Jophiel wrote:
Everquest had quests, they just weren't an effective way to level in of themselves. On the other hand, loot from mobs was better than in most MMORPGs. MMORPGs these days seem to be "Your main gear will all come from quests" whereas EQ's system had you hunting various named mobs for drops. I liked it better in some ways -- if anything it offered multiple places around the world for your level so you could mix it up. I've played games where it was "Level 15? You need to do this quest for your level 15 chest piece. Have fun at the same volcano as everyone else since this is the only real piece of level 15 gear worth getting and the only way to get it!"
Yeah, I tend to agree with this. I dunno, I really really dislike kill X to get Y quests and gear feeling forgettable and disposable that seems to be the thing in modern MMOs.