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Everquest creator has a Kickstarter project for a new MMO upFollow

#1 Feb 04 2014 at 12:43 AM Rating: Good
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Does Brad McQuaid mean anything to you Everquest fans? He's apparently got a kickstarter fundraiser happening for a new game 'Pantheon: Rise of the Fallen.' He wants $800,000 by the 23rd of February for it to get a green light. Thought some of you might be interested.


https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen
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#2 Feb 04 2014 at 3:15 AM Rating: Good
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I could live a happy life without having to hear about everyone and their mother's call for money for every little thing they think up. "Give me $20k and I'll start knitting scarves for gerbils professionally!"
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#3 Feb 04 2014 at 7:00 AM Rating: Good
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People keep giving money though so you'll keep hearing about it
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#4 Feb 04 2014 at 7:21 AM Rating: Default
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I thought for asking for money too, but I don't have any kind of notable skill that could be exploited.
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#5 Feb 04 2014 at 7:34 AM Rating: Decent
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Does Brad McQuaid mean anything to you Everquest fans?

Yeah it means "guy who stole credit and ruined the game." Who wouldn't give him money for Vanguard 2. I mean the first one worked out so swimmingly.
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#6 Feb 04 2014 at 7:41 AM Rating: Good
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Brad McQuaid had access to SOE's pocket for Vanguard and screwed it up royally. Which is too bad, cuz Vanguard was a good game.

I can't imagine giving him money in hopes of what?

A better MMO? Hah.
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#7 Feb 04 2014 at 8:01 AM Rating: Excellent
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But... THE VISION!!!
#8 Feb 04 2014 at 8:04 AM Rating: Good
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Nadenu wrote:
But... THE VISION!!!

No DWARFS!!
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#9 Feb 04 2014 at 8:07 AM Rating: Good
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angrymnk wrote:
I thought for asking for money too, but I don't have any kind of notable skill that could be exploited.
Knit scarves for goldfish.
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#10 Feb 04 2014 at 8:09 AM Rating: Excellent
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For how long the Kickstarter has been running and where they are at, it looks to be a moot point. He's not getting $800k by the deadline.
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#11 Feb 04 2014 at 8:17 AM Rating: Decent
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For how long the Kickstarter has been running and where they are at, it looks to be a moot point. He's not getting $800k by the deadline.

Wow, you don't understand how big money Kickstarter projects work. Of course he will, he's not going to turn down $400k in free money by not arranging another $400k in "donations" before the deadline.
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To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a whore. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#12 Feb 04 2014 at 8:27 AM Rating: Excellent
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Wow, you don't understand how big money Kickstarter projects work.

Very likely. My interest in the history of big money Kickstarters is nil.
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#13 Feb 04 2014 at 9:45 AM Rating: Good
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I just noticed they totally ripped off the Tavnazian arch from FFXI in one of their concept art things. Smiley: laugh
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#14 Mar 06 2014 at 3:23 PM Rating: Excellent
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Go to **** retro-MMORPG gamers!

Failed with only 57% of its goal.
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#15 Mar 06 2014 at 3:39 PM Rating: Excellent
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Well, that just breaks my heart. If only there were other MMORPGs out there.

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#16 Mar 06 2014 at 3:44 PM Rating: Decent
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Go to **** retro-MMORPG gamers!

well, **** I guess I don't understand how big money kickstarter campaigns work. Or Brad Mquade doesn't.
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To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a whore. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#17 Mar 06 2014 at 3:47 PM Rating: Excellent
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How will he get all that money back to the contributors?

/innocent
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#18 Mar 06 2014 at 3:48 PM Rating: Good
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Jophiel wrote:
Go to **** retro-MMORPG gamers!

Failed with only 57% of its goal.
Reading that I'm not exactly surprised. I get the point they're trying to make but I don't think going back to EQ days is the right way to make a challenging MMO.
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#19 Mar 06 2014 at 4:05 PM Rating: Good
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Honestly I am not surprised it failed. I looked at the concept, and realized it pretty much brought nothing new to the MMO table. It was.... generic in so many ways.

At least the latest version of **** MMO came with a Final Fantasy name brand on it.

There's probably still room for an original MMO franchise, but this idea was not it.
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#20 Mar 06 2014 at 4:10 PM Rating: Excellent
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His Excellency Aethien wrote:
Jophiel wrote:
Go to **** retro-MMORPG gamers!

Failed with only 57% of its goal.
Reading that I'm not exactly surprised. I get the point they're trying to make but I don't think going back to EQ days is the right way to make a challenging MMO.
Precisely. There were things that made MMOs "challenging" years ago that won't fly these days. There was a time people put up with things, the negitives were overwhelmed by the novelty of the whole online gaming thing. Not that it wouldn't hurt to have some ideas back, but a lot of bad ones have been weeded out over the years. Doesn't hurt to keep it that way.
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#21 Mar 06 2014 at 4:54 PM Rating: Excellent
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Samira wrote:
How will he get all that money back to the contributors?

