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Silent HillFollow

#1 Apr 21 2006 at 4:07 PM Rating: Good
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It's a cool and cloudy day in this part of Maryland. Work was boring so I opted for a long lunch. I checked the local listings and found Silent Hill had been released. "What the hell," says I, "I liked the games - maybe this will be decent."

It was fair. A pretty good adaptation of the creepiness of the game, with lots of blood and gore and similar to keep the kiddies entertained. More than they've bargained for in some respects, I believe; I am sure there will be complaints about two scenes in particular.

Yet even given the level of horror presented, I feel that the games were far stronger in terms of psychological impact. They carry a weight that the film cannot. The games are actually /worse/ in terms of their content, their grotesqueries, than the film is (though viewers who've not compared will find this hard to believe).

I sorta wish they had done the movie a bit differently; about 2/3rds of the way through they go into sililoquy mode to explain things people who played the games already knew -- what exactly causes SH to behave as it does, what actions led to the twisted and distorted state of the environment, what's causing the nightmares that roam during darkness. I think it interrupted the flow of the film; audiences might not be stupid, they should have given them a chance to figure it out on their own.

bleh. Anyway, not going to overanalyze the film - I'd grade it a C, but easily the best video game adaptation yet done.


Favorite bit: As `light` Silent Hill shifts to `dark` Silent Hill, horns can be heard - the type used for fire alarms and air raid sirens. They've creeped me out since I was a kid and did a wonderful job here also.

Better; the horns themselves are strapped to a church. My mother told me that in the town she grew up in, the Catholic church 'round the corner from her would ring its bells promptly at 6pm. The kids in the neighborhood were generally supposed to come home at that time ("be inside before the 6 o'clock bells!") as it signaled the onset of evening.

Great stuff. If only the rest of the film could have followed suit. :)
#2 Apr 21 2006 at 4:14 PM Rating: Excellent
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Better than Bloodrayne? I think NOT!
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#3 Apr 21 2006 at 5:19 PM Rating: Good
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Jophiel wrote:
Better than Bloodrayne? I think NOT!


Was that a ****?
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#4 Apr 21 2006 at 5:23 PM Rating: Decent
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Kakar the Vile wrote:
Jophiel wrote:
Better than Bloodrayne? I think NOT!


Was that a ****?


If it's not give it a few weeks.
#5 Apr 21 2006 at 5:28 PM Rating: Excellent
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Kakar the Vile wrote:
Jophiel wrote:
Better than Bloodrayne? I think NOT!
Was that a ****?
I'm not sure. I was sick the night it was in theaters.
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#6 Apr 21 2006 at 5:28 PM Rating: Excellent
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Jophiel wrote:
Better than Bloodrayne? I think NOT!

Bloodrayne < Doom

Seriously, Doom wasn't as bad as I was expecting it to be. It actually had something resembling a plot!
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#7 Apr 22 2006 at 12:39 AM Rating: Decent
Just saw it tonight, not bad. I liked the story (never played the game series) and it was rather gory which is nice. only 2 complaints tho. the ending blew iguana balls and left me feeling "uhh.. and? that’s it?.. **** you!"

and people need to take their cell phones and shove them up there god damn ***! everyone seemed to understand the part about putting them on silence but no one could get it that you need to not open your bright as hell LCD screen to check/message whatever the **** your doing every 5 min. 4 people around me kept at it the whole movie, what the hell are you doing?! messaging someone the plot?

I swear, I see people with as many brain cells as niobia everywhere I go. (not really, if I saw people that stupid every where I’d be in jail for mass murder or in box with a good'ol shotgun blast to the face)
#8 Apr 22 2006 at 1:44 AM Rating: Good
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I enjoyed it. I'm too drunk to review it right now, so I'll edit this post in the morning to elaborate.

EDIT: To me the movie did a great job of capturing that subversive kind of creepy: the kind that sticks with you for a little while afterwards. It was light on the cheap "jump out and surprise you" kinds, and heavy on developing the imagery. I thought they did a great job of painting a scene whenever the characters were about to go through something frightening, and really drew me into the experience.

The format was pretty similar to what I've seen from the video games, where they really inundate the main character in some horrifying situation, then it suddenly clears up and you get a breather, only to be thrust back into it again. This occurs up until the point where the plot starts being fully revealed, which might be a slow part for people who are more familiar with the games. For me though, I liked the way that the plot was told to the viewer.

And that little girl in it was a pretty good actress!

