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#152 Apr 25 2012 at 1:26 PM Rating: Good
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Jophiel wrote:
The apostate mage isn't fit to carry Morrigan's socks. I picked up some rogue so maybe he'll be bearable.

Uglysasquatch wrote:
I've enjoyed Anders so far (which isn't long since i decided to go back and reply Origins). I've spent a fair bit of time laughing at him. I enjoy pulling out the Sir Pounce-A-Lot gift.
Sir Pounce-A-Lot is OP.

Also, after DA2, I really **** hate Anders.

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#153 Apr 25 2012 at 1:29 PM Rating: Excellent
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The One and Only Poldaran wrote:
Sir Pounce-A-Lot is OP.
Baby got bark.
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#154 Apr 25 2012 at 2:08 PM Rating: Good
So last night I started up a dwarf noble rogue and got all the way to Lothering. Has anyone else done that origin story yet? It's really awesome. It's kind of dumb that they call it dwarf noble when you're royalty though. I'll probably finish Lothering, and then go back to finishing my mage campaign.

I like Oghren so far. Then again, hearing him ask Morrigan if she could change into animals and have **** with people practically had me on the floor. Smiley: laugh
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#155 Apr 25 2012 at 2:27 PM Rating: Excellent
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That whole exchange is good. Especially the end... "Nugs are delicious with barbeque sauce..."

My dwarf rogue was of casteless birth though.
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#156 Apr 25 2012 at 6:57 PM Rating: Excellent
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Both the dwarf origin stories are good. City elf is pretty grim. Human is boring, naturally.
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#157 Apr 25 2012 at 9:06 PM Rating: Good
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PigtailsOfDoom wrote:
So last night I started up a dwarf noble rogue and got all the way to Lothering. Has anyone else done that origin story yet? It's really awesome. It's kind of dumb that they call it dwarf noble when you're royalty though. I'll probably finish Lothering, and then go back to finishing my mage campaign.

I like Oghren so far. Then again, hearing him ask Morrigan if she could change into animals and have **** with people practically had me on the floor. Smiley: laugh


The throne isn't hereditary in Orzammar, which makes royalty and nobility a much less bold distinction than in other cases.
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#158 Apr 25 2012 at 10:55 PM Rating: Good
I know it's not Dragon Age, but the Witcher 2 has been a good time thus far.
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#159 Apr 25 2012 at 11:57 PM Rating: Good
I get that, but you're still royalty until the king dies and a new king is picked. Well, you would have been anyways... There were several times my character was referred to as "princess." More often I was called "Lady Aeducan," but if the children of the king aren't considered royalty, they wouldn't be called prince or princess at all.
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#160 Apr 26 2012 at 6:34 AM Rating: Good
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What I'm saying is that there is not a significant difference between nobility and royalty in the context of Orzammar. Semantics are really the only reason why the children of the King would be seen as royalty. And they certainly aren't seen as people who you must serve.

They're only royal in an empty sense--they are related to the current monarch. In experience, you are nobility, not royalty.
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#161 Apr 26 2012 at 6:54 AM Rating: Excellent
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idiggory, King of Bards wrote:
The throne isn't hereditary in Orzammar

It is when I'm on the job. News of the hour: Lord Harrowmont licks nug taint!
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#162 Apr 26 2012 at 8:58 AM Rating: Excellent
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So I gots a stats question.

I've been focusing on mainly strength for my warrior, agility for Leliana, Magic for the mages. Is there another point were it would be nice to get some of the other stats? For instance:

-I thought I read 30 cunning would allow you to pick any luck in the game with all the talent points. Is that something worth shooting for?
-Are there armor sets for the other characters that require certain other stats? (like maybe 24 strength for Leliana to wear a nice piece of armor or something?)
-Other stats you like to raise? ("X" amount of willpower for Wynne, or "Y" amount Constitution for a tank character?)

My characters are about level 13-14 at the moment, so was thinking it probably was worth asking sooner rather than later.
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#163 Apr 26 2012 at 9:09 AM Rating: Good
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I split my war on dex and str, because he was DW. Dex helps with hitting and dodging attacks. I wouldn't worry about opening chests. If there's something good in it, it's an easy pick or already unlocked.

