Quote:
Do not allow money to be sent via the mail system.
this would.. effectively break mules for the purpose of extra AH selling slots.. since you couldn't send your main the money.. ~_~ Mules would then become nothing more than extra storage. My main is from Windurst. I keep two mules, one in Sandy, the other in Bastok, to take advantage of the price differences in various places. Alchemy items get sent to and sold in bastok, they sell faster there and for higher prices than in Sandy.. since there is no alchemy guild there.
in addition to that, it would do nothing to gil sellers except add a new step to the process, all they really would need to do is communicate via email to pick a time, and city to meet at:
"Mr <insert name>, we have secured your gil and would like to meet you in Southern Sandoria right outside the Mog House Zone line at "X" time on "Y" day. Your contact will be <insert name> who will trade you the gil. Please let us know if the time and place for the gil transfer is ok with you."
simple... so really blocking gil transfer via the in-game mail system would solve nothing.
Anywho... the big reason you see gil-farming is because gil *IS* such a high commodity. Gil is so rare and so precious in the game that it has taken on a real world value and created a business model... and it's a model that actually *works* 0_o.
for example, you don't hear of anyone in SWG farming for credits or buying credits online... reason? Because Creds are *EASY* to get... acquiring 30 to 50 thousand credits is a no-brainer in SWG.. a guild mate *GAVE* me 150,000 credits so I could buy something when I first started... he said don't pay it back.. it was just lying around... and you can spend it just as quickly as you can make it in SWG depending on what you buy. However in FFXI that kind of money is quite literally a fortune.. and when you have things that cost 2 to 6 *times* that amount or more.. oyi!!! @_@ makes me dizzy thinking about it.
Rare things have value...
Erase - Rare.. goes for 300k+
Dispel - Rare.. goes for 200k+
Monsters signa - rare.. goes for 300k+
Serket Ring - Rare.. I don't even know how much this goes for..
Dark Spirit Pact - Rare.. went for 16 MILLION when it first showed up on the AH in jeuno.
but people pay it.. cause it's the rare items that make you stand out and allow you to progress...
gil - rare.. and since it has no *easy* in-game equivalent, it takes on a value in real world currency.
and people buy it in order to afford the WAYYYYYY overpriced other rare items in the game that they would just love to have.. It's human nature to want.. and it's human nature to justify. "I make my money to spend how I choose.." and so.. they choose to buy gil to get the items they feel they need to progress and succeed in the game.... which simply makes the issue loop upon itself in a neat little circle.
does this make them a bad player.. nope, ability is determined by skill.. not by spare cash for buying gil.
Is it fair for them to have an easy gil source when the rest of us have to farm for days / weeks / months soley because they have a bank account big enough for a splurge spend. Nope not fair at all... but life is never fair.......
but unless someone actually *tells* you they bought gil... there's absolutely no way you'd ever know.
~SO then.. is there a solution to the issue...???~
**make gil easier to get.. so that it's real-world value will diminish to a point that gil-selling is no longer worth it because the client base can make their own.
this is actually a good idea, but it would require SE to make fundamental changes to the game which simply cannot be done... at best they could increase the drop amount for mobs that carry gil.. but it's simply not enough due to the price of AH items... in addition the fact that gil IS rare and typically you don't make much money leveling.. ensures that the player base plays longer.. you can either make gil.. or you can gain levels.. but RARE is the case where you can do both simultaneously.
**convince the in-game community to GREATLY lower the overall prices for everything they sell on AH.. which would diminish the value of gil as a whole inside and outside the game.
not gonna' happen, it's actually the solution that would work the best since it requires no coding changes what so ever.. but people by nature are greedy. Add to that the difficulty in obtaining all rare items and in addition to that the sheer rarity of getting gil overall.. and it's a recipe for sellers to price-jack (afterall they need gil too and lots of it).
so.. since it's obvious those solutions will not work because the first cuts into SOE's bottom line..and the 2nd cuts into the legit item sellers bottom line.. what's left as a viable solution?
good question..... /ponder