Edited, Sat Apr 22 15:45:03 2006 by Eske
#9 Apr 22 2006 at 7:35 AM Rating: Good
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bbking wrote:
everyone seemed to understand the part about putting them on silence but no one could get it that you need to not open your bright as hell LCD screen to check/message whatever the @#%^ your doing every 5 min

Exactly why I skipped out at lunchtime to catch an opening day matinee. The only folks who are going to attend a 2pm show are either fans of the game or older folks who have no desire to be one of the 9pm throng. My screening had about a dozen people total - wonderfully quiet and not a cellphone screen in sight.
#10 Apr 22 2006 at 3:57 PM Rating: Decent
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I enjoyed the film myself, even though I have only played a bit of the Silent Hill games. It was fun to see that there were some notorious monsters in the movie that can be found in the game. I wont give out what exactly to not ruin it for anyone.

Although Silent Hill did do the cliche "demon child" thing, it was still pretty interesting. Also, it didnt really have any "jump out of no where and makes your heart skip a beat" moments, atleast not for me. It was more about "WTF IS THAT!? GET THE HELL OUT OF THERE YOU STUPID *****!" type of film. I would definitely say it is one of the best game to movie titles released as of yet.
#11 Apr 22 2006 at 7:07 PM Rating: Decent
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I've only ever played The Room (Silent Hill 4) all the way through. If it's anything close to the mind fu'ck that game was, then it will be a great movie.

The games do such a wonderful job at submersing you into the actual reality they create. In SH4, your room was your only refuge from the horrors that lurked in Silent hill. Until a certain turning point about 50% through the game, where they started to follow you out. Those creepy *** monsters tearing their way out of your walls, the inside out cat in the fridge that meows, the baby fetus' that looked like they were pushing through the drywall in the living room. The room used to be a safe haven to escape to, but then it turned into a scarier place then Silent hill almost.

It got to a point that I couldn't play the game at night. I'm a bit of the type of person that gets WAY too absorbed in a game though. With SH4, it was 100x worse then normal.

The game was the atmosphere. The way it drew you in was just.... freaky.
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#12 Apr 22 2006 at 7:56 PM Rating: Good
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I haven't seen the movie yet so I am definately enjoying the positive reviews overall it's getting. Definately well overdo for a videogame to big screen event.

Regarding the whole concept of the game's atmosphere, only the game will create that and NEVER a movie, reason being is that none of us ever expected a game to hit the tones that the SH series did.. Sure the Resident Evil's were gory zombie type games.. The Silent Hill games though set the bar for a true psychological fuckfest of your mind. And while we hoped the movie would hit that same bar, it won't because we simply expected it from the get go.. Automatically taking steam out of it's potential.. I bet those that see the movie that never once touched the game or read about the games were hit on an equal level of shock like the gamers were.
#13 Apr 22 2006 at 7:57 PM Rating: Good
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Stupid 2x post..

Edited, Sat Apr 22 21:02:45 2006 by Sindarek
#14 Apr 22 2006 at 9:30 PM Rating: Decent
The most common complaints I have seen were about the Heavy-Handeness of the "Revelation Scene" and the lack of Pyramid Head "RAPERAPERAPERAPERAPERAPE". I don't care. I'll go and see the movie anyways, just not surwe when.


In the meantime I'll probably buy the game.

Edited, Sat Apr 22 22:31:58 2006 by Nabraben
#15 Apr 23 2006 at 12:07 AM Rating: Decent
Quote:
The Silent Hill games though set the bar for a true psychological ******** of your mind. And while we hoped the movie would hit that same bar, it won't because we simply expected it from the get go.


The only reason the games seem to have so much more pull on your psyche is because it's a "lean forward" experience. Meaning, you are part of the story because you are controlling one of the characters. Opposed to a "lean back" experience, like a movie, where you are only witnissing a story unfold in front of you, so there is a certain ammount of detatchment.
#16 Apr 23 2006 at 10:44 AM Rating: Good
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Just saw this the other day. I hadnt played Silent Hill so it was new to me. I thought it was fairly decent. Slow in the beginning but it picked up halfway through. The one thing I did understand, and maybe this is explained in the game, is what exactly, Sharon is. They made it very vague on whether she was Alyssas daughter, or the "good half" of Alyssa herself. The 30 year break inbetween when everythng happened to Alyssa and the time of the movie made it hard to pick up
#17 Apr 23 2006 at 10:53 AM Rating: Good
So all told do I plunk down 16.00 dollars to take the little missus out to see this? Or skip it? I only ever played the first Silent Hill which was relatively creepy, but as Nix said that's because it is a lean forward experience. On a side note has anyone checked out Lucky Number Slevin? I'm very curious on thoughts about that one.
#18 Apr 24 2006 at 1:24 PM Rating: Excellent
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DSD wrote:
The one thing I didn't understand, and maybe this is explained in the game, is what exactly, Sharon is.