For mages, I usually level them 2 magic, 1 willpower. Leliana is 2dex and rotating str/cun. My dps war was 2 str, 1 dex. My tanks was rotating, putting into predominantly str and dex, but added some con as well. I have no idea if that was a good way to do it, but I had no issues with any fights going that route.
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#164 Apr 26 2012 at 9:18 AM Rating: Excellent
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I raise cunning and dex on rogues about equally - cunning 2, dex 1 until cunning hits about 30, then switch them around. Warriors, I raise str to 42 so they can wear any armor I happen across, enough cunning to get what they need, and the rest dex. Mages magic 2 willpower 1, pretty much all the way through.

Dog gets strength and constitution. Shale gets strength to 38, constitution to 38, then the rest in dex.
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#165 Apr 26 2012 at 9:34 AM Rating: Excellent
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Getting Leliana's STR to 20 is sufficient for armor purposes. 20 is what you need for the tunic from the Leliana's Song DLC which will last her the entire game if you go that route.

I never brought her STR up past that. Went Dex heavy followed by Cunning and the Lethality skill replaces STR with CUN for damage modifier purposes. I haven't seen a solid answer on which is better for archery but I put the bulk of my points into Dex and its worked fine for me.



Edited, Apr 26th 2012 10:35am by Jophiel
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#166 Apr 26 2012 at 9:42 AM Rating: Good
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What I've read regarding Archery is only Dex affects it.
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#167 Apr 26 2012 at 10:12 AM Rating: Good
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Bows use half strength, half dex. Crossbows only use dex.

Dexterity increases your attack stat, and Cunning increases your armor penetration.

Ideal archery setups include stacking Dex to meet your needs (accuracy you want), then switching to Cunning. You don't want to be using abilities as an archer, because they are terribly balanced. You also don't want haste, because it will increase your aim time. Ideally you'll have at least the Repeater gloves, and it's best to have Rock Mastery (though it is glitched for the console versions to make it terrible).

High Cunning will buff Song of Courage to be quite strong, and give you decent damage and high ArP. As long as you aren't missing, this effectively makes it better than Dex. You aren't using anything else dependent on stats.

You'll only want to have Aim active (which requires the proper attack speed reduction to negate its penalties) and grab Master Archer.
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#168 Apr 26 2012 at 10:16 AM Rating: Excellent
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idiggory, King of Bards wrote:
Bows use half strength, half dex.

Like I said, I've read conflicting opinions on this. I'm not saying you're wrong but I don't know who is right.
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#169 Apr 26 2012 at 10:30 AM Rating: Excellent
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idiggory, King of Bards wrote:
You don't want to be using abilities as an archer, because they are terribly balanced.


So wait, I should just use some of the sustained abilities or something? Smiley: confused
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#170 Apr 26 2012 at 10:34 AM Rating: Excellent
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Dude, you're the only one playing this game, play it how you want to. Only Morrigan will **** at you.
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#171 Apr 26 2012 at 10:38 AM Rating: Excellent
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Yeah I guess to be more detailed, tank warrior has been 2 strength + 1 dex until I got enough dex for all the abilities, since then it's been 2 strength 1 constitution. But I've just reached 42 strength, so I might consider stopping?

Jophiel wrote:
Getting Leliana's STR to 20 is sufficient for armor purposes.


Ahh I think I went a bit higher, she's wearing the ancient elven armor or something at the moment. I want to say that was like 22 strength. It's come at the expense of cunning I suppose, but I got enough cunning for the various skills and talents she had, I wasn't sure if cunning did much beyond that for her. I haven't really spent any talents on her bard stuff.

Morrigan/Wynne have been getting 2 Magic + 1 Willpower mostly, but I wasn't sure if more magic was a great idea once I maxed out what I needed for spells. They seem to shoot through mana fast, and I make a lot of mana pots. Wasn't sure if more willpower would help there, or if it wasn't going to be enough to make a difference, and I just need to accept I'm drinking heavily as a mage if I want to do good damage.

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#172 Apr 26 2012 at 10:39 AM Rating: Excellent
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Uglysasquatch wrote:
Dude, you're the only one playing this game, play it how you want to. Only Morrigan will **** at you.


