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#52 Jan 31 2012 at 12:49 PM Rating: Decent
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Man, now y'all have gotten me thinking back to my Magic days. Like my Living Death deck; a Lord of the Pit being fed by Saprolings.
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#53 Jan 31 2012 at 1:31 PM Rating: Good
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allenjj wrote:
Aethien wrote:
That's just for T2 tournaments.
You've got T2 tournaments with just the cards from the last year, the cheapest and most common tournaments (stuff like Friday Night Magic), then there's Extended which is the last 3 or 4 years, then T1.5/Legacy which are all cards but with stuff like Black Lotus and Moxes banned and finally there's T1/Vintage where the cards that are banned in Legacy are limited to 1 per deck. Sadly you can't find many people who play Legacy or Vintage decks because those decks often require over $1000 worth of cards (and Vintage can run up to triple that) while a top end T2 deck is "only" worth about $2-300 or so.


What really bothered me was the thought that certain cards weren't allowed any more. When I played, everyone used dual-lands and four Serra Angels: wealthier folks had Mox and Black Lotus cards in the mix. The only cards that weren't allowed in tournaments or normal play were the ante cards.

I guess I just dislike the thought of creativity being hampered by limitations on cards. Imagine the decks people could make if they were allowed any card ever made in regular tournament play.
Trust me, with moxes costing €3-400 a piece and Black Lotus costing double that, it's a good thing they're not allowed everywhere. They're so powerful that they'd be required in every single deck if they weren't banned/limited.
As for creativity, google single land belcher.
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#54 Jan 31 2012 at 2:04 PM Rating: Good
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I was an avid M:tG tourney player for years, especially once I started working a real job and had money to blow on it. Lately though there are more and more things pushing me away from the game. I'm pretty much a kitchen table player exclusively now.

On topic: I don't like anything that is currently cool. Get off my lawn!

Edited, Jan 31st 2012 2:04pm by AshOnMyTomatoes
#55 Jan 31 2012 at 2:10 PM Rating: Excellent
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I've been hearing good things about that "FM Radio" all the kids are playing with these days.
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#56 Jan 31 2012 at 2:21 PM Rating: Good
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Legos, I just saw photo of the LOTR Mini Figure set that is coming out soon and I'm determine to get them before my soon to be 10 year old grandson does.

I also have a large collection of Penguin stuff animals and plastic figurines. Not to mention coffee mugs, stone figurines and anything else I can find with penguins on it.
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#57 Jan 31 2012 at 2:28 PM Rating: Excellent
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I can't think of anything I should have outgrown but really didn't. Maybe Mario Kart... I like to humiliate my husband with that game every so often.
#58 Jan 31 2012 at 8:11 PM Rating: Excellent
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I dunno, I don't really think of myself as too old for anything I want to do. I'd hesitate to take up an EXTREME sport. Luckily I have zero interest.

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#59 Jan 31 2012 at 8:38 PM Rating: Excellent
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EXTREME KNITTING
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#60 Jan 31 2012 at 9:04 PM Rating: Excellent
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Oh dear, I'd be tangled up for weeks.

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#61 Jan 31 2012 at 10:27 PM Rating: Good
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His Excellency Aethien wrote:
Trust me, with moxes costing €3-400 a piece and Black Lotus costing double that, it's a good thing they're not allowed everywhere. They're so powerful that they'd be required in every single deck if they weren't banned/limited.


Honestly, they were a non-issue with the old unlimited tourney rules. They were rare cards and you were only allowed one in your deck. So even with a tourney minimum decksize (40 cards), you basically had a 1 in 5 chance of getting it out on your first turn, and only slightly better chance getting it even in the first 3 or 4 turns. Past that point, they were nice cards, but not game changers. The real value of those cards was the early rush. Get something big out that your opponent couldn't stop in the first turn or two and you could put him so far behind that he couldn't recover.

By 5 or 6 expansions in, there were sufficient numbers of other quick mana cards that those were just an extra add to whatever else your deck already had. If one happened to come up early, it was great. But you'd never build your deck to depend on it.
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#62 Jan 31 2012 at 11:19 PM Rating: Excellent
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Jophiel wrote:
I've been hearing good things about that "FM Radio" all the kids are playing with these days.