They took a stab at it during the speech near the end, but didn't do a very good job of it.

** Spoilers ahead ** - Skip the post if you're intending to see the movie. (not that the post will ruin much of the impact, but hey.)


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Once upon a time you've got an evil psycho christian cult. In the games they were performing rituals for a variety of reasons; at first to punish sin, later to try and bring forth God (Satan) onto this earth. A very misdirected group under the thrall of a charismatic leader and bound together through the enormity of the things they had already done; the movie represented this well.

In the games, Alessa, the girl, was born to be the recepticle for the coming of God. She wasn't made aware of this until they took her to use her in their ritual. She was burned and things went terribly wrong; she wound up surviving and was hospitalized.

Possibly due to the nature of the ritual or maybe just through the extreme pain she was subjected to, Alessa winds up being able to change the landscape of Silent Hill. It helps to think of the town as being somewhat psychotropic, reactive to thoughts and feelings. Her nightmares are given form and begin to exact punishment on those who harmed her.

The suffering drove Alessa crazy. Her personality divided into a light and dark half. Whether either is "real" is up to interpretation (the games were big on not giving much in the way of real detail). Light Alessa (Sharon) was left at an orphanage to get her as far away from Silent Hill as possible; Dark Alessa stayed behind to act as gatekeeper to a private hell for those who had wronged her.

The movie opens with Sharon passing out and talking about Silent Hill; Alessa's two halves were seeking unification for reasons unspecified. Possibly because Dark Alessa was unable to actually enact her vengeance due to the obstinance of the cult members (their faith is misguided, yet it sustains them). Dark Alessa was calling out to her other half in the hopes of finding a way to get on with the killing. (And did so.)


Silent Hill is always up to interpretation. In the games, the people drawn to the town are able of changing the landscape too. The second game is the only one featuring that Pyramid-headed fellow. He acts as a manifestation of the Guilt of the lead character, but this isn't made clear until the final moments, when you realize he's been concealing something for the entirety of the journey (and lying to himself about it, too).

The burned critters are representative of Alessa's suffering, the nurses are how she viewed her caretakers at the hosptial.. everything ties in somehow. The games hospital scenes were particularly graphic; you could argue the worst of Alessa's suffering happened there.


Anyway, food for thought.
#19 Apr 24 2006 at 2:30 PM Rating: Good
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good explanation and I appreciate it Wingchild. Now for one more question. If Sharon was light Alessa, why was it she emerged 30 years later as a baby at the orphanage? This was part of the reason I was having a hard time wrapping my mind on what Sharo was. The timing seemed very odd and the fact she showed up ( I believe they mentioned) as a baby confuzzled me
#20 Apr 24 2006 at 3:11 PM Rating: Good
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That pyramid-headed guy was a hell of a sight. I guess I'd be a little more jaded to it if I had played the games, but all of those kind of characters creeped me out quite a bit. I haven't seen a horror movie recently that I can think of that created such a visceral effect with its monsters.
#21 Apr 24 2006 at 3:26 PM Rating: Good
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I liked the movie alot. To me, it's more than a C, it's an A. Smiley: grin Then again, I'm one of the few people that didn't really like the video game. I was hoping the movie could make up for it, and it did.
#22 Apr 24 2006 at 5:42 PM Rating: Good
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I liked the movie a lot, but then I'm a huge fan of the games, so take that for what it's worth. I can see how others would really hate this movie.

Like the games, the movie doesn't try too hard to make sense. It's much more about creating an atmosphere than having a plot that moves from one event to another. If you're a fan of more "Japanese style horror" movies like The Ring or The Grudge, this probably appeals to you.

The art direction, camerawork and sound are all excellent. The people who made the movie did a great job of bringing the game to life. At certain points in the movie I found myself thinking things like "look, a save point!" or "uh oh, boss battle coming up." Clues, escort missions, ambiguous NPC interactions were all there.

