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Mid weekend update!Follow

#1 Feb 19 2012 at 8:02 PM Rating: Excellent
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Hah! no one was expecting the dreaded middle of the long weekend update thread! tell us not what your plans are, but what you did I guess?

Anyone haveing a particularily interesting weekend of doom so far?

I just did my taxes, which at least gets them out of the way!
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#2 Feb 19 2012 at 9:07 PM Rating: Excellent
Tomorrow, The Man and I are headed to the other side of the island. I am taking an assessment test at the post office to try and snag a cushy government job. And we're going to laze on the beach the rest of the time.

Today, we bought a new futon mattress, which I am very excited about. I may get my first good night's sleep in this apartment tonight. :D
#3 Feb 19 2012 at 9:17 PM Rating: Default
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unfortunately Ive been light on the doom and heavy on the work. But I do have monday off!
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#4 Feb 19 2012 at 9:23 PM Rating: Good
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I was so confused by this post, because I had no clue tomorrow was President's Day. Don't get off for it, so my weekend isn't long. :(
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#5 Feb 19 2012 at 9:27 PM Rating: Good
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idiggory, King of Bards wrote:
I was so confused by this post, because I had no clue tomorrow was President's Day.
^ this.
#6 Feb 19 2012 at 9:41 PM Rating: Decent
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Does anyone get President's Day off that doesn't work for the government?
#7 Feb 19 2012 at 11:13 PM Rating: Good
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Don't get off for it,
Come on, diggs, there are plenty of sites on the internet that can help accommodate that, holiday or not.
#8 Feb 19 2012 at 11:17 PM Rating: Good
Turin wrote:
Does anyone get President's Day off that doesn't work for the government?


Union peeps. Smiley: lol
#9 Feb 19 2012 at 11:17 PM Rating: Good
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idiggory, King of Bards wrote:
I was so confused by this post, because I had no clue tomorrow was President's Day. Don't get off for it, so my weekend isn't long. :(


It's like you can read my mind.

Get the hell out of my head.
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#10 Feb 19 2012 at 11:28 PM Rating: Good
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Turin wrote:
Does anyone get President's Day off that doesn't work for the government?


I'm off, for some reason. Or at least, I think I'm off. Now I'm second guessing myself. No, I'm pretty sure I'm off.

I'll find out otherwise if I get an angry call from my boss, I guess.

I wish that next weekend was the long one. I've got jack squat to do this weekend. Was trying to write a retort to this bit from David Jaffe, but it opened up too big a can of worms, so I tabled it for now. I'm reviewing Syndicate this coming week, and would have loved a long weekend to play it.

Between work, night classes, and MMA, I don't get home till around 10 each night. Gonna have to make some time to play for the review.

Edited, Feb 20th 2012 12:32am by Eske
#11 Feb 20 2012 at 12:29 AM Rating: Excellent
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I'd be more upset by Jaffe's thing if I could find a hint of a point within his stream of consciousness babbling.
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#12 Feb 20 2012 at 1:19 AM Rating: Good
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Jophiel wrote:
I'd be more upset by Jaffe's thing if I could find a hint of a point within his stream of consciousness babbling.


That's a large portion of the problem. I'd find a point to harp on, then reread his speech and find that he contradicted himself just a few minutes later.

"Games are a terrible medium for telling stories..."

(Two paragraphs later)

"Now, I'm not saying that games shouldn't tell stories. I've played some games that tell some great stories."

Etc. etc. I think that I'm partly annoyed by the fact that I'm having to translate his own argument for him before I can even begin the rebuttal. Not a good way to start an editorial.

If you run it through some filters, it seems like you can distill his point down to saying that "if a designer's only goal at the onset of the design process is to tell linear narrative, then he should just write a book."

Dunno if I agree with that. I've been led to believe that the design process can be fluid and unpredictable from my arch. education. You can do your damndest to make something that achieves a particular goal, but have it succeed for entirely different ones, sometimes by no more than happy accident.

That's only one of the angles that I could take. Trying to sort out all the particulars got rather overwhelming. I feel like I could write volumes about this stuff, but it's all overkill for the hypothetical article. I'm having trouble focusing.

Probably best to let it marinate.

Edited, Feb 20th 2012 2:20am by Eske
#13 Feb 20 2012 at 8:03 AM Rating: Good
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This weekend has been all about how Jonwin has been up and about and only needing my help when the pain get bad enough that he need to take his pain pills.

He is off work for the next several weeks to 3 months. I took today off from going in to my therapy group to make sure he has everything taken care of and gets to a lab so to have some blood drawn.I expect he'll be on the phone a lot to day with calls to his lawyer, the workman's comp insurance and arranging rides to both the lab and his PT appointments.

I do get to take long naps and sleep in the days I stay home, so all is good for me.
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#14 Feb 20 2012 at 10:12 AM Rating: Good
At work here. A handful of our smaller clients are closed, but all the big ones are still open.
#15 Feb 20 2012 at 11:01 AM Rating: Excellent
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Eske Esquire wrote:
Jophiel wrote:
I'd be more upset by Jaffe's thing if I could find a hint of a point within his stream of consciousness babbling.


That's a large portion of the problem. I'd find a point to harp on, then reread his speech and find that he contradicted himself just a few minutes later.

"Games are a terrible medium for telling stories..."

(Two paragraphs later)

"Now, I'm not saying that games shouldn't tell stories. I've played some games that tell some great stories."

Etc. etc. I think that I'm partly annoyed by the fact that I'm having to translate his own argument for him before I can even begin the rebuttal. Not a good way to start an editorial.