That reminds me, I just got a free app that allows my iphone to play over 20 radio stations. Good ones, too. They are probably streaming them, but since I barely ever use my net allowance on my iphone, I can afford it. Oh the lulz.

That's the one thing that really **** me off about iphones: no radio, and it was obviously purely a commercial rather than technical choice.
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#63 Feb 01 2012 at 7:29 AM Rating: Decent
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I dunno man, you know all the problems they have with antennas in those things...
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#64 Feb 01 2012 at 8:06 AM Rating: Good
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His Excellency Aethien wrote:
Sadly you can't find many people who play Legacy or Vintage decks because those decks often require over $1000 worth of cards (and Vintage can run up to triple that) while a top end T2 deck is "only" worth about $2-300 or so.
Huh, now I want to dig out my cards from storage and sell them.
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#65 Feb 01 2012 at 8:51 AM Rating: Excellent
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My Sansa MP3 player has an FM receiver in it. But I think I've used it a total of three times. Which may explain why most companies don't bother including them.

So, you get the old "headphone wire is your antenna" bullshit that used to be so annoying with the old Sony Walkmans and the like.
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#66 Feb 01 2012 at 10:38 AM Rating: Excellent
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I had one of those Microsoft Zunes for a while; it had a FM receiver on it. I really did like that player, but someone stole it from my car, along with my ashtray and stereo faceplate. :(

Edited, Feb 1st 2012 11:38am by Spoonless
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#67 Feb 01 2012 at 10:45 AM Rating: Excellent
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? I'm not sure if you two are being ironic or not. I remember having small portable cassette players that were also radios with clear, constant reception anywhere I went. I skipped the whole portable small CD player player thing because I heard it was too easy to scratch a CD when you were jogging. Not that I was jogging, I was riding bicycles.
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#68 Feb 01 2012 at 10:56 AM Rating: Excellent
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Nope, no irony. The portable FM receivers I've had all relied on the headphone wire as an antenna. Moving your head could easily disrupt the signal.

Maybe it's a question of how dense the signals are in your area. There's very little clean bandwidth in the Chicago region so it's very easy to bleed into a neighboring signal when adjusting an antenna or playing with a manual radio dial.
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#69 Feb 01 2012 at 11:23 PM Rating: Decent
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I used a Creative Labs Zen player for a few years; down in Westchester and Rockland counties I got New York stations pretty well.
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#70 Feb 02 2012 at 12:24 AM Rating: Good
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There are far too many cards for them all to be leagal and in tournaments with moxs and black loctus you can't be creative, you have to play the perfect deck and hope you go first. It's really dumb. Limiting the card pool you can select from is actually what inspires creativity. Also cards are T2 legal for 2 years for expansion sets, one year on core sets but those are mostly reprints anyway.

I quit for 5 years and started playing again a couple years ago, it's a totally different game now but it's still the best.

Casual play has also been revived in my opinion by the Commander format. It's a blast and you can play so many fun cards.
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#71 Feb 02 2012 at 2:23 AM Rating: Excellent
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I think what bothers me is the requirement to continually purchase new cards. While I could afford that now if I chose, when I played in high school there's no way I could've afforded new cards every year. I remember building decks one card at a time, even writing Millstone on a land card in friendly games to test out decks.

It just seems like the folks at Magic traded in a bit of credibility for profit, but maybe that's just my rose-colored glasses remembering the past.
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#72 Feb 02 2012 at 4:48 AM Rating: Good
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#73 Feb 02 2012 at 5:43 AM Rating: Excellent
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Jophiel wrote:
Nope, no irony. The portable FM receivers I've had all relied on the headphone wire as an antenna. Moving your head could easily disrupt the signal.

Maybe it's a question of how dense the signals are in your area. There's very little clean bandwidth in the Chicago region so it's very easy to bleed into a neighboring signal when adjusting an antenna or playing with a manual radio dial.