My curiosity gets the best of me sometimes. Smiley: blush
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#173 Apr 26 2012 at 10:48 AM Rating: Excellent
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I think the short answer is that, unless you're playing at the highest difficulties, it's hard to unintentionally **** things up to the point of handicapping yourself.
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#174 Apr 26 2012 at 10:49 AM Rating: Good
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I've been checking out the Bioware forums. Concensus seems to be that:
1. Warriors should focus on Dex, and only do the minimum they need to Strength.

2. Rogues should do minumum they need to Dex (34, probably), then focus on Cunning.
--This may or may not lead to lower unit dps, but it is definitely much better party dps due to awesome Song of Courage buffs.
--Things get really iffy when it comes to Awakening, but it looks like Dex might be better there (I'm guessing because of accuracy issues, but no one elaborates).
--I see some allusions to console glitches, but no one elaborates.

3. Optimal DPS by a huge margin comes from a build using Repeaters Gloves or Rock Mastery, Aim, and Master Archer with no additional talents. Due to the animation time of abilities, they do vastly lower damage over time compared to simply auto-attacking. Of course, you might choose to sacrifice dps for utility.

4. I have seen it mentioned elsewhere that a hotfix patch broke shortbows to only factor in Dexterity. But literally all of the best bows in the game are longbows, and you should almost definitely have one of them by the time you can get lethality, so it shouldn't be an issue. Plus, shortbows actually suck. A lot. You can very easily reduce your aim time to 0 with a longbow, which makes their faster speed irrelevant, so you end up with a lower damage bow with lower ArP firing at the same rate at a shorter range.

I think it's safe to say that, if using a Longbow, it's 50/50 Strength and Dexterity. Still doesn't tell which is the better build (and if you aren't using the Bard spec, that's really up to you. Though I don't know why you'd pass up Song of Courage--Assassin is useless for Archers and you don't want to be in melee range to take advantage of Duelist).

This post feels somewhat reliable.
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#175 Apr 26 2012 at 10:51 AM Rating: Excellent
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The correct answer is "Ranger, so Leliana can have more fluffy pets". Smiley: nod
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#176 Apr 26 2012 at 11:33 AM Rating: Excellent
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idiggory, King of Bards wrote:
Though I don't know why you'd pass up Song of Courage


No particular reason, other than I was busy taking all those archery talents, which I was hoping were awesome. Smiley: wink

Jophiel wrote:
The correct answer is "Ranger, so Leliana can have more fluffy pets". Smiley: nod


Way ahead of you. Smiley: grin
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#177 Apr 26 2012 at 11:51 AM Rating: Good
someproteinguy wrote:
So I gots a stats question.

I've been focusing on mainly strength for my warrior, agility for Leliana, Magic for the mages. Is there another point were it would be nice to get some of the other stats? For instance:

-I thought I read 30 cunning would allow you to pick any luck in the game with all the talent points. Is that something worth shooting for?
-Are there armor sets for the other characters that require certain other stats? (like maybe 24 strength for Leliana to wear a nice piece of armor or something?)
-Other stats you like to raise? ("X" amount of willpower for Wynne, or "Y" amount Constitution for a tank character?)

My characters are about level 13-14 at the moment, so was thinking it probably was worth asking sooner rather than later.


If you're warrior is a tank, 42 strength is all you need to wear any armor in the game, so stop there. Put the rest mostly into dexterity. Think of it in terms of how tanks in WoW have been gearing up in Cata. Back in Wrath, you geared mostly for stamina, but now you gear for avoidance. Same thing applies here. Constitution only increases your HP by 5 for each point. That's kind of wimpy. Not only that, it doesn't matter how much HP you have, eventually your healer will run out of mana and your tank will go down. Dex is far better investment because it helps you avoid attacks altogether. I also make sure to stick the physical resist and magic resist enchants in my tank's weapon.

For Leliana, it really depends on what you're using her for. If she's an archer, you have two options. You can either balance dex and cunning, to take advantage of her song buffs, or you can just stack dex (after hitting the 30 cunning mark) to do really good damage. Whether or not you put her in heavy armor is up to you. If you have the Master Archer talent (I think that's the one), your fatigue no longer matters for wearing heavy armor. If you have the battle dress from Leliana's Song though, it really shouldn't make much of a difference unless you find some good gloves, boots or a helm that are heavy. For the most part, you aren't going to find heavy armor that boosts dex or cunning though. And ranger is indeed an awesome second spec for an archer. Duelist and Assassin are geared more towards the melee rogues.