If you run it through some filters, it seems like you can distill his point down to saying that "if a designer's only goal at the onset of the design process is to tell linear narrative, then he should just write a book."

Dunno if I agree with that. I've been led to believe that the design process can be fluid and unpredictable from my arch. education. You can do your damndest to make something that achieves a particular goal, but have it succeed for entirely different ones, sometimes by no more than happy accident.

That's only one of the angles that I could take. Trying to sort out all the particulars got rather overwhelming. I feel like I could write volumes about this stuff, but it's all overkill for the hypothetical article. I'm having trouble focusing.

Probably best to let it marinate.

Edited, Feb 20th 2012 2:20am by Eske


He contradicts himself all over the place.

I think I get some of what he's saying, but he's using a broadsword instead of a scalpel. I think he's saying that games don't necessarily have to TELL the story, don't have to dictate the only way a story can go, because a game is not necessarily the best medium for that. For a specific, author-driven, preset plot, books and movies are better media. For an open-ended, player-driven narrative, some games do a very good job - because the developers don't tell the story. They set the world in motion and let the player choose how it goes. That is, arguably, one reason why games like Skyrim and Deus Ex are so compelling and replayable.

Mixed in with that is his opinion, which I share, that games that are made from movies and comics are inherently problematic.
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#16 Feb 20 2012 at 11:05 AM Rating: Decent
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My mom was supposed to go down to Maryland to visit my ailing sister for the week, so my wife invited her brother up to the house for the week. Mom got sick the day she was supposed to leave. I got sick later that day. Jacob has a cold. Most everyone in the house is sick and miserable.

I have today off because the banks are closed and I keep bank hours.
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#17 Feb 20 2012 at 11:11 AM Rating: Excellent
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Well, both Arkham Asylum & Arkham City were critical and player-driven hits. Despite being very linear and story-driven*. I can see where an individual may not care for them but there's no denying their success.

Likewise, Metro 2033 was adapted from a novel. I haven't read it so I can't say how much it deviates but the game itself is extremely on rails (I'm the first person ever to make that pun). Still, it was very atmospheric and I greatly enjoyed it. Game play was nothing special but I've yet to see the FPS that counts as "special" for mechanics**. The setting and the story were very engaging. As opposed to Homefront which had an interesting idea and did nothing with it leaving you with a pretty dull FPS competing in a saturated field of FPS's.

So... ummm... assuming that was his point, I don't very much agree with it.

*The "Easy" setting being called "Tell me a story"
** I suppose Portal would count for varying definitions of "First Person Shooter"
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#18 Feb 20 2012 at 11:36 AM Rating: Excellent
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Yeah, I could be completely off the mark. I assume he was more coherent in person, with inflections and so forth.

I tend to enjoy more open-ended games like Morrowind and Skyrim, both Elder Scrolls games. On the other hand, Dragon Age was one of the most replayable games I've ever had, and its story line was much more linear. The ending was ultimately predetermined, but the player still had a lot of input in how the story played out - there was going to be a ruler, no matter what; but you chose who that would be.

And the Thief line of stories were taken from an entire genre of books, arguably (as many games have been), and are among my favorites ever.
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#19 Feb 20 2012 at 11:41 AM Rating: Excellent
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Jophiel wrote:
Well, both Arkham Asylum & Arkham City were critical and player-driven hits. Despite being very linear and story-driven*. I can see where an individual may not care for them but there's no denying their success.

Likewise, Metro 2033 was adapted from a novel. I haven't read it so I can't say how much it deviates but the game itself is extremely on rails (I'm the first person ever to make that pun). Still, it was very atmospheric and I greatly enjoyed it. Game play was nothing special but I've yet to see the FPS that counts as "special" for mechanics**. The setting and the story were very engaging. As opposed to Homefront which had an interesting idea and did nothing with it leaving you with a pretty dull FPS competing in a saturated field of FPS's.

So... ummm... assuming that was his point, I don't very much agree with it.

*The "Easy" setting being called "Tell me a story"
** I suppose Portal would count for varying definitions of "First Person Shooter"

Sexay as ever. I woke up at four every day this past weekend including today. Did laundry, balanced the checkbook, knit a dinosaur, choreographed for my troupe and generally kicked *** at wife-and-mothering. Except for the part when my youngest split his head like a melon and I discovered the ennui I routinely deployed when in the presence of dead bodies completely escapes me when one of my own spills 1/10 or a drop of blood.
#20 Feb 20 2012 at 11:53 AM Rating: Excellent
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I played Skyrim! Smiley: laugh
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#21 Feb 20 2012 at 11:56 AM Rating: Excellent
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Jesus Christ, it's like you're a goddamn admiral. How many posts you up to?
#22 Feb 20 2012 at 11:57 AM Rating: Excellent
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31.
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#23 Feb 20 2012 at 11:58 AM Rating: Excellent
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I... don't think admirals get that many stars. There must be some uber-rank above that.
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#24 Feb 20 2012 at 12:12 PM Rating: Excellent
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Apparently, according to wiki, the title of Maréchal de France is awarded as a distinction, rather than a rank. The marshals wear seven stars and carry a baton.

So congrats, I guess. Frenchie.
#25 Feb 20 2012 at 12:13 PM Rating: Excellent
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Do you hear the people sing? Singing the songs of angry men...
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#26 Feb 20 2012 at 12:33 PM Rating: Excellent
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Jophiel wrote:
Do you hear the people sing? Singing the songs of angry men...
This would put you in the river, Inspector Javert.
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