on race, a Potent Belt instead of a Life Belt as your ACC item in the waist slot -- for a mithra such as I am, the Potent wins hands down.

I used the GKL at 60, but that was before the first 2-hander update. After that, without such a need for accuracy, I'd absolutely agree with Aokiji's suggestion of the Dark Mezraq.

The key to ACC is to put on just enough (while eating meat) to get a full TP return from all five Pentathrust hits the majority of the time. Once you have that -- and there are many ways of achieving that build -- any excess ACC is just a slot that could have been filled with ATK or STR gear. I actually have a TP return message built in to my Pentathrust macro so I can monitor it in real time.

And once you've found that balance, carry an extra couple of pieces so you can adjust it either way depending on the mob. I haven't set my build yet after the change to the STR/ATK ratio on Monday, but last week I used to carry a pair of Woodsmans and a pair of Victories, and mix and match depending on the accuracy I was seeing in the field. Tough Colibris and Incredibly Tough Mamool Jas require different setups to be optimal.

But don't throw out the AF. As Aokiji says, you'll need the feet to macro in for jumps, and most of the set works pretty well when soloing with a mage sub.

Edit: Minor addition

Edited, Nov 21st 2007 2:25pm by Laverda

Edit again:

It looks like Pentathrust is (I hope temporarily) broken with regard to accuracy. It was adjusted for 1:1 originally and not after the 1:0.8 update, and many DRGs are now reporting a vast amount of missed strikes even in serious ACC gear. Unless this is fixed, the Pentathrust rule of thumb for accuracy is probably broken too. Look for an 85-90% accuracy level with meat on normal strikes.

Edited, Nov 21st 2007 3:29pm by Laverda
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#9 Dec 11 2007 at 11:25 PM Rating: Good
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lol my characters name is Cloudstryfe, i wanna change it to Darthstrife, but there hasnt been a world transfer in a while, does anyone know when the next one will be?
#10 Dec 12 2007 at 5:26 AM Rating: Decent
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Quote:
Hands: Spiked Finger Gauntlets. If you can afford them, they're basically Tarrasque Mitt stats a whole heck of a lot of levels earlier. If not, the AF hands are OK but not great.


I seem to have left out hands in my original post, but I agree with this 100%. Spiked Finger Gauntlets are the best you can get until Dusk Gloves.

Quote:
Also, I personally don't switch in the AF head for WS. I believe the ATK from a Valkyrie's is going to give you more damage than an improvement in the breath damage. Now if you don't have that much ATK in the head slot, it might be worth switching in the AF.


I think the difference between these two is so minuscule that it doesn't matter.

Quote:
After the previous 2-hander update (and even after this week's) the Scorpion Harness is overkill. There's ATK you can put in that slot and put the money saved towards the Spiked Finger Gauntlets. Eventually you'll want an Assault Jerkin I imagine; Ose is so not my friend and I'm using a Jaridah Peti in the meantime. (I have an SH; I took it off after the 2-hander switch because I had too much ACC.)


Now here is where I'm inclined to disagree somewhat. If Darthstrife were to get the gear that I recommended, he would have +36 ACC on top the +10 ACC he gets from the ACC bonus job trait. That would give him +46 ACC for TPing, which is really nice for when you're fighting mobs that are usually Low to Mid IT. You tend to EXP on such mobs at that level, so I think Scorpion Harness would be best. If he were EXPing on VT to Low IT mobs, I'd say Jaridah(or Akinji) Peti would indeed produce the best results. I agree with Assault Jerkin being best though.

Quote:
I'd also suggest, depending on race, a Potent Belt instead of a Life Belt as your ACC item in the waist slot -- for a mithra such as I am, the Potent wins hands down.


Swift Belt beats both of those.

Quote:
The key to ACC is to put on just enough (while eating meat) to get a full TP return from all five Pentathrust hits the majority of the time. Once you have that -- and there are many ways of achieving that build -- any excess ACC is just a slot that could have been filled with ATK or STR gear. I actually have a TP return message built in to my Pentathrust macro so I can monitor it in real time.


