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#202 Mar 12 2013 at 10:20 PM Rating: Excellent
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Relevant: A dad's three year old daughter was playing old school Donkey Kong and wanted to play as Pauline and rescue Mario. Her father redid all the sprites and some of the other graphics just for her.
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#203 Mar 12 2013 at 10:44 PM Rating: Excellent
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catwho wrote:
Relevant: A dad's three year old daughter was playing old school Donkey Kong and wanted to play as Pauline and rescue Mario. Her father redid all the sprites and some of the other graphics just for her.


Ok, that's kind of awesome.
#204 Mar 13 2013 at 1:15 AM Rating: Excellent
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catwho wrote:
Relevant: A dad's three year old daughter was playing old school Donkey Kong and wanted to play as Pauline and rescue Mario. Her father redid all the sprites and some of the other graphics just for her.
Reading the entire article got me a little choked up. What a fantastic father. He also gets a parenting award for giving up on trying to interest his son in video games. I think one of the conclusions he came to out of the whole experience is very relevant:
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Having kids is incredible. And having a daughter is something special. I get the opportunity to see the world through her eyes. And if this experience has taught me anything, it’s that the world could be just a bit more accommodating. And that if something as innocuous as having Mario be saved by Pauline brings out the crazy, maybe we aren’t as mature in our view of gender roles as we should be.
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#205 Mar 13 2013 at 4:32 PM Rating: Decent
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That's a perfect example of turning the trope on its head. Why can't the woman rescue the man? Why are there 500 big, tough male characters for every 1 big, tough female characters?
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#206 Mar 13 2013 at 4:41 PM Rating: Excellent
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Grady wrote:
Why are there 500 big, tough male characters for every 1 big, tough female characters?

Easier to market to the demographic that buys the most console games.

I don't really see the reverse as "turning the trope on its head" though. Female game heroes barely elicit a raised eyebrow these days.

Edited, Mar 13th 2013 5:53pm by Jophiel
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#207 Mar 13 2013 at 4:43 PM Rating: Excellent
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Limited demand? Post #99 or #120.

*shrugs* I'd still play it though. Now that I think of it, it's been a long time since I played a game that didn't let you choose your *** during character creation.

WoW, D3, SWTOR, TERA, Skyrim, Dragon Age, Sims... was it seriously FFXII? Smiley: confused There were a couple in there where you didn't choose anything, but you wouldn't know if you were male or female anyway. Wow, I obviously need to play more video games... Smiley: frown

Edited, Mar 13th 2013 3:55pm by someproteinguy
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#208 Mar 13 2013 at 4:45 PM Rating: Excellent
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The issue is that most of the female stars aren't rescuing their trapped boyfriends. They are having kickass adventures, but they can't have canon boyfriends because that would ruin the male fantasy aspect.
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#209 Mar 13 2013 at 5:19 PM Rating: Excellent
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catwho wrote:
The issue is that most of the female stars aren't rescuing their trapped boyfriends. They are having kickass adventures, but they can't have canon boyfriends because that would ruin the male fantasy aspect.


So in order for it to not be sexist we now have to have strong, but not too strong, pretty, but not too pretty, ****, but not too **** female lead roles who have to be rescuing their tough boyfriends?

Personally, I think having strong female characters is enough. It eliminates the idea that the female in the game HAS to be attached in some way to a male character.

I so much prefer the Mass Effect (and Skyrim) model where you have your companions and you can choose to have a romance develop between them while having kick *** adventures where you save the world.
#210 Mar 13 2013 at 5:30 PM Rating: Excellent
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I prefer the Skyrim model where your female companion sighs deeply and passive-aggressively ******* every time you ask her to do so much as hold an arrow for you. Prepares today's young males for what lies ahead in life.
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#211 Mar 13 2013 at 5:35 PM Rating: Good
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Jophiel wrote:
I prefer the Skyrim model where your female companion sighs deeply and passive-aggressively ******* every time you ask her to do so much as hold an arrow for you. Prepares today's young males for what lies ahead in life.