For mages, it depends on what you're having them do. If you have a dps mage that has the blood mage spec, I'd suggest getting your con up to 20 or so, and then putting everything else into magic. Try to keep in mind, that the higher your magic, the more oomph your spells have. My elf mage's magic is in the 60's right now, and she just hit level 18. If your mage is healing, you do want to invest in willpower. Especially if you find yourself running out of mana a lot. I'd suggest putting 2 points in Willpower and 1 point in magic each level, until you notice that you're having to use pots a lot less. Then switch it around.

Also, make sure to get each character's cunning to 16 for tactic slots. Except for your tank maybe. They really only need 2 of the tactic skills, since they don't use many abilities. Your healer in particular, will need all 4. Wouldn't hurt for Leliana either. Oh, and from what I've read, Scattering Shot is beast. I think that's the AoE one. It's the last talent on the third line. It has one of the highest DPS potentials in the game, and it has great CC potential as well.
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#178 Apr 26 2012 at 11:57 AM Rating: Excellent
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For your personal character, keep in mind that DA: Awakenings has skills that require 50+ stat scores. This doesn't matter for NPCs since you won't see 95% of them again and Oghren's specs don't carry over.
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Not only that, it doesn't matter how much HP you have, eventually your healer will run out of mana and your tank will go down.

Erm... poultices? Mana potions?
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#179 Apr 26 2012 at 12:10 PM Rating: Good
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Don't forget running away screaming. That's worked for me once or twice.
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#180 Apr 26 2012 at 12:40 PM Rating: Good
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I don't use tactics slots, primarily, as I have ability cycles that use way too many spells, even for basic buffing. For example, on my tank char, I try to keep up rejuv, Mrejuv, regen, combat magic, aura of might, shimmering shield, rock armor, telekinetic weapons, Haste, Heroic defense/aura/offense, toggling on self buffs as he expends mana. On casters, Mrejuv/rejuv uptime is also essential, because I try to avoid needing to use potions.
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#181 Apr 26 2012 at 12:42 PM Rating: Excellent
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That's...

more work than I put into it.
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#182 Apr 26 2012 at 1:08 PM Rating: Good
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Noob.

I didn't even get into the tactical combat flow part, that is just pre and mid-fight buffing.
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#183 Apr 26 2012 at 1:25 PM Rating: Excellent
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Timelordwho wrote:
Noob.

I'm okay with that. We both get to see the end credits Smiley: grin
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#184 Apr 26 2012 at 1:31 PM Rating: Good
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Jophiel wrote:
That's...

more work than I put into it.
Yea, I'm happy to get through fights without anyone dying. So long as I can do that, I can keep moving on.
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#185 Apr 26 2012 at 2:30 PM Rating: Excellent
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I was bitter when I learned my AoE heal/injury fixin' power didn't actually fix my own personal injuries and my PC still had to eat injury kits.
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#186 Apr 26 2012 at 2:43 PM Rating: Good
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Ack, really? That's irritating.
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#187 Apr 26 2012 at 3:37 PM Rating: Good
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Jophiel wrote:
I think the short answer is that, unless you're playing at the highest difficulties, it's hard to unintentionally **** things up to the point of handicapping yourself.
And if you are playing at the highest difficulty, you can just make a Blood Mage Arcane Warrior and let all your companions do whatever the **** they want and still win. Of course, your companions will probably get themselves killed, but really you can solo the hardest difficulty.
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#188 Apr 26 2012 at 3:59 PM Rating: Good
Jophiel wrote:

Quote:
Not only that, it doesn't matter how much HP you have, eventually your healer will run out of mana and your tank will go down.

Erm... poultices? Mana potions?