Huh, guess I just grew up in a clean bandwidth area. 3 million in the city when I was born. Pre-internet. Not enough people to support thousands of radio stations. Enough middle class people to make for popular and well maintained radio networks.
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#74 Feb 02 2012 at 6:47 AM Rating: Good
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allenjj wrote:
I think what bothers me is the requirement to continually purchase new cards. While I could afford that now if I chose, when I played in high school there's no way I could've afforded new cards every year.
That's been true for a decade or more.
It's kind of why I quit, I couldn't afford to buy a boosterset for each new expansion so I didn't have enough of the newest need-to-have cards to have a competitive T2 deck. Which meant playing few tournaments which meant not getting much better and eventually you just run out of things to do. Also WoW came around and was much cheaper.
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#75 Feb 02 2012 at 11:30 AM Rating: Good
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I found I enjoyed magic more when, instead of just making overpowered decks I could win with, I started making theme decks (megrim/discard decks, first strike decks etc.) Unfortunately, my favorite deck was one I didn't build. It was an Old Man deck, built entirely of fake(obviously) printed out Monty Python cards.
#76 Feb 03 2012 at 3:34 PM Rating: Excellent
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SillyXSara wrote:
There are far too many cards for them all to be leagal and in tournaments with moxs and black loctus you can't be creative, you have to play the perfect deck and hope you go first.


/shrug

I really think that those cards have gotten such a mystical rap that they're attributed to way more power than they actually had. I played in tourneys back when Magic was just starting to have tourneys, and they really weren't that significant. The problem is that every once in a great while, someone would get super luck and draw a couple mox and the black lotus in his initial hand and have sufficient other cards to be able to utilize the mana to do something nasty on the very first turn and everyone would be like "OMG! Did you see that!!!?". Then they'd conclude that it was unbeatable and unfair.

But they didn't make note of the 1000 other times the same cards were put into a deck in the same numbers and didn't result in a first turn boost like that.

Quote:
It's really dumb. Limiting the card pool you can select from is actually what inspires creativity.


I always saw it the other way around. Creative is coming up with ways to win that aren't the stock methods that everyone talks about. One of the things I found is that the combinations that everyone talked about were super powerful on the rare occasion they worked perfectly, but were mostly just average (or even less than average) most of the time. The best decks were those which could do something useful and powerful every time. I remember a girl I knew who constructed a deck that seemed to win nearly every time. The odd thing is that there didn't seem to be *any* plan to it. There were no obvious card combinations within it. No overloading of certain types of cards to ensure a combination at all. Just a seemingly random jumble. You couldn't look at the cards and figure out why it won. It just did.


Now that was a Magic deck! And it required something well beyond creativity. Hell. The thing was a kind of art. I'm more of a planned strategy player. I could never figure out that deck. But it worked. Go figure!
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#77 Feb 03 2012 at 5:07 PM Rating: Good
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allenjj wrote:
Aethien wrote:
That's just for T2 tournaments.
You've got T2 tournaments with just the cards from the last year, the cheapest and most common tournaments (stuff like Friday Night Magic), then there's Extended which is the last 3 or 4 years, then T1.5/Legacy which are all cards but with stuff like Black Lotus and Moxes banned and finally there's T1/Vintage where the cards that are banned in Legacy are limited to 1 per deck. Sadly you can't find many people who play Legacy or Vintage decks because those decks often require over $1000 worth of cards (and Vintage can run up to triple that) while a top end T2 deck is "only" worth about $2-300 or so.


What really bothered me was the thought that certain cards weren't allowed any more. When I played, everyone used dual-lands and four Serra Angels: wealthier folks had Mox and Black Lotus cards in the mix. The only cards that weren't allowed in tournaments or normal play were the ante cards.

I guess I just dislike the thought of creativity being hampered by limitations on cards. Imagine the decks people could make if they were allowed any card ever made in regular tournament play.


That's just it, you don't end up with highly creative decks, or even thematic decks. You end up with decks that are nothing but overpowered and utility cards. Those aren't fun to play or to lose to, because they're just broken.
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#78 Feb 03 2012 at 5:14 PM Rating: Good
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IDrownFish wrote:
That's just it, you don't end up with highly creative decks, or even thematic decks. You end up with decks that are nothing but overpowered and utility cards. Those aren't fun to play or to lose to, because they're just broken.


