Forum Settings
       
Reply To Thread

Is Aero 2 a steaming heap of coeurl excrement?Follow

#1 Oct 01 2013 at 10:19 AM Rating: Good
Scholar
44 posts
My Conjurer just got to level 46 this weekend, and I was rewarded with the shiny new Aero 2 to replace the tired old Aero 1 that I've been spamming at mobs since level 4. Just looking at the tooltip, Aero 1 does 50 potency instantly plus 25 potency every 3 seconds for 18 seconds (200 total potency) and Aero 2 50 + 40 * (12/3) = 210 total potency. I'm not greatly impressed by the 5% improvement in power given the (108-86)/86 = 26% increase in mana cost. I suppose the benefit of the spell is that the damage is front-loaded relative to Aero 1, since it has 2/3 of the duration.

Then I remember that dot mechanics are a bit broken in FFXIV, and that with very high probability a dot loses one tick at the end of its duration (source). So the total potency calculation is really more like 50 + 25 * (18/3 - 1) = 175 for Aero 1 and 50 + 40 * (12/3 - 1) = 170 for Aero 2. Paying 26% more mana typically incurs a loss of 5 potency in damage. Aero 2 is therefore not on my bars.

Am I missing something, or does this spell really have no use in the game as it exists today?
____________________________
Cross-Class Skill Sheet
Kawaii rate me down
#2 Oct 01 2013 at 7:18 PM Rating: Excellent
Sage
***
1,500 posts
I here by discredit the myth that DoT mechanics in FFXIV are broken.

The reason is very simple, all (absolutely all) DoT in FFXIV have durations divisible by 3, this is because they are meant to proc a set number of times during their duration.

Let's say for example Aero II, which last 12 seconds it is meant to proc 4 times, not 3, not 5, 4 times. Let's look at the following rudimentary graph:

': Aero 2 Start
/: Aero 2 (3, 6, 9 and 12 seconds milestones)
|: GDP (global damage proc)
----: 3 seconds interval between procs
 
'---------/---------/---------/---------/ 
 '---------/---------/---------/---------/ 
  '---------/---------/---------/---------/ 
   '---------/---------/---------/---------/ 
    '---------/---------/---------/---------/ 
     '---------/---------/---------/---------/ 
      '---------/---------/---------/---------/ 
|---------|---------|---------|---------|---------|---------|---------|---------|---------|---------| 
As you can see it will always cross 4 and only 4 GDP, if it starts right on a damage proc it won't reach the 5th as its duration will expire right before it, if it starts right after it, the duration will last just enough to let it proc a 4th time before it expires.

But going back to your original point... Aero II is definitely not stellar, it has a bit more damage a bit faster but you lose the instant casting time and it costs more MP, what can I say? I'm not a fan. You can use both at the same time though =D

HTH

Ken


____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#3 Oct 01 2013 at 7:35 PM Rating: Good
Scholar
***
1,948 posts
Can't you stack Aero with Aero II? Like Bio with Bio II?

Edit: You can. Problem solved. Is there a reason why you would not want to stack DoT?

Edited, Oct 1st 2013 9:36pm by Khornette
____________________________




#4 Oct 02 2013 at 9:33 AM Rating: Decent
***
2,026 posts
I don't know if this changes your feelings on the spell, but the math you present is a little . . . wonky:

50 + 25(3) + 25(6) + 25(9) + 25(12) + 25(15) + 25(18) = 200
50 + 40(3) + 40(6) + 40(9) + 40(12) + 40(15) + 40(18) = 290

If you are correct, and the last DoT does not proc, then its 175 and 250, respectively.

The clue should have been that 40 is 15 more than 25, so the final number could not possibly be only 10 more (200 and 210).

EDIT: I'm leaving my math, because it is correct. But I see that Aero II does not last 18 seconds, which isn't clear in your OP. That makes all the difference:

50 + 25(3) + 25(6) + 25(9) + 25(12) + 25(15) + 25(18) = 200
50 + 40(3) + 40(6) + 40(9) + 40(12) = 210

The thing is, over a long fight Aero II would definitely make a difference. But in mana intensive fights a WHM will be healing and looking to conserve mana, so the increase in damage is not a real consideration. In solo fights it will be an advantage to have it. So look at it this way, for four levels you get a better damage dealing spell. Whoopie!

