Oooh, a frisky one! Yes.
I, like I always do, have more cards up my sleeve.
That card, my friend, is Blue Eyes Black Dragon! Hah! It's time to d-d-d-d-ddddddduel!
7)a good ranger does not mean pull speed. A good ranger is consistant damage and recognizing when the party needs to rest.
Let's break this down, because improper grammar used in posts makes things hard to understand. "a good ranger does not mean pull speed."
Are you saying a ranger should not pull fast? A good ranger does not mean pull speed? What is that? It's like you decided on typing a sentance and ended up vomiting words into the message box.
A good ranger...URHGHHAAAAHCKAGH (vomit here)
Now, I do realize your post is about Qufim, and fighting crabs. The kind of crabs that people like Azrik have to shampoo out of their pants. However, I feel like taking this topic in the direction of level 60+ Rangers and beyond. When you entitle a member the status of being "dah pullah", his job is to bring in the baddies that give the EXPs. The logic behind it is not if he's a ranger, a bard, a thief, or what have you, but, the fact that he will be pulling things in at an appropriate pace. I've asked other jobs to pull for me because I'd rather be sitting at the camp preparing for the pull and where to stand, rather than flailing about trying to run it to the tank and not being ready to @#%^ the second it comes in.
But that's beside the point. The point here is how should a puller, well, pull?
Well, if you've been in one party, you've been in them all. If the mages don't learn to do their jobs correctly and right, then guess who's to blame?
Oh snap! It's the puller!
Because he pulled too fast for us and they we needed the MPs.
No. What you needed to do was use your two hour abilities that Jesus gave your pathetic whiney asses. I've been in situations before that have gone to the point where I actually have shouted across an area in capslock, "USE BENEDICTION NOW YOU RETARD!" And did they? No. Because they can't use that. It's a forbidden ability to use. We must save it for another day. I can't use Invincible and save our party because that would be sinning against nature. I'm sorry.
Now, you pretty much know if someone has their two hour the second things go wrong. The first thing you'll probably see is, "Oh hell! I have thirty minutes left on Invincible!" Alright. But you other five @#%^s? I just used my two hour for you ungrateful @#%^s to die? I think not.
You have a two hour. Use it accordingly. Don't save it till you get married. You'll get it back, I promise.
That being said, let me continue back to the original point. If you're in a party, and you chain pull something in such a way that the party is making incredible experience without having issues. You keep doing it. If you join another party that is nearly almost the same and you believe they have the power to do it...and they don't. Why is it neccessarily the puller's fault?
These level 20 morons need to learn someday. We have white mages in the dunes that don't know how to cure the tank properly. Should we baby their asses along with candy and praises for being sh*tty? No. They need to learn how to multitask monsters, and what better way to teach them to cure...than forcing them to learn?
If you fight another person with a wooden sword, and get hit in the side because you didn't block fast enough...are you going to keep getting hit in the side or are you going to learn to block? Teach them with pain. It's the best way. If they don't learn to conserve MP, rest quickly, and don't pull hate while keeping everyone properly healed, then guess what? They die.
There's no excuse for a properly constructed party to not be able to mass-chain monsters no matter at what level. If he was able to do it in one party, he should've been able to do it in yours. Everyone died, so you blamed him for the tragedy. It's the easiest way not to take anything constructive from the experience.
Trust me, I've seen more people complain about pulling too fast than I ever want to see. There's a difference between illogical insane pulling and mass-chaining. One is normally possible. The other is what burn parties do. People get dulled from not having good parties and they forget how to go genocidal on an entire area. If your party didn't have the motor skills to be able to do such a task, well, sorry, but they need to learn them. Refer to Darwin. If one party can do it and another cannot, well, that's too bad. Have fun being last.
A good Ranger doesn't deal constant damage and realize when a party needs rest. A good puller pulls in things for the best amount of chaining possible, doesn't dull himself for any party, and keeps them coming until the party seriously needs rest. You don't need more than 250 MP at MOST as a level 70+ healer. I'm pulling the second you have it, and if it's on chain four, I'm pulling when the second I find something. You may still be fighting something else. I've been in a party that's half dead, and the mage had only 100 MP and still pulled. Why? Because he had enough for curaga and we didn't need anything more. It's not hard to cast sleep and multitask a monster chain.
You ever see chain eight in Crawler's Nest with a level 30 party setup? I have. Our party did it. Why can't yours? Is it because you didn't have KillKill the Nazi Ninja that learned his job properly and never lost hate? Or maybe because your healer thinks he should eat melee because curing is for homosexuals? Whatever the reason, they need to learn how the world works. If they wanted a pansy party that pulls slow EXP, they should say, please don't be a good puller. We want a pansy party that rests inbetween every fight and pulls slow chains.
Yes, there is a time between the first and second chain that allows you to rest. Do you know what that time is doing? It's slowing down overall experience gain. You could be killing something else while you're resting like pansies. I didn't join your party to sing and dance and tell knock knock jokes and talk about Teletubbies. I was figuring your party would be manly men. Real American Heros. But you're making me doubt that my soul exists with every chain that takes half an hour to end.
Parties will sometimes just...slow down, because they don't know how to fight fast...and I'll just fantasize. "What if....I just...pulled two goblins at once? What if I kept pulling two at once? Maybe I should just kill myself and say that a disgruntled Skillz member MPK'd me. Maybe I should just kill them." To the point that I'll start pulling faster and faster, like I would normally pull in a DD burn, or pull multiple ones at once and make them fight for their lives.
The point is, if you're not trying, I will force it down your throats with The Fury of the Aquabats. If you think having to fight two monsters at once is terrible and dieing is bad, wait till you get into Dynamis Linkshell my friend. I've watched a Ninja nearly solo a summoner in San d'Oria because everyone wiped. He could've died, saved tools, saved money. But no. He stood up. He was a man and he soloed that until he ran it and every mob out of the alliance's area so we could raise. If that man can stand up and be a Real American Hero, why can't you?