Except that the truly creative decks were the ones built to beat the decks made by guys who thought that just stacking their deck with powerful and utility cards would allow them to win. By banning cards you actually stifle the creativity. Honestly, it was usually super easy to wipe out the guys who spent tons of money buying lotus and mox and angels and thinking their deck was unbeatable because of this. Those guys usually didn't last through the first round because they were copying what the big strategy was last time around. But the creative players moved on. Similarly, the banned list followed what was the strong combos the last time around as well. All it really did was prevent the second string guys from copying last years super-combo (and likely losing).
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#79 Feb 03 2012 at 7:29 PM Rating: Excellent
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#80 Feb 03 2012 at 8:01 PM Rating: Good
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Allegory wrote:
I regularly drift corners while shopping with grocery carts. I enjoy grocery shopping far more than I should.

I load everything up in the front of the cart, then hop on the rear bar and ride it across the parking lot.
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#81 Feb 04 2012 at 3:59 AM Rating: Excellent
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The cards really were not overpowered at the time, but now with all the other cards that have been printed you can actually make decks that consistently win turn one or 2 or at least have the game locked right away. When you play legacy (can use anything but banned cards) it's pretty much the same decks forever. Not much innovation other then changing one or 2 cards every couple of years when I new card comes out. Playing standard forces people to make new decks with new strategies. I'm all for being creative and making your own decks.

I love playing fun combo/themed decks and I have a lot of them built for playing casually with friends, but I also enjoy competitive play and since I'm good at it I pretty much get enough cards from prizes plus I share with my roommate who is also quite competent. From the sounds of it though you would really enjoy the Commander format, it really gives me a feeling of the old days where you could play cards just because they were cool.

Also the current set is awesome, really cool mechanics, great art, powerful but flavorful cards and you can play almost any type of deck competitively right now.
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#82 Feb 04 2012 at 4:18 AM Rating: Good
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gbaji wrote:
SillyXSara wrote:
There are far too many cards for them all to be leagal and in tournaments with moxs and black loctus you can't be creative, you have to play the perfect deck and hope you go first.


/shrug

I really think that those cards have gotten such a mystical rap that they're attributed to way more power than they actually had. I played in tourneys back when Magic was just starting to have tourneys, and they really weren't that significant. The problem is that every once in a great while, someone would get super luck and draw a couple mox and the black lotus in his initial hand and have sufficient other cards to be able to utilize the mana to do something nasty on the very first turn and everyone would be like "OMG! Did you see that!!!?". Then they'd conclude that it was unbeatable and unfair.

But they didn't make note of the 1000 other times the same cards were put into a deck in the same numbers and didn't result in a first turn boost like that.
But back then, there weren't any decks that pretty much guaranteed a kill within 4 turns and none that were capable of killing on the first turn.
Without banning or limiting cards, every deck in a T1 tournament would be capable of killing on the first turn which would mean that everyone would be forced to play blue for a set of Force Of Will's just so you can stop that because that's still about the only counter you can use without having any cards in play and lets face it, everyone being forced to play blue cards **** up creativity quite a bit.
Back when they were made the P9 weren't as strong because while they made the game/your deck a lot faster, decks weren't that fast yet. By now decks are so much faster that these cards in full sets would just result in too many turn 1 kills where one player doesn't get to do anything.


gbaji wrote:
IDrownFish wrote:
That's just it, you don't end up with highly creative decks, or even thematic decks. You end up with decks that are nothing but overpowered and utility cards. Those aren't fun to play or to lose to, because they're just broken.


Except that the truly creative decks were the ones built to beat the decks made by guys who thought that just stacking their deck with powerful and utility cards would allow them to win. By banning cards you actually stifle the creativity. Honestly, it was usually super easy to wipe out the guys who spent tons of money buying lotus and mox and angels and thinking their deck was unbeatable because of this. Those guys usually didn't last through the first round because they were copying what the big strategy was last time around. But the creative players moved on. Similarly, the banned list followed what was the strong combos the last time around as well. All it really did was prevent the second string guys from copying last years super-combo (and likely losing).
The fact that you still seem to think of Serra's Angel as a powerful card shows just how awfully outdated your knowledge is.
This is the kind of stuff people do with moxes and black lotus.
And if those cards were allowed everywhere, decks such as this one wouldn't be viable anymore because it simply can't compete with the speed that P9 cards give a deck.

And as far as creativity goes, try figuring out how this deck wins.
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#83 Feb 04 2012 at 7:42 AM Rating: Good
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Except that the truly creative decks were the ones built to beat the decks made by guys who thought that just stacking their deck with powerful and utility cards would allow them to win. By banning cards you actually stifle the creativity. Honestly, it was usually super easy to wipe out the guys who spent tons of money buying lotus and mox and angels and thinking their deck was unbeatable because of this.


