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Selbina Clay Quest ExploitFollow

#1 Jan 12 2007 at 8:04 AM Rating: Decent
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Related Thread:
http://ffxi.allakhazam.com/forum.html?forum=10;mid=116845940425619840;num=57;page=1
http://ffxi.allakhazam.com/forum.html?forum=10;mid=1168615075154834859;num=7;page=1

This is mainly for fisherman who ride the Selbina ferry and is leveling in the Dunes and visiting Selbina lately.

Recently, it had been discovered by players on other servers that an inter-server organized group pos hacking do the Selbina Clay quest. They basically create new characters, and pos hack to Selbina, get quest, pos hack to the monument behind Garliage Citadel/Necropolis, and pos hack back to Selbina, get the gil, trade it to a destined person, and delete character. (and repeat the above process)

GM had been called on other servers, and some countermeasures had been taken on some servers (account/credit card ban). And if someone saw such similar activity, please call the GM.

We can all "thanks" Maury and his "collagues" for creating pos hacking tools to allow this to happen. And "praise" the smart a$$ mind of someone coming up with this "smart a$$" idea, but it had been busted on other servers.

Edited, Jan 12th 2007 11:02am by scchan

Edited, Jan 12th 2007 11:03am by scchan
____________________________
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand

A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#2 Jan 12 2007 at 10:53 AM Rating: Decent
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Thanks for bringing this to our attention. Seems like a pretty crappy way to make gil, but I guess when you're desperate you'll do anything.
#3 Jan 13 2007 at 5:29 PM Rating: Decent
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I finally did this quest last week so I could have the Crawlers Nest Map.
It seems like SE stops one exploit and the GS find another.
#4 Jan 14 2007 at 8:54 AM Rating: Decent
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The thing is... the Selbina Clay quest has been like that for like this before NA release. It is more a creative thinking of a "flaw" that no one could have easily of think of. It is also know that same characters on certain server are selling rewards from quests that cannot be repeated... like teleport spell scrolls. It could have been the same idea behind this Selbina Clay quest hack.

In a better way to put this, this is not really a hack or exploit. But someone/people who are willing to do whatever to find a way to cheat. People always blame GSs on everything -- pos hacking is really a thing invented by the players, not the GSs.
____________________________
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand

A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#5 Jan 17 2007 at 11:19 PM Rating: Decent
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951 posts
I said it once and I'll say it again....

SE needs to remake the PC code of this game.

If you don't know much about coding I'll sum it like this....

FFXI was ment for the PS2, however SE also decided to make it for PC, but instead of making the code from scratch they thought they'd just port the code from PS2 to PC. There's 2 problems with that.

First problem is, since it was ment for PS2 they could add more stuff client side that they wouldn't need to for PC.

The second problem is they didn't need to encrypt the code for PS2, and they didn't do a good job on it either for PC.

Now due to how lazy SE was, they thought making the game full window would be a good idea, however they were wrong since shortly after the windower came out and then more and more hacks. And all SE does is make VERY minor changes to coutner these, but the hacker/windower progammer(s) can find that small change easy to fix it.

Edited, Jan 18th 2007 1:31am by Corrderio
#6 Jan 19 2007 at 3:21 PM Rating: Decent
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126 posts
Personally I used to create new characters in Windy solely for the purpose of getting quick fame and doing non-repeatable quests. In about an hour I could make anywhere from 50-100k depending on the current market (over 250k at the peak of inlfation). It wasn't the best way to make money, but it was esentially guaranteed to produce a consistent and reliable stream of gil.

The only differences between what I was doing and what the RMT were doing is that my method did not introduce new gil into the game since I sold my goods at the AH, and I did not (and still do not) use 3rd party tools.

A guaranteed slow way of making money becomes a windfall when repeated over and over. Personally I think they were very clever. If they would have done this without the warp hack they would have not been violating any rules that I am aware of (though the use of the warp hack is essentially what allowed them to easily make gil in this fashion).

Notice how SE didnt do anything to stop the warp hacking, they simply changed the fame requirement of the quests.
#7 Jan 19 2007 at 3:39 PM Rating: Decent
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The reason why warp hacking works is something to do with the core coding of the game -- movement of characters are on the end user side. It will need a complete re-haul on both game and server in order to fix that.

On the main forum, some "computer experts" actually said a server side movement based system, and even further real-time warp hack detection will significantly increase of demand the power of the server. And we are talking about servers that are based on technology at least half a decade ago.

It may sound bad, but really to fix warp hack itself may simply unfeasible.

Edited, Jan 19th 2007 6:29pm by scchan
____________________________
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand

A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#8 Jan 22 2007 at 11:16 AM Rating: Default
Corrderio wrote:
I said it once and I'll say it again....

SE needs to remake the PC code of this game.

If you don't know much about coding I'll sum it like this....

FFXI was ment for the PS2, however SE also decided to make it for PC, but instead of making the code from scratch they thought they'd just port the code from PS2 to PC. There's 2 problems with that.

First problem is, since it was ment for PS2 they could add more stuff client side that they wouldn't need to for PC.

The second problem is they didn't need to encrypt the code for PS2, and they didn't do a good job on it either for PC.

Now due to how lazy SE was, they thought making the game full window would be a good idea, however they were wrong since shortly after the windower came out and then more and more hacks. And all SE does is make VERY minor changes to coutner these, but the hacker/windower progammer(s) can find that small change easy to fix it.

Edited, Jan 18th 2007 1:31am by Corrderio


How in the heck did they "port" the code from the PS2 when the NA PC version was released a full year before the PS2 launch. Even better yet how did they port the code from the PS2 version when the PC JP version was relseased 2 years before the PS2 launch? WTF are you talking about?
#9 Jan 22 2007 at 10:05 PM Rating: Good
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951 posts
Japan had the PS2 version before PC, try some research next time.

And I guess port is somewhat of a horrible word to use.

Edited, Jan 23rd 2007 12:08am by Corrderio
#10 Jan 23 2007 at 7:29 AM Rating: Decent
dont mind him corr hes just a bst from
lolbst ls
#11 Jan 23 2007 at 7:46 AM Rating: Decent
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Quote:
http://ratatapa.livejournal.com

Quote:
http://corrderio.livejournal.com


Something to read when work gets boring.

:Thread Derail:
____________________________
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand

A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#12 Jan 24 2007 at 11:59 PM Rating: Good
**
951 posts
I still need to finish that blue mage .DAT.... it's driving me insane ><
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