Well yes, aside from those. Smiley: tongue I'd rather stack Dex and not have to worry about my tank getting hit, than have to micro manage pots. But that's just me.
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#189 Apr 26 2012 at 4:52 PM Rating: Good
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Spoonless wrote:
Jophiel wrote:
I think the short answer is that, unless you're playing at the highest difficulties, it's hard to unintentionally **** things up to the point of handicapping yourself.
And if you are playing at the highest difficulty, you can just make a Blood Mage Arcane Warrior and let all your companions do whatever the @#%^ they want and still win. Of course, your companions will probably get themselves killed, but really you can solo the hardest difficulty.


That's what difficulty increasing mods are for.
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#190 Apr 29 2012 at 12:09 PM Rating: Good
I'm seriously considering ramping up the difficulty to Hard. It's just getting to be way too easy. Probably doesn't help that I have three or four different items on my mage that improve blood magic. =/ Do things get more difficult once you start doing the Landsmeet stuff, or is it about the same?

Broodmother was nasty looking.
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#191 Apr 29 2012 at 1:12 PM Rating: Excellent
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It's about the same. Couple semi-tough fights but you should be more than prepared for them by that point.

Gets "worse" in Awakenings... "Oh, you're an orange con boss type? Let me solo you."
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#192 Apr 29 2012 at 1:14 PM Rating: Good
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I didn't find the difficulty to really affect how hard mobs were. Rather, they just made me pay attention to my companions so I wasn't constantly friendly-firing them.
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#193 Apr 29 2012 at 3:49 PM Rating: Good
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Pigtails, remember that you may have mods that are making things easier. Combat Tweaks and Advanced Tactics would do that. Plus, Mages are super OP. And don't forget that there's a good chance you are using items from mods with stat levels that would otherwise be unavailable at your current place in the game.

Spoonless wrote:
I didn't find the difficulty to really affect how hard mobs were. Rather, they just made me pay attention to my companions so I wasn't constantly friendly-firing them.


TL;DR: It's because the mobs don't get harder.

That's because it doesn't affect mobs much at all. The biggest change is Friendly Fire (Casual = 0, Normal = 50%, the other two = 100%).

Casual adds a flat bonus to defense, attack, and damage. But the other 3 don't.

Healing does 150% on Casual, 100% on normal, then 85% on the other two.

Damage Threshold is another big one. On Nightmare, your damage will be reduced by 16 per attack, where it's only 3 on Casual (7 and 9 for the other two).

Enemies have a 10% lower chance to resist on Casual, and a 5% higher chance on Nightmare (1.5, 2.5).

You get a 10% higher chance to resist on Casual, everything else has no bonus.

You'll loot potions and poultices far more frequently on Casual difficulty than on others. You'll never loot them from random drops on Nightmare (if I'm understanding the wiki page correctly).

Traps do 50% more damage to you on Nightmare (and only do 50% to you on casual).

Finally, and what is probably the biggest change, is that enemies have full AI on the higher two difficulties, meaning they'll use more complex tactics and all of their abilities. But the actual enemies aren't really doing much more damage, they're just organizing more, and you're doing more damage to your own team. End result is you pay more attention to your team overall, to counteract the enemy's increased tactical ability. You also have to monitor healing more closely.

Biggest change to mobs is really in your ability to damage them, since they'll resist 5% more often and take 15 less damage per hit than on casual.
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#194 Apr 29 2012 at 4:05 PM Rating: Good
Yeah, that's probably a good point. Not sure how advanced tactics would necessarily make the game easier though. The only thing I've used it for is to allow my healer to know when someone is dead and to use the revival spell. The only mod item I have is a staff that improves your blood magic. It's got some other pretty nice stats and stuff on it too, but it's not any more OP than a weapon I could buy right now. I've got 1100 gold at the moment, and I started the game with a little over 300 from selling one of the DLC items.
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Samira wrote:
And Joph - there is a mod to remove annoying effects. It's called something like Annoyance Remover.

A hundred thanks for you.
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#196 Apr 29 2012 at 7:24 PM Rating: Good
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PigtailsOfDoom wrote:
Yeah, that's probably a good point. Not sure how advanced tactics would necessarily make the game easier though. The only thing I've used it for is to allow my healer to know when someone is dead and to use the revival spell. The only mod item I have is a staff that improves your blood magic. It's got some other pretty nice stats and stuff on it too, but it's not any more OP than a weapon I could buy right now. I've got 1100 gold at the moment, and I started the game with a little over 300 from selling one of the DLC items.