I think it's better to say the key to ACC is to maintain a 85-90% hit rate while TPing. If you have the proper gear, this usually leads to the best damage output since you're still landing most of your hits while keeping your hits consistently strong.
#11 Dec 12 2007 at 8:33 AM Rating: Excellent
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Well . . . at least it's still not Sephiroth?
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#12 Dec 12 2007 at 9:59 AM Rating: Excellent
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Well . . . at least it's still not Sephiroth?


I swear there are more Sephiroth clones in FFXI than in FFVII...

Smiley: nod
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#13 Dec 12 2007 at 12:43 PM Rating: Excellent
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Aokiji wrote:
Laverda wrote:
(...) the Scorpion Harness is overkill (...)

Now here is where I'm inclined to disagree somewhat. If Darthstrife were to get the gear that I recommended, he would have +36 ACC on top the +10 ACC he gets from the ACC bonus job trait. That would give him +46 ACC for TPing, which is really nice for when you're fighting mobs that are usually Low to Mid IT. You tend to EXP on such mobs at that level, so I think Scorpion Harness would be best. If he were EXPing on VT to Low IT mobs, I'd say Jaridah(or Akinji) Peti would indeed produce the best results. I agree with Assault Jerkin being best though.

Over the past week or so I've been running an analysis on total accuracy vs. mob evasion at various levels to determine expected hit rate, and the result is I now agree with you. The SH is back on. Particularly if you're not getting as much acc from the waist slot (e.g. Swift Belt), the extra +5 ATK from the J.Peti is going to waste if you aren't achieving 85-90% hit rate. (Although the +5 ATK would cancel out the Swift Belt penalty.)

Also remember we've picked up a second ACC job trait. That's a total +22 at these levels now. That turned out to have some interesting effects in my acc vs. eva analysis -- the 60's levels are almost unaffected by the DEX:ACC change from 1:1 to 4:3 because of that extra +12. But I still come down in favor of the SH over the J.Peti, the total accuracy numbers just look better.

That analysis also indicates that if I ever get anything off Ose, I'd better seriously consider an Optical Hat to replace the lost accuracy from switching out the SH. (Of course it does depend on what sort of mobs you're fighting.) 85-90% while using meat is not trivial to reach against low IT -- it takes attention to the gear build to get there.

Aokiji wrote:
Swift Belt beats both of those.

I myself would only say that if it's used in conjunction with other Haste gear. 4% Haste on its own isn't going to give much benefit, surely? Unless you can stack some more on top of that to bring about 10% total from the gear build (and remembering the Walahra Turban is level 75), I would not be inclined to take the -5 ATK. I know once a certain base threshold is achieved, adding any haste adds damage, and that a haste build is very effective, but I would be suspicious of the effectiveness of once haste+4%/atk-5 piece in the 60's levels.

Aokiji wrote:
I think it's better to say the key to ACC is to maintain a 85-90% hit rate while TPing. If you have the proper gear, this usually leads to the best damage output since you're still landing most of your hits while keeping your hits consistently strong.

I'd agree completely with this. TP return from Vorpal is, however, very easily checked with a TP report line in the Penta macro, and is available in real time. Actual overall hit rate is really only measurable with a parser (which is why I've been doing a theoretical analysis, I don't have a parser) which as I understand it, is hard to check during a party? Eyeballing the hit rate is notoriously inaccurate.
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#14 Dec 12 2007 at 1:23 PM Rating: Good
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You build for haste, you don't just slap it on.


10% is the general "base" amount of haste for any setup, less than that and you're better off using something else.
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#15 Dec 12 2007 at 6:14 PM Rating: Excellent
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I swear there are more Sephiroth clones in FFXI than in FFVII...


Seraph's Notsephiroth is mine. She's our emergency Dynamis-Beaucedine mule. Poor Mithra, she lives in the cave between the glacier and the pass, and has to beg higher levels to kill tigers the second she logs in.
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#16 Dec 17 2007 at 2:44 AM Rating: Excellent
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dragoon is one of those jobs that takes alot of work at. If you want to be geared the best find yourself an endgame LS. The best gear for drg is R/EX. I was lucky enough to find an ls that was fair and considerate. If you truly want to be an awesome dragoon then most of you gear will not come from the AH or asualt(somewhat), there are only three slots in my equip that consist of AH bought items. The rest all consist of sea items. In that sense, you could possibly consider yourself one the the top geared drg's in your server. But then again not the best, given the fact skill is a major factor in playing the job.
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#17Aokiji, Posted: Dec 17 2007 at 10:34 AM, Rating: Sub-Default, (Expand Post) DRG doesn't require much skill, but yeah, most of the best gear comes from sea. He asked for gear for a level 60 DRG though, so most of the sea gear is irrelevant.
#18 Dec 17 2007 at 11:20 PM Rating: Excellent
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Aokiji wrote:
DRG doesn't require much skill
apparently you don't know the drg job.

Any drg can hit a macro and jump, ws etc. but it takes a real drg to put out awesome numbers, just ask shadida or jedite. They both migrated from my server sylph and the LS i am in. You need to know how to gear yourself, what you ws mods are and what you can do with you pdif. And especially how to utilize your drg.


Edited, Dec 17th 2007 11:21pm by Gokuuu
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#19Aokiji, Posted: Dec 18 2007 at 12:58 AM, Rating: Sub-Default, (Expand Post) Please. No melee job requires much skill, stop pretending DRG is suddenly special.
#20 Dec 18 2007 at 4:39 AM Rating: Excellent
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good god, can you spell elitest?
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#21 Dec 18 2007 at 9:35 AM Rating: Decent
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Aokiji wrote:
Please. No melee job requires much skill, stop pretending DRG is suddenly special.


Quoted for truth.

Other than NIN, melee jobs (especially DD category) require little to no skill.

The only part that would require any thought process what-so-ever, would be your gear setup for WS and TP. Then maybe using your JA's wisely.

I forever sigh, at the warrior who uses all of his JA's at once, leaving him naked and bare for the remainder of his recast times.
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#22Aokiji, Posted: Dec 18 2007 at 12:52 PM, Rating: Sub-Default, (Expand Post) Clearly you can't. I play pretty much nothing but melee jobs. They are the easiest jobs in FFXI. DRG is no different.
#23 Dec 18 2007 at 1:58 PM Rating: Good
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Yes but we are the only melee that can sub mage and main heal. Also this really belongs in the DRG forums, it has a many good gear guides in the stickys.

Edited, Dec 18th 2007 5:04pm by ravennkight
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#24Aokiji, Posted: Dec 18 2007 at 4:57 PM, Rating: Sub-Default, (Expand Post) Casting Dia when a party members is at low HP must take a ton of skill.
#25 Dec 18 2007 at 7:44 PM Rating: Excellent
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Casting Dia when a party members is at low HP must take a ton of skill.


He meant, subbing /mage be it /rdm, /whm, or blu, etc. to give relief to some of the mages healing duties while still dishing out 1k+ weaponskills.

Please move this topic...
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#26DagiraffeFTW, Posted: Dec 19 2007 at 12:15 AM, Rating: Sub-Default, (Expand Post) I stand by my post. lol.
#27 Jan 10 2008 at 2:38 PM Rating: Default
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woah....so much hostility, and god damn what you want the boy to do buy gil or something jesus talk about whitebox madness. and also "DEX ring" i would slap a drg with a quickness if he wears that bullsh*t.

now depending on what weapon skill your using the most you might want to gear yourself for it. even though HQ gear is nice dont try to get it if you dont have the money for it. I do suggest getting as much attack gear as possible.

while just getting TP you might want to have a good substantial ammount of Acc. DRG really doesnt lack on that department but you still might want to cover this part so you dont miss as much...neck, waist, body and eather 1 or both rings and that level 60 polearm you get from Sandy Conquest.

if you dont lack in accuracy try seeing how you hit with attack food. basically try things around depending on the gear you have.but at least the Scorpion Harness a woodsman or sniper's ring and life belt. should be on your gear arsenal. the str/attack stuff you can always macro them in.

if you need any help send me a PM and ill answer all your questions.
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#28 Jan 14 2008 at 6:04 PM Rating: Default
Lokillo, i heard you quit?
whats up man?
#29 Jan 17 2008 at 2:20 PM Rating: Decent
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contemplating on coming back....been good, just checking to see how everyone else is doing.
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