Kickstarter doesn't charge you until pledges hit the goal. No money changed hands in this instance.
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#22 Mar 06 2014 at 4:59 PM Rating: Excellent
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See? I know even less than Brad.
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#23 Mar 06 2014 at 5:03 PM Rating: Good
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someproteinguy wrote:
His Excellency Aethien wrote:
Jophiel wrote:
Go to **** retro-MMORPG gamers!

Failed with only 57% of its goal.
Reading that I'm not exactly surprised. I get the point they're trying to make but I don't think going back to EQ days is the right way to make a challenging MMO.
Precisely. There were things that made MMOs "challenging" years ago that won't fly these days. There was a time people put up with things, the negitives were overwhelmed by the novelty of the whole online gaming thing. Not that it wouldn't hurt to have some ideas back, but a lot of bad ones have been weeded out over the years. Doesn't hurt to keep it that way.
The whole no quests, just grind to level thing is ridiculous at best. Yeah, kill X of Y quests are **** lame but you know what, doing that same **** x100 without even getting a quest reward for it is much worse in every possible way.
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Aethien you take more terrible pictures than a Japanese tourist.
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One day, Maz, you'll learn not to click on anything Aeth links.
#24 Mar 06 2014 at 5:19 PM Rating: Excellent
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Everquest had quests, they just weren't an effective way to level in of themselves. On the other hand, loot from mobs was better than in most MMORPGs. MMORPGs these days seem to be "Your main gear will all come from quests" whereas EQ's system had you hunting various named mobs for drops. I liked it better in some ways -- if anything it offered multiple places around the world for your level so you could mix it up. I've played games where it was "Level 15? You need to do this quest for your level 15 chest piece. Have fun at the same volcano as everyone else since this is the only real piece of level 15 gear worth getting and the only way to get it!"
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#25 Mar 06 2014 at 6:13 PM Rating: Good
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See, I like the idea of hunting named mobs that roam certain areas (without a fixed path or spawnpoint) for special drops alongside dungeons, quests and crafting to get your gear while leveling. And you don't want any piece of gear to be mandatory any time before the top end of the end game where that's pretty much unavoidable anyway.
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#26 Mar 06 2014 at 6:50 PM Rating: Excellent
His Excellency Aethien wrote:
See, I like the idea of hunting named mobs that roam certain areas (without a fixed path or spawnpoint) for special drops alongside dungeons, quests and crafting to get your gear while leveling. And you don't want any piece of gear to be mandatory any time before the top end of the end game where that's pretty much unavoidable anyway.

I don't, I still remember farming named mobs to get as a pet for my hunter. Ugh.
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#27 Mar 06 2014 at 7:57 PM Rating: Good
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I travelled to the starting areas near Ironforge for the polar bear skin on my orc hunter at level 12 or something. Took me ages and it was worth every second.
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#28 Mar 07 2014 at 10:28 AM Rating: Excellent
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Green Wind Serpent @ Wailing Caverns for my Nelf.

Smiley: nod

It actually wasn't so bad though, it wasn't hard to find a high level escort who wanted to go cause trouble at crossroads or something anyway. Smiley: lol

Edit: Ahh nostaliga, I kind of miss it now, looking back. I wonder how ol' Puff is doing. Slowly wasting away in that stable...

Edited, Mar 7th 2014 8:36am by someproteinguy
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#29 Mar 07 2014 at 10:47 AM Rating: Excellent
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Screenshot
.
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#30 Mar 07 2014 at 11:04 AM Rating: Excellent
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Awww. Smiley: smile

Well darn it all, my hunter is old enough there isn't even a screenshot of him on my work computer anymore. I'll have to look it up at some point.
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#31 Mar 07 2014 at 11:13 AM Rating: Excellent
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#32 Mar 07 2014 at 12:18 PM Rating: Good
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I was thinking about this post when I was lotroing last night. There are lots of named mobs, but they all respawn in a reasonable amount of time in the same place and mostly they drop squat - and mostly they're pretty easy to kill. I think they're all quest related.

Elinda was my first mmo character - an Everquest Human Ranger.
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#33 Mar 13 2014 at 1:32 PM Rating: Good
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Jophiel wrote:
Everquest had quests, they just weren't an effective way to level in of themselves. On the other hand, loot from mobs was better than in most MMORPGs. MMORPGs these days seem to be "Your main gear will all come from quests" whereas EQ's system had you hunting various named mobs for drops. I liked it better in some ways -- if anything it offered multiple places around the world for your level so you could mix it up. I've played games where it was "Level 15? You need to do this quest for your level 15 chest piece. Have fun at the same volcano as everyone else since this is the only real piece of level 15 gear worth getting and the only way to get it!"


Yeah, I tend to agree with this. I dunno, I really really dislike kill X to get Y quests and gear feeling forgettable and disposable that seems to be the thing in modern MMOs.
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