Uglysasquatch wrote:
gbaji wrote:
If you disagree with something I wrote, why not actually bother to point out what it is and provide an alternative?
1.You can't run 3 run plays in less than 30 seconds without being able to stop the clock. Pile ups on the goal line make it near impossible.
I get that math is hard and all that, but you only actually need to run two plays in 30 seconds. The third play can take all the time to run it wants (just have to snap the ball prior to time ending). And you have one time out. For a short yardage run, 8-10 seconds is all it takes to get back to the line and hike the ball. What eats up clock is when you gain a lot of yards because it takes time to get the entire team to the line and you often need to stop and consider how the new position on the field affects your play calling (and whether to make substitutions). That's why you often see quarterbacks spike the ball right after a long gain, but can you recall the last time you saw this done right after a run play that gained little or no yards? No? That's because it takes about as much time to get to the line as it takes the refs to spot the ball. If all you're doing is three run plays up the gut (or maybe off tackle), you can easily do that in the time left.
Again, I'm not arguing that this is what they absolutely should have done, just saying that it was something they could have done instead and with a high probability of success. I personally would have gone with some kind of option play instead (like what I described), but that's just me. It's not about arguing what the best play was, but that the play they went with was a bad play to call in that situation.
Quote:
2. As previously stated, there had not been an interception all year to that point in that sort of goal line position, so it was a high probability to result in either a TD or simply a lost down, but with time stopped.
Probability doesn't work like that. Dice have no memory.
If Carroll wanted to go with a pass play (and I've already agreed that there are good reasons for doing this), he should have gone with one with a lower probability of failure. Again, you've got three plays and one yard to gain. Odds are any play you run will have a better than one in three chance of gaining that one yard you need. So the issue really isn't about running the best play possible, but avoiding any risky play. You basically want to do anything other than turning the ball over. A quick pass into the middle of the field through traffic is about as high risk a pass as you can attempt in that situation (actually, I can't think of any type of pass you could chose in that situation that's more risky). How many times the team threw an interception at the goal line in the previous 18 games is utterly irrelevant to that decision.
That's why you don't do that. Roll out and look for an open receiver in the end zone with the option to run it in or toss it in the bleachers. That's safe. Hand it to your back. That's safe. Passing to an in route in the middle of the field? Not safe. I know people want to try to not criticize Carroll but that really was a dumb play that almost certainly cost his team the win. I don't think it's wrong to call it that.
Edited, Feb 5th 2015 2:23pm by gbaji