Einherjar is mostly another big burn-fest (if not TP than mana-burn). imo, it is as lame as doing the same thing on another event.
I would rather see monster gets harder to match up the gear level of players. And I am not sure how you do Kirin, but tanking Kirin straight up is not "TP burning" it (fighting Kirin straight up is better, and is the method I liked); but that still takes 15-20 min, and 20 min ought to be ok for everyone.
I am at the stage of the game that I don't really care how efficient the game is. I just want to have a fun or exciting time. I would rather shorten trigger farming time (bloody Despot), and make the bad arse NM to be truly bad arse; instead the game has been opposite most of the time.
Even you do Kirin the "old way" (i.e. kiting it), a Kirin fight is still FAR shorter than farming even a set of trigger for just one of the four gods. That is where the game is broken.
I will be happy if the trigger farming time is slashed by half (or even better 75%!), and make Kirin so hard has to be kited or will eat all of you if you suck. That will actually cause more excitement doing Kirin, than making Kirin such a routine thing. I hate to see people doing "not another Kirin or Byakko."
Edited, Apr 9th 2008 9:16am by scchan
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel
Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand
A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry