The problem with the storyline, no matter how good it may or may not have been, was that a lot of people didn't even get to experience it because they had too much of a hard time getting through the missions. (I personally didn't find CoP to have such a fantastic story as many people proclaim it has, particularly when comparing it to most past FFs; most of it was just a big mindf
uck and I didn't think it made much sense at all until past halfway through -- but, I don't really fault the game for that because it's hard to support a good, linear plotline in a game genre that is designed to be an open-ended sandbox of sorts.) There were numerous reasons for this. For some, they might have had such a hard time that they might not even care about the scenes anymore, they are just happy to finally be past Hard Fight X. Perhaps getting through them takes some people so long that by the time things start to make sense, they've already forgotten what happened in the earlier missions.
Personally, I don't care that much about having to fight through something to see "the storyline". If I really wanted to see just those such things, I'm sure I could find vids or a transcript or a knowledgable FFXI guru somewhere on the internet and spare myself the in-game trouble. In the meantime, the playerbase is generally just focused on getting Phat Lewt Y and access to Neat Zone Z, and spamming through cutscenes in order to achieve these things as quickly as possible -- because if the game isn't already giving you a battlefield time limit, chances are one of your static members has to go to sleep soon anyways, possibly because another dude in your group (or even the same dude...) showed up late.
Also, in order to prepare well for the fights (because face it, would you want to do/repeat CoP missions for people that don't have a goddamn clue what they're getting into?), you pretty much had to research them all beforehand, meaning you already knew what you were going to be up against, meaning you already had things spoiled to you, etc...
Quote:
Honestly who cares about new jobs?
I loves me some new jobs, even just looking at their subbing potential (which is pretty much all that career RDMs have to look at, considering how they haven't really touched the job in eons other than adding group 2 merits and that the only "new" things to come to the job pretty much come from subs...)
RDM/BLU is a very potent blood tank for solo scenarios, or group scenarios where it is allowed to keep hate.
RDM/SCH greatly increases the job's nuking potential, and offers better MP efficiency than /WHM does if you can afford to lose the few extra utility spells /WHM gives.
As far as WotG was concerned, the two new jobs were the main part of the reason for me to buy the damned thing in the first place. The other part is Vunkerl Inlet, and anyone who knows what I've been up to in the past few days knows why >_> But yeah, point is that the new jobs are really the only thing that make me rank WotG over CoP. I think DNC and SCH are pretty badass jobs (SCH not so much at first, but they fixed it up... perhaps too well, depending on who you ask...)