Totally. It's super easy to be people in Chess when you start with no queen because they think the queen is so powerful.

It has nothing to do with relative skill of the players, my anecdotal experience translates directly to the design of the game.
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#84 Feb 04 2012 at 9:18 AM Rating: Good
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His Excellency Aethien wrote:
allenjj wrote:
Aethien wrote:
That's just for T2 tournaments.
You've got T2 tournaments with just the cards from the last year, the cheapest and most common tournaments (stuff like Friday Night Magic), then there's Extended which is the last 3 or 4 years, then T1.5/Legacy which are all cards but with stuff like Black Lotus and Moxes banned and finally there's T1/Vintage where the cards that are banned in Legacy are limited to 1 per deck. Sadly you can't find many people who play Legacy or Vintage decks because those decks often require over $1000 worth of cards (and Vintage can run up to triple that) while a top end T2 deck is "only" worth about $2-300 or so.


What really bothered me was the thought that certain cards weren't allowed any more. When I played, everyone used dual-lands and four Serra Angels: wealthier folks had Mox and Black Lotus cards in the mix. The only cards that weren't allowed in tournaments or normal play were the ante cards.

I guess I just dislike the thought of creativity being hampered by limitations on cards. Imagine the decks people could make if they were allowed any card ever made in regular tournament play.
Trust me, with moxes costing €3-400 a piece and Black Lotus costing double that, it's a good thing they're not allowed everywhere. They're so powerful that they'd be required in every single deck if they weren't banned/limited.
As for creativity, google single land belcher.


I've been ruminating on a Casual Despised Therapy deck, myself.


Edited, Feb 4th 2012 10:19am by Timelordwho
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#85 Feb 04 2012 at 9:35 AM Rating: Excellent
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I still pull out my old Battletech game books now and again. Really miss the Battletech Virtual Center that was at North Mall (Chicago). Man, much money and time was spent there.
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#86 Feb 04 2012 at 1:47 PM Rating: Good
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Timelord, what is the quote in your signature from? I really like it.
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#87 Feb 04 2012 at 10:55 PM Rating: Excellent
Gbaji wrote:
I always saw it the other way around. Creative is coming up with ways to win that aren't the stock methods that everyone talks about. One of the things I found is that the combinations that everyone talked about were super powerful on the rare occasion they worked perfectly, but were mostly just average (or even less than average) most of the time. The best decks were those which could do something useful and powerful every time. I remember a girl I knew who constructed a deck that seemed to win nearly every time. The odd thing is that there didn't seem to be *any* plan to it. There were no obvious card combinations within it. No overloading of certain types of cards to ensure a combination at all. Just a seemingly random jumble. You couldn't look at the cards and figure out why it won. It just did.


It was the Tim Tebow of magic decks.
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#88 Feb 04 2012 at 11:15 PM Rating: Good
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SillyXSara wrote:
Timelord, what is the quote in your signature from? I really like it.


It's a common japanese poem. TLW may have got it from Shogun 2.
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#89 Feb 06 2012 at 12:03 AM Rating: Good
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Thanks, I guess I don't watch enough anime.
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#90 Feb 06 2012 at 5:10 AM Rating: Good
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Kavekk wrote:
SillyXSara wrote:
Timelord, what is the quote in your signature from? I really like it.


It's a common japanese poem. TLW may have got it from Shogun 2.


Roses are red
Violets are, too
Omae wa mou
Shindeiru
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#91 Feb 06 2012 at 7:53 AM Rating: Excellent
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SillyXSara wrote:
Thanks, I guess I don't watch enough anime.

Those are all words I recognize but, in that order, they make no sense.
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#92 Feb 06 2012 at 11:38 PM Rating: Good
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Jophiel wrote:
SillyXSara wrote:
Thanks, I guess I don't watch enough anime.

Those are all words I recognize but, in that order, they make no sense.