The first time that the civil defense warning went off and the town turned into the dark alternate reality, I was giddy with anticipation, wanting to know what was going to happen, and how the moviemakers were going to make the transition work.

This is one area where the special effects really stand out. It's been a while since I played any of the games, but in the movie there is a definite visual theme deriving from the story that determines how everything looks. Everything sort of burns away to reveal the dark version of the town. I think the movie even did a better job than the games of making the parallel universe idea work.

So... if you're a fan of the Silent Hill games and were hoping that the movie would be a good representation of them, you'll probably be quite satisfied with the movie. If not, it's kind of hit-or-miss if you will like it.

Now, for the semi-spoiler...

Walking out of the movie, my fiancee (who hasn't played the games) had a much different idea of what actually happened than I did. After talking with her a little, I agreed with her.

Here is what we think.



Sharon (the girl) and Rose (the mom) died in the car wreck on the way to Silent Hill. Sybil (the cop) also dies when her bike wipes out. I don't want to get too much into the evidence for this, because I think it would be giving too much of the plot away. Sharon, since she is somehow also Alyssa, has always sort of been there. The mom and cop get sucked in with her because they are there when she dies.
#23 Apr 24 2006 at 5:43 PM Rating: Good
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DSD wrote:
If Sharon was light Alessa, why was it she emerged 30 years later as a baby at the orphanage?
I couldn't really get my head around their timeline either. At first glance it's a big inconsistancy. It's like they lost 20yrs somewhere. I didn't take notes during the film so I don't remember if there were other clues to explain the timeline; it could just be a huge plot hole.


t-30; Alessa is rescued and put in a burn unit; personality division; fires drive people out of the town, a great many 'disappear', the town is quarantined due to the coal fire gasses. Light and Dark Alessa split off.

t-10; Light Alessa ne Sharon is left at the orphanage, and is adopted.


The original game didn't really get into the timeline, but it didn't try to establish one. The daughter's exact character was also left somewhat speculative, though they got into it again in the third game (where the daughter, now grown up, starts seeing nightmarish visions wherever she happens to be; she goes to Silent Hill to try and end them).


Unrelated point of inquiry to the movie; did you get the impression that everyone in Silent Hill was already dead?

As in the game, the town has a Light form and a Dark form. Light SH is foggy and has some creatures roaming around; everything is blurred and indistinct. Dark SH is a literal interpretation of hell.

When the cops went up to investigate the crash they said they "found the car" -- but you never see the SUV aside from when Rose is present at it. They don't show what it looks like when the husband and the detective go by. Also, the two men wander a Silent Hill that's actually covered by daylight - it's sunset for much of their trip, rather than fog covered and shrouded.

I'm led to believe that Light SH is purgatory. Alessa, in the course of killing those who had harmed her, was unable to flee the town; she succumbed to the poisonous coal mine gasses and dies as well. Now that she's dead she acts as the gatekeeper to hell -- but the cult members have their faith even in death, and hide in their church. Alessa wasn't really seeking vengeance so much as a finalization of a pending contract.

Rose, Sharon, and the police officer all died when they had their car accident; everything involving them from that point forward happens in hell's waiting room.


edit: Reading above me, I guess someone else did get this impression. ;)

Edited, Mon Apr 24 18:44:41 2006 by Wingchild
#24 Apr 24 2006 at 7:00 PM Rating: Good
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Quote:
If Sharon was light Alessa, why was it she emerged 30 years later as a baby at the orphanage?


Ok, follow me here.

Allysia 30 yrs ago was burned by the crazy religious fanatics. She survived but badly burned. Her saddness eventually turned into hate which the bad little girl represented. Sharon was the good part of Allysia that was left. So Allsyia had breeded 2 parts of herself, the good part and the bad part. The good part was Sharon, the bad part the other little girl. So they are one in the same yet seperate. I hope that helped.

I liked the movie, the games always freaked me out -_-. lol
#25 Apr 25 2006 at 9:14 AM Rating: Good
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it did and thank you. Definitely a good flick. Even without me knowing the background of the storyline I enjoyed it
#26 Apr 25 2006 at 9:29 AM Rating: Decent
OK Allessa get burned and stays in the hospotal for a while at first shes just sad and confused,then after a few months/years it all turns to rage. THEN the demon shows up and gives her the power to change stuff and thats when the personality split thing happens. Im guessing her time in the hospital lasted longer than it seemed before she went **** crazy.

Edited, Tue Apr 25 10:30:46 2006 by Subrosia
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