I don't usually travel with any companions, but when I need to for a quest it never fails, they always walk right in front of me and then ***** when my arrow catches them in the throat.
#212 Mar 13 2013 at 5:37 PM Rating: Default
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I prefer the Skyrim model where your female companions are large breasted nude bimbos that follow you around or go to the bath house and play with the large breasted nude hostess. Prepares today's young males for what lies ahead in life.
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#213 Mar 13 2013 at 7:43 PM Rating: Excellent
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Jophiel wrote:
I prefer the Skyrim model where your female companion sighs deeply and passive-aggressively ******* every time you ask her to do so much as hold an arrow for you. Prepares today's young males for what lies ahead in life.

I bet that comment just set Flea's heart aquiver. Smiley: jester
#214 Mar 13 2013 at 8:23 PM Rating: Good
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So in order for it to not be sexist we now have to have strong, but not too strong, pretty, but not too pretty, ****, but not too **** female lead roles who have to be rescuing their tough boyfriends?


Thinking about it in those terms is profoundly unhelpful.
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#215 Mar 14 2013 at 6:43 AM Rating: Good
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Thinking about it in those terms is profoundly unhelpful.

As opposed to grousing about 20+ year old Nintendo games Smiley: grin

Trying to watch through the video, it strikes me that she would have been well served to take some of that hundred-plus large and spend it on a (semi)professional writer and a (semi)professional narrator. Granted, she'd have to give up her chance to proselytize in person but she is not an engaging or interesting speaker and manages to turn listening about video games into a chore.
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#216 Mar 14 2013 at 7:23 AM Rating: Decent
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The issue is that most of the female stars aren't rescuing their trapped boyfriends. They are having kickass adventures, but they can't have canon boyfriends because that would ruin the male fantasy aspect.

Right, and every Husband on every sitcom is a fat functionally retarded guy interested only in cooking meat and watching sports.
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#217 Mar 14 2013 at 7:25 AM Rating: Excellent
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Of course not.

There's also beer.
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#218 Mar 14 2013 at 8:07 AM Rating: Good
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This thread has seriously dulled up an already ailing video game industry.



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#219 Mar 14 2013 at 8:08 AM Rating: Good
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Little T&A would liven things up.
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#220 Mar 14 2013 at 8:14 AM Rating: Good
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Jophiel wrote:
Little T&A would liven things up.
...or an epic battle of Super-sized Mega-peens.
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#221 Mar 14 2013 at 8:17 AM Rating: Good
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So Saints Row III.
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#222 Mar 14 2013 at 8:35 AM Rating: Good
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So Saints Row III.
That would be a rather entertaining way to settle Asylum arguments. The one still standing after the penetrator fight is correct.
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#223 Mar 14 2013 at 8:37 AM Rating: Decent
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We had to make Hannah a custom Minecraft Halloween head because there's is one female character in the game.

She's a witch.
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#224 Mar 14 2013 at 8:46 AM Rating: Excellent
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Was the witch imprisoned in a tower, waiting to be rescued by a plumber?
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#225 Mar 14 2013 at 8:49 AM Rating: Decent
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Was the witch imprisoned in a tower, waiting to be rescued by a plumber?

Close. She's stuck in a hut with a cauldron and a potted mushroom. In a swamp.
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#226 Mar 14 2013 at 8:50 AM Rating: Excellent
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I'll admit I know nothing about Minecraft. Any time I see a Minecraft "person" it's the dude in the turquoise shirt and five o'clock shadow who looks like a computer from 1995 just took a shit.
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#227 Mar 14 2013 at 9:14 AM Rating: Good
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I'll admit I know nothing about Minecraft. Any time I see a Minecraft "person" it's the dude in the turquoise shirt and five o'clock shadow who looks like a computer from 1995 just took a ****.

Not evangelizing or anything, but having played it a fair bit, and with what limited knowledge I have of your game playing, I'd say it seems exactly like a game you'd really enjoy. That is a fairly representative description of "Steve" the default player skin. There's no option to choose a female version. I'm not actually arguing Minecraft discriminated by gender. It's pretty genderless.
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#228 Mar 14 2013 at 12:34 PM Rating: Good
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Sounds like Minecraft has changed a lot since the last time I played.
#229 Mar 14 2013 at 2:41 PM Rating: Decent
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Can someone tell me exactly what is so fun about minecraft? Last time I was curious and looked it up, it seemed like an open world built on the concept that the user can build things out of blocks or some ****. I really didn't dig what I was seeing, but maybe I was looking in the wrong place.
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#230 Mar 14 2013 at 4:16 PM Rating: Good
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You can build whatever the **** you want out of blocks, this is a source of endless entertainment for people.