1) the party couldn't take it.
Bullsh*t. They'll learn to take it and like it.
2) There is time between the first mob and second mob to rest up for longer chain. That never happened.
Why should it have happened at all? That specified time can go @#%^ itself. I want experience time, not cookie and juice time.
3)he wasn't a ranger he was a bard.
So? What the @#%^ is that supposed to mean? He's a puller and pullers pull.
4) I can see your arguement and would agree with it when there's a chance for a chain #5 or higher. Bring it on I say.
You don't get to chain five standing around being a little schoolgirl. If you see my argument and agree with it, then you should be able to see how to get to chain five in the first place. I'll bring it on all night long. Why does chain five matter? Would you rather get to chain five in the length of a half hour or get to chain five in the length of fifteen minutes?
5) we were in qufim, and of course had some newer players who are not accustomed to this playstyle. Not only that, but at pre-25 there's nothing other than spending a ton of gil on juices to keep us playing like the way he wanted.
So? Make those players learn to be accustomed to being a good party member. What's wrong with teaching them a life lesson? I spent around two hundred thousand leveling Samurai from ten to twenty. Why the @#%^ can't you spend a few thousand buying something to make your party better? I've seen players do it before, so why can't you? Because it's too hard
to make the money to be good? Well, if that's the case, why don't I just total up how much food and arrows I used in a single party and give the leader a tab to pay? It's getting rather rough to make the money to be good, so I'm going to have to charge your asses, or I could just @#%^ off and use nothing but wooden arrows and bolts. How's that for a giant ass@#%^? You can manaburn your way to level 75 in a month. So why don't you do society a favor and buy some giant ass@#%^ apple juice? Is that so hard?
6) he died because we couldn't take the kill and blamed us. This happened twice. (he also said something about us not doing anything. We did, but it doesn't help when he changed camps mid pull without making sure everyone knew what was goin on.)
Maybe he gave a warning to notify you, and none of you payed attention? It seems funny that a person that fully understands the mechanics of gameplay is yelling at level twenty players for not doing their jobs correctly, but because they couldn't adapt fast enough to kill something it's all his fault. Sounds a bit odd, doesn't it people? Level seventy-five guy with multiple high jobs making all the mistakes, yet the level twenties being in the clear and never wrong? Sounds a bit o~dd.
7)a good ranger does not mean pull speed. A good ranger is consistant damage and recognizing when the party needs to rest.
Since you said ranger, a good ranger is a ranger that knows his weapon distances, does great damage as much as he can, stays alive as well as he can (which means subbing warrior in an EXP party and dieing because you do so much retarded damage that you pull hate every five seconds is a @#%^ing stupid idea and you will burn in hell for your sins)
, wants to be nothing less than great, or becomes a support class, much like the machine gunner Nazis that carry ammo pouches for their other hateful Nazi friends. Support ranger is what I play in Reno's damage burn parties. How does it function? It works on the ideal that since the monster is being mulched faster than your crossbow can fire, you may as well benefit them in ways that make it die even faster. You lower your potential damage output by hitting it with Acid Bolts until the effect sticks. Then you resume normal activites and do as much damage as you can as fast as you can. I will say this right now: You cannot be a good ranger if you have an Othinus' Bow and do not carry acid bolts at all times. If you want to know how to be a good ranger, you ask your ass around. I still ask every ranger I meet and know to be good about things. I double check and I am open to all improvements and discussions. You want training in the ways of being a ranger? You come to me. I don't sugar-coat anything. I will teach you to be a Real American Hero as well as a manly man and nothing less. I will scold you for your mistakes and give you rewards for learning. A good ranger is a ranger that is good and nothing less. A good ranger is never satisfied with what they do and always want to do more. "My damage is good, but I want to do more. I'm good at pulling, but I want to be better. My accuracy is great, but I want it to be better." You do not enter the job with the hopes of being half-assed, because I will find you and I will make you cry yourself to sleep that night!
8) "Someone must've screwed up is all I can say" (True Strike) He did and blamed us. If you want to argue that see points number 1,3,and 5.
I've seen your points and I reject them as my children. I've sent two bears to maul your points. Your points looked back and so they were turned to salt. I've set them on fire. I've sent locusts and plague to your points, and now I shall kill their first born children.
I didn't blist him cause of his pull methods. Just his reaction to our requests to him slowing down. He was uncooperative and pushy. Everything had to be done his way and wouldn't listen to anyone else's suggestions.
You didn't just perfectly describe Vladiii. You just described every player in the game that is any good at all. Ever see how a person that has a high level job reacts to a sh*tty party in the tri-newb areas of Dunes, Qufim, and the Jungles? I'll tell you how they are, because I am one of them. We do not understand how they cannot have learned a job by level ten, so we treat them like the terrible bastard children they are. We spite them and we refuse to cooperate by lowering ourselves to their lowered expectations. We want to dig gold and platinum, they want tin and aluminum. They can learn to be good, or they can die terrible deaths. It's their fault if they don't learn fast. We were newbs once too, just like the people in those places, the only reason we still own the game and are higher than level fourty is because we learned our jobs correctly...
...though in cases like Elvessuck, Xaviermax, and the rest of Carbuncle's short bus riders...I'm not sure how they got past level fifty or even why they still play.
Now, as a message to the world. Just because I decide to annihilate you and digitally slander you for the entire world to see, doesn't mean I neccessarily dislike you (yet)
. It's just...you made a bad example...and I am compelled to appropriate it with affirmitive action. I'll still <3 you in-game.
I still <3 you Belan, even if I don't know you. But your post is silly. Have a nice day.