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The Grand List Of Console Role Playing Game ClichésFollow

#1 Feb 26 2004 at 2:56 PM Rating: Excellent
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248 posts
I think everyone here will be able to relate to this ^^

http://project-apollo.net/text/rpg.html

(NOTE: very long read)
#2 Feb 26 2004 at 3:13 PM Rating: Good
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1,817 posts
although funny, a lot of those cliches fit a role in a lot of the asian cultures as reality.

Quote:
Dimensional Transcendence Principle
Buildings are much, much larger on the inside than on the outside, and that doesn't even count the secret maze of tunnels behind the clock in the basement.


Is this the same principle Dr. Who used?

Quote:
Magical Inequality Theorem
In the course of your travels you may find useful-sounding spells such as Petrify, Silence, and Instant Death. However, you will end up never using these spells in combat because a) all ordinary enemies can be killed with a few normal attacks, making fancy attacks unneccessary, b) all bosses and other stronger-than-average monsters are immune to those effects so there's no point in using them for long fights where they'd actually come in handy, and c) the spells usually don't work anyway.
Magical Inequality Corollary
When the enemy uses Petrify, Silence, Instant Death, et cetera spells on you, they will be effective 100% of the time.


I think EVERY game uses these..EQ definately included.

Quote:
Supply and Demand Axiom
Killing a powerful enemy will usually yield an item or weapon that would've been extremely useful if you had gotten it before killing that enemy.


sigh...makes you wonder why we even try.

This is a great list. email to says "ksleet@blahblahblah.com" any relation to krs or just coincidence?

and my favorite (can't believe I read that whole thing):

Quote:
The Moral Of The Story (Ghaleon Rule)
Every problem in the universe can be solved by finding the right long-haired prettyboy and beating the crap out of him.


Edited, Thu Feb 26 16:16:35 2004 by Empyre
#3 Feb 27 2004 at 3:11 AM Rating: Decent
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4,563 posts
Was I the only one who could think of at least one example of why each was wrong.
#4 Feb 27 2004 at 3:25 AM Rating: Good
Liberal Conspiracy
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TILT
Probably. It's meant to be amusing, not a factual thesis on video games.
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Wow. Regular ol' Joph fan club in here.
#5 Feb 27 2004 at 7:55 PM Rating: Good
Official Shrubbery Waterer
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Quote:
Invisible Bureaucracy Rule
Other than the royal family, its shifty advisor, and the odd mad scientist, the only government employees you will ever encounter in the course of your adventure are either guards or kitchen staff.

Good stuff Grimmers. That stuff was HILARIOUS. Keep it coming.
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