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The other use for Tricks of the TradeFollow

#1 Sep 24 2013 at 11:12 PM Rating: Good
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I just found a more practical use for Tricks of the Trade than restoring 20 CP; increasing my average quality on batch synthing with macros. Most of my crafting is currently done with macros for leveling up.

Macro for a 40 durability synth, that requires 1 Synthesis to complete, with a minimum of 303 CP and some cross abilities:

Quote:
------------1st Macro------------
/ac "Inner Quiet" <me>
/wait 1.5
/ac "Steady Hand II" <me>
/wait 1.5
/ac "Tricks of the Trade" <me>
/wait 2.5
/ac "Waste Not" <me>
/wait 1.5
/ac "Basic Touch" <me>
/wait 2.5
/ac "Basic Touch" <me>
/wait 2.5
/ac "Basic Touch" <me>
/wait 2.5
/ac "Great Strides" <me>
------------2nd Macro------------
/ac "Tricks of the Trade" <me>
/wait 2.5
/ac "Steady Hand" <me>
/wait 1.5
/ac "Standard Touch" <me>
/wait 1.5
/ac "Tricks of the Trade" <me>
/wait 2.5
/ac "Great Strides" <me>
/wait 2.5
/ac "Standard Touch" <me>
/wait 2.5
/ac "Careful Synthesis II" <me>


Basics:
*Inner Quiet, with the biggest touches at the end
*Waste Not, followed by 3 touches (or synths) in the next 4 steps to get +2 touches/synths
*Steady Hand (II) to ensure that each touch/synth has a 100% chance
*Tricks of the Trade never causes a touch to lose Steady Hand or Great Strides in this macro
*Tricks of the Trade requires a 2.5 second wait before using another ability (same as touches/synths), most other actions can use 1.5 second wait
*The first step of any synth has a Normal condition
*A Normal condition has a chance of turning into Good (let's say it's a 1/3 chance for this, I don't know the exact rate) or Excellent (let's pretend these don't exist because they are too rare to factor in)
*A Good condition will always be followed by a Normal condition (Excellent is always followed by Poor, then Normal)
*A Good condition gives +50% to quality on touches (Excellent is +300%, Poor is -50%)

1st step will be normal.
2nd step has a 1/3 chance of being Good.
3rd step has a 2/9 chance of being Good (2/3 chance previous step was Normal * 1/3)
4th step has a 100% chance of being Normal (because we're ignoring Excellent)
5th step has a 1/3 chance of being Good
Skipping 4th step Tricks of the Trade means a 7/27 (26%) chance of Good condition on first touch instead of 1/3 (33%)
I won't do the math for the other steps, but it comes out similar

Macro for a 80 durability synth, 2 standard synthesis required to complete, minimum of 299 CP and some cross abilities:

Quote:
------------1st Macro------------
/ac "Inner Quiet" <me>
/wait 1.5
/ac "Tricks of the Trade" <me>
/wait 2.5
/ac "Steady Hand II" <me>
/wait 1.5
/ac "Basic Touch" <me>
/wait 2.5
/ac "Basic Touch" <me>
/wait 2.5
/ac "Basic Touch" <me>
/wait 2.5
/ac "Great Strides" <me>
/wait 1.5
/ac "Basic Touch" <me>
------------2nd Macro------------
/ac "Great Strides" <me>
/wait 1.5
/ac "Tricks of the Trade" <me>
/wait 2.5
/ac "Steady Hand" <me>
/wait 1.5
/ac "Standard Touch" <me>
/wait 2.5
/ac "Tricks of the Trade" <me>
/wait 2.5
/ac "Great Strides" <me>
/wait 1.5
/ac "Standard Touch" <me>
------------3rd Macro------------
/ac "Rumination" <me>
/wait 1.5
/ac "Steady Hand" <me>
/wait 1.5
/ac "Standard Synthesis" <me>
/wait 2.5
/ac "Standard Synthesis" <me>


*No abilities are used to add durability; with 6 touches I find it more beneficial to boost the later touches with my current abilities
*Rumination is used after all the touches to provide CP for the syntheses
*With extra abilities (Byregot's Blessing, Comfort Zone, Waste Not II, etc) better macros can be made


tldr; using Tricks of the Trade properly in macros boosts your average HQ%
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