That's the tl;dr on minecraft for as far as I understand it.
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#231 Mar 14 2013 at 4:23 PM Rating: Good
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I've never played Minecraft, but from what I can tell its a game about creativity where most games now days focus on Story, Guns, Etc
It just sits you down says,"Here are your tools, here is your materials, Go nuts"
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#232 Mar 14 2013 at 5:15 PM Rating: Excellent
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Someone built a crazy working digital calculator in it.

Some folks also like to recreate famous sets from television shows and movies.

I think of Minecraft as digital Legos. Only you can dig under some Legos, and find other Legos, And then zombies come out at night to eat you.
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#233 Mar 14 2013 at 5:17 PM Rating: Good
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Can someone tell me exactly what is so fun about minecraft?

http://www.penny-arcade.com/comic/2010/9/17/

I think that sums it up. If you have a particular personality type, it's a very compelling game. If you love twitchy FPS games you'll probably hate it. If you like games where you think "I wish I had windows, I should be able to make glass out of all this sand" Then you try putting sand in a furnace...and it makes glass, you'll probably enjoy it. Nexa and I generally play games together as we have a small amount of time that we can dedicate to some sort of leisure activity that doesn't involve the children (although Hannah plays minecraft, it's an amazing game for kids). We, Nexa especially, tend to overthink modern games. "Maybe we have to cut down a tree and make charcoal to get the guy to give us the drawing?" No, we just follow the arrow to him and click on the box. In minecraft, most of the things just actually work the way we'd expect. You do cut down a tree and make charcoal if you can't find coal to burn. If you pour water on lava it makes obsidian. If you dig clay up and fire it in a furnace it makes brick.

You get the idea. I assumed a lot of things about the game before we played it. I was wrong about most of them. It's easily one of the best games I've played in a decade. Replay value is absurdly high, along the lines of Total War or Civ games, if you're that kind of gamer. I recognize that's a high standard, but it meets it for me.

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#234 Mar 14 2013 at 5:22 PM Rating: Good
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catwho wrote:


I think of Minecraft as digital Legos. Only you can dig under some Legos, and find other Legos, And then zombies come out at night to eat you.


That's an excellent explanation.

This is my favourite part about it all:

Screenshot

Day one. So typical.

Edited, Mar 14th 2013 4:26pm by Olorinus
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#235 Mar 14 2013 at 5:41 PM Rating: Excellent
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Now I'm going to have to update Minecraft and play this weekend. I'm already drawing up the plans for my splitlevel brick home with a wrap-around porch....
#236 Mar 14 2013 at 6:10 PM Rating: Good
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It's really a game I should like but it hasn't really grabbed me. I'm kind of missing an initial reason to do something other than because you can.

So instead I just play around in Rollercoaster Tycoon.
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#237 Mar 14 2013 at 6:18 PM Rating: Decent
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It's really a game I should like but it hasn't really grabbed me. I'm kind of missing an initial reason to do something other than because you can.

There's an elaborate endgame and boss mobs? That said there is nothing that forces you to play it, I guess. I recognize many people won't enjoy it, but there is probably a reason it's the best selling indie game in history by a very wide margin.
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To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? ***. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#238 Mar 14 2013 at 8:51 PM Rating: Excellent
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Minecraft is great. The one thing that's prevented me from playing for a while is that it's a little too punishing to explore. Sometimes I'll want to just pick a direction and run for 30 minutes to see what crazy stuff is out there, or explore some massive cave system. But if you take enough high-quality supplies to make the trip reasonable, you risk losing all those great items from dying. (They all fall on the ground, but chances that you can find your way back in time to collect them is slim).

However, I am just now realizing how easy it is to use a console command or a mod to keep items on death. Time to fire it up again.


