Jophiel wrote:
Most of the card abilities are defined right on the card these days which makes it easier. Doing away with Interrupts was a godsend. I also played from Antiquities through Fallen Empires/Ice Age and by the time FE/Ice Age came out they were starting to throw more and more abilities into the mix but it seems better now. At least, like I said, I was able to get into it without any trouble -- I think I had to look up one ability on the sheet that came with his cards.
I think they might have done away with Banding. I hope so... no one ever seemed to really understand that rule and people would argue about it constantly.
I think they might have done away with Banding. I hope so... no one ever seemed to really understand that rule and people would argue about it constantly.
I think they started the explaining with the Urza sets or the Masquerades sets that followed them, so still in the 90's. I think Ice Age and Homelands and a few more sets from that era are the most complicated, underpowered and unwieldy of the entire game. They really got their stride from Urza's Saga and on. Banding was gone, interrupts and instants became the same thing and they figured out how to make cards powerful but not unbalanced (Tinker aside but I can see how they missed that).
Edited, Jan 31st 2014 6:16am by Aethien