If you have that much gold, it's definitely because of a mod that's helping you there. The game's not actually designed to let you acquire more than a few of the special items, from what I can tell. Every purchase is supposed to be a real decision--nabbing an extra talent point isn't supposed to be a nothing investment, 18-24g is actually quite a lot in the normal game. Spellward, for instance, is one of the most amazing items in the game. It's super OP, but buying it is normally a pretty big endeavor and requires quite a bit of sacrifice elsewhere.

And nothing default sell for anywhere near 300--I don't think anything even sells for 30, to tell you the truth. A lot of mods, like say Improved Atmosphere, add item tweaks the the game, or add some new sets as rewards for big events (or make those sets actually useful). It was done in an attempt to give you gear options over the normal BiS, but it has the effect of making the early levels heavily imbalanced in your favor. Some model changing mods add in custom sets to go with the new looks, some add sets they feel were lacking from the core game, etc.

You probably have mods installed that add or tweak items as side effects. It's not at all uncommon. Whether or not its OP depends on the author, but you almost always have access to mod sets before you could gain something comparable from the core game.
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#197 Apr 29 2012 at 10:33 PM Rating: Excellent
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Yeah, the DLC items sell for, at most, nine gold or so.

There's a bit of bad programming that allows you to make infinite money via the top tier lyrium potions but you wouldn't do that by accident and not know how you wound up with over a thousand gold. I finished the game with something like 200 gold and my maximum at any one time was around 300. I only had that much because I never bought anything until close to the end when I figured I may as well spend it and bought one of the 100+ gold items and some GM runes.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#198 Apr 30 2012 at 9:36 AM Rating: Excellent
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PigtailsOfDoom wrote:
I'm seriously considering ramping up the difficulty to Hard. It's just getting to be way too easy. Probably doesn't help that I have three or four different items on my mage that improve blood magic. =/ Do things get more difficult once you start doing the Landsmeet stuff, or is it about the same?

Broodmother was nasty looking.


Yeah, 'eww' summed up my thoughts on her pretty well. If I needed any reminder not to eat darkspawn, that'd certainly do it.


PigtailsOfDoom wrote:
Yeah, that's probably a good point. Not sure how advanced tactics would necessarily make the game easier though. The only thing I've used it for is to allow my healer to know when someone is dead and to use the revival spell. The only mod item I have is a staff that improves your blood magic. It's got some other pretty nice stats and stuff on it too, but it's not any more OP than a weapon I could buy right now. I've got 1100 gold at the moment, and I started the game with a little over 300 from selling one of the DLC items.


You and your gold making.

I was briefly over 100 before I let Alistair give money to that 'sister' of his. Smiley: rolleyes

Anyway I just recently realized there are boxes in my camp that I can put goods into that are suppose to help arm the troops or something. Needless to say I haven't been doing that all game. Big deal or no?
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#199 Apr 30 2012 at 9:49 AM Rating: Excellent
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They'll influence how many NPC fighters you can call to your aid during the final battles. Mages are easy to cap out (12) by dumping your novice & journeyman runes. Elves are real easy since you can buy Elfroot from the Dalish camp and just drop a stack or two into the box. Redcliff fighters take cold hard cash so you can give them a few gold and they're set. Dwarves take mid-range gems. If you don't have any, I wouldn't sweat it.

I only use the armies a few times anyway and only when I remember to. I wouldn't call it a "big deal".

Got Sigrun (or whatever) in Awakenings and she's the best NPC so far in terms of being a companion. She's also pretty capable fighting. Justice isn't bad but he's a pretty one-note character. He also dies a lot for me.

Grey Warden recruitment has seemingly been reduced to me trawling the streets and splashing Darkspawn blood on whatever I dredge up Smiley: laugh
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#200 Apr 30 2012 at 12:19 PM Rating: Good
I haven't been doing it on purpose lol. I've just been selling the items I pick up along the way that I have no use for.
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#201 Apr 30 2012 at 1:03 PM Rating: Excellent
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Yeah, but you must have something upping their values if you're getting 300 gold just for the DLC items (that normally sell for less than 10). I loot and sell **** near everything and, as I said, wind up with ~300 by the end of the game. This would help explain why everything's Easy Mode for you.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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