Speaking of I made a deal with my roomie that I would watch Naruto if he watched Gurren Laggan. He refuses to watch mech shows and I refuse to watch garbage. Naruto is just as bad as I thought it would be and he was pleasantly surprised.
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Mistress Darqflame wrote:
Sorry, anything representing or remotely resembling a **** is a nono.
gigasnail wrote:
i'm lighting the freak signal here, sara help me out ~
Redding wrote:
Same ol' Sara now with 50% less hidden penis
#93 Feb 07 2012 at 3:31 AM Rating: Good
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So my impressions of Naruto: Hang on, I started watching Naruto at 1.5X normal speed and it's almost decent. It suffers hard from DBZ syndrome but at least instead of crapping their pants for 3 episodes they just stare at each other for minutes at a time then Naruto says he'll be the greatest ninja or whatever, enemy laughs, Naruto reproduces asexually and the bad guy vomits at this vulgar display. Believe it.

The premise really is good and the characters have potential but for some reason they want 100 episodes for 25 episodes worth of content. For each episode I fast forward 4.5 minutes and still end up watching 30 seconds of recap. The flow of what could be interesting fighting scenes has to be interrupted by staring contests and barely relevant flashbacks for often minor characters. Flashbacks can be good and sometimes a nice intense stare-down seems appropriate but they do it every time and the dialog always seems far too similar. You can't beat me! Yes I can! You want to be topninjadude? You're weak! No I'm not! Hard work pays off! Believe it! CLONES! sh*t didn't work. Clones WITH BEWBS! No? More clones? Less clones? I GOT IT! Clones . . . OVER THERE! TRICKY!

TL;DR
I bet the abridged is awesome.

EDIT: Given the topic of the thread my last two posts are probably in poor taste. If you like Naruto I really don't care, when people tell me I'm lame for playing MTG/D&D/WAR&HAMMER I kindly inform them that I don't give a **** I just am not enjoying this particular series and vented because WOO INTERWEBS AND PSEUDOANONYMOTY!

Edited, Feb 7th 2012 4:46am by SillyXSara
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Mistress Darqflame wrote:
Sorry, anything representing or remotely resembling a **** is a nono.
gigasnail wrote:
i'm lighting the freak signal here, sara help me out ~
Redding wrote:
Same ol' Sara now with 50% less hidden penis
#94 Feb 07 2012 at 6:03 AM Rating: Good
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Kavekk wrote:
SillyXSara wrote:
Timelord, what is the quote in your signature from? I really like it.


It's a common japanese poem. TLW may have got it from Shogun 2.


I didn't get it from Shogun 2, but from background research after playing it a bit. It's a bit of zen commentary on the leadership styles of the three men who united Japan.
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#95 Feb 07 2012 at 10:19 PM Rating: Default
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I have been thinking for awhile now and I figured it out yesterday. DDR. It's been a long time since I've played, but I literally felt the addiction yesterday as I came across a mall with a DDR machine. Unlike regular video games, there's an actual legitimate reason why you should stop playing DDR as you get older.
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Demea wrote:
Almalieque wrote:

I'm biased against statistics
#96 Feb 07 2012 at 11:29 PM Rating: Good
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Because it makes you look like a spastic, helmet-wearing glue-eatewr?
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publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#97 Feb 07 2012 at 11:45 PM Rating: Excellent
The older you are, the gayer you seem for playing.
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#98 Feb 07 2012 at 11:46 PM Rating: Default
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Debalic wrote:
Because it makes you look like a spastic, helmet-wearing glue-eatewr?


I was actually going for "what is physical changes?"

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Demea wrote:
Almalieque wrote:

I'm biased against statistics
#99 Feb 08 2012 at 12:21 AM Rating: Good
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But instead you hit "too much investment to not play in public".
#100 Feb 08 2012 at 7:35 AM Rating: Good
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Almalieque wrote:
Debalic wrote:
Because it makes you look like a spastic, helmet-wearing glue-eatewr?


I was actually going for "what is physical changes?"


Did you miss Madonna at the Superbowl? She's 53.

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#101 Feb 08 2012 at 7:42 AM Rating: Decent
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Elinda wrote:
Almalieque wrote:
Debalic wrote:
Because it makes you look like a spastic, helmet-wearing glue-eatewr?


I was actually going for "what is physical changes?"


Did you miss Madonna at the Superbowl? She's 53.



Because every 53 year old can do that? .. There's a reason why she's called a performer. That's kind of what she trains for.
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Demea wrote:
Almalieque wrote:

I'm biased against statistics
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