Playing it safe within your demographic can make sense all the way until you release a "me-too" CoD clone that doesn't have anything unique or fresh that makes it warrant a look.
Sure, but that's largely a mechanics argument, not a gender based one.
Surely it's not too big a leap of logic that gender can also be a source for variety. Of note: Call of Duty and Battlefield still
refuse to portray female soldiers in front-line roles, despite that being the reality here in the US.
I'm not trying to reduce your argument, I was originally responding to a specific complaint: Lack of female roles and same-*** relationships. I assumed your replies were in regards to that. If you have some broad view to share with enough detail that people don't have to guess at what you mean, knock yourself out.
Apologies - I had composed a post earlier citing a variety of areas for improvement that I just now realized I never actually posted. I've been considering my replies in terms of general sexism in the games industry, not any singular example.
But generally speaking: I'd like to see more games pass the Bechdel Test. More games with a female perspective, more games with females that aren't sexpots. More female agency. Less females conforming to age-old stereotypes. Etc. etc.
I think any such area could be a great way to inject some variety into the scene. It's sad that there are so few examples that I'd find such things novel. I also think that a great deal of progress could be made without impinging on that precious straight male demographic. It's just that nobody's ever even makes the faintest of overtures to female side of things. Edited, May 30th 2013 4:00pm by Eske