Edited, Mar 14th 2013 9:51pm by trickybeck
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#239 Mar 14 2013 at 8:52 PM Rating: Good
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I've also been playing Minecraft since it was in alpha testing, so it's one of the few things in life I can say I was into before it was cool.
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#240 Mar 14 2013 at 8:55 PM Rating: Good
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Screenshot


Sorry had to :P
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#241 Mar 14 2013 at 9:12 PM Rating: Decent
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However, I am just now realizing how easy it is to use a console command or a mod to keep items on death.

Just now? The second day we owned it, Hannah was explaining server commands to us.
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To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? ***. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#242 Mar 14 2013 at 9:47 PM Rating: Good
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I just never bothered. I knew there was a huge Minecraft modding community out there, but I usually prefer to play games as-is. Plus, the challenge of Minecraft (i.e. without cheating) was part of what made it so different from modern games.


Edited, Mar 14th 2013 10:47pm by trickybeck
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#243 Mar 15 2013 at 9:38 AM Rating: Excellent
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His Excellency Aethien wrote:
It's really a game I should like but it hasn't really grabbed me. I'm kind of missing an initial reason to do something other than because you can.

So instead I just play around in Rollercoaster Tycoon.

Best part was picking up a person that irritated you. Maybe they weren't happy, maybe they threw up after every ride, it didn't really matter. They were grabbed and dropped in a small area way off in the corner of the park. Once there they wandered aimlessly until they were exhausted, starving, and had a bladder that was about to explode. Taunted constantly by dancing bears and food court containing nothing but balloon stands until the now merciful hand placed them at the exit.
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#244 Mar 15 2013 at 9:40 AM Rating: Good
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No, the best part was creating a roller coaster that people could see was a death trap and they still rode it.
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#245 Mar 15 2013 at 9:43 AM Rating: Decent
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I just never bothered. I knew there was a huge Minecraft modding community out there, but I usually prefer to play games as-is. Plus, the challenge of Minecraft (i.e. without cheating) was part of what made it so different from modern games.


Well sure, but if dying 10 biomes away is going to make you not want to play, teleporting yourself there to recover items or giving them to yourself from the console seems ethically ok.
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To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? ***. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#246 Mar 15 2013 at 9:59 AM Rating: Excellent
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lolgaxe wrote:
No, the best part was creating a roller coaster that people could see was a death trap and they still rode it.

But it was free! Smiley: nod

To each their own, it's hard to toy with the people after they die. Smiley: frown
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#247 Mar 15 2013 at 10:05 AM Rating: Excellent
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Smasharoo wrote:
However, I am just now realizing how easy it is to use a console command or a mod to keep items on death.

Just now? The second day we owned it, Hannah was explaining server commands to us.

There's a paradigm shift in today's youth and game playing. My older son started playing Terraria a while back (long while back at this point) and was quickly showing off all he had created via various duping exploits. He wasn't hurting anyone since it was his little world so I held my tongue but it's hard to say "Go you!" for having a bajillion of something you gained via save/reload tricks rather than by actually playing the game.

I previously mentioned the time he started playing Portal 2 and, well before he finished, was dropping quotes from the ending. I asked and he said "Oh, I went yesterday and watched the ending on YouTube". He couldn't understand why that'd make me facepalm and I can't get my head around "Yeah, I'm still playing the game but thought I'd watching the ending first". Just different generations. Pretty sure I read a Cracked article once touching on the same (today's kids considering hacks/cheats as just part of playing the game) but I'm too lazy to try and find it.

Of course, I can't pretend this whole thing is brand new. I remember the GameShark and other console cheat devices. I never used them though or knew anyone who did but I know they existed.
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#248 Mar 15 2013 at 10:09 AM Rating: Good
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When I was a kid, if a book I was in had pets or other animals, I would flip through to the end to make sure they lived, and still read the book if they did.
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#249 Mar 15 2013 at 10:13 AM Rating: Excellent
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#250 Mar 15 2013 at 10:14 AM Rating: Good
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Jophiel wrote:
Of course, I can't pretend this whole thing is brand new. I remember the GameShark and other console cheat devices. I never used them though or knew anyone who did but I know they existed.


I remember a few adventure type games where there were "Cheats" unlocked by earning points and various other collectibles throughout the game.
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#251 Mar 15 2013 at 10:14 AM Rating: Good
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Turns out Snape killed Old Yeller.
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