I know there are WHMs who will claim that healing is easy and they do spend most of their time doing damage in groups. Good for you, the rest of us are bad and need to conserve mana.



Edited, Oct 2nd 2013 11:43am by cynyck
____________________________
One of my opinions is worth three of your facts.

#5 Oct 02 2013 at 12:36 PM Rating: Good
Scholar
44 posts
kenage wrote:
  • As you can see it will always cross 4 and only 4 GDP
  • You can use both at the same time though =D

Thank you, these are exactly the facts I was missing. I will move Aero 2 from the "terrible" heap into the "mediocre" pile - I suppose it's still more damage than casting another Stone 2.
____________________________
Cross-Class Skill Sheet
Kawaii rate me down
#6 Oct 02 2013 at 7:36 PM Rating: Good
Sage
***
1,500 posts
cartec wrote:
kenage wrote:
  • As you can see it will always cross 4 and only 4 GDP
  • You can use both at the same time though =D

Thank you, these are exactly the facts I was missing. I will move Aero 2 from the "terrible" heap into the "mediocre" pile - I suppose it's still more damage than casting another Stone 2.
Indeed, as I said not stellar, still slight damage improve at some MP expense.
cynyck wrote:
I don't know if this changes your feelings on the spell, but the math you present is a little . . . wonky:

50 + 25(3) + 25(6) + 25(9) + 25(12) + 25(15) + 25(18) = 200
50 + 40(3) + 40(6) + 40(9) + 40(12) + 40(15) + 40(18) = 290

If you are correct, and the last DoT does not proc, then its 175 and 250, respectively.
Unfortunately Aero II duration is only 12 seconds not 18, Zam's wiki has a great data base with most ability tooltips, it is quite helpful to confirm this sort of thing if you don't have direct access to the game (i.e. when you are working for example >.>)
____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#7 Oct 04 2013 at 3:18 PM Rating: Excellent
***
2,026 posts
kenage wrote:
cartec wrote:
kenage wrote:
  • As you can see it will always cross 4 and only 4 GDP
  • You can use both at the same time though =D

Thank you, these are exactly the facts I was missing. I will move Aero 2 from the "terrible" heap into the "mediocre" pile - I suppose it's still more damage than casting another Stone 2.
Indeed, as I said not stellar, still slight damage improve at some MP expense.
cynyck wrote:
I don't know if this changes your feelings on the spell, but the math you present is a little . . . wonky:

50 + 25(3) + 25(6) + 25(9) + 25(12) + 25(15) + 25(18) = 200
50 + 40(3) + 40(6) + 40(9) + 40(12) + 40(15) + 40(18) = 290

If you are correct, and the last DoT does not proc, then its 175 and 250, respectively.
Unfortunately Aero II duration is only 12 seconds not 18, Zam's wiki has a great data base with most ability tooltips, it is quite helpful to confirm this sort of thing if you don't have direct access to the game (i.e. when you are working for example >.>)

Yes, agreed. Which is why I edited my post within minutes. But I left the original because I felt it was both instructive in explaining my edit, and because I didn't want it to appear I was trying to cover up my mistake. Sometimes it's a good learning experience to see someone's full thought process, even when they make a mistake. I think if I were a casual reader and saw this thread, saw cynyck's mistake and edit, and saw the follow-up posts, I would easily remember that Aero and Aero 2 have a different duration, and that Aero is 18 and Aero 2 is 12.

If it helps someone to remember that when they go ahead and log into the game later in the day, it's worth getting down-rated. These forums are most helpful when people don't worry about their karma.

____________________________
One of my opinions is worth three of your facts.

#8 Jan 17 2014 at 2:49 PM Rating: Decent
kenage wrote:
[quote=cartec][quote=kenage]
  • As you can see it will always cross 4 and only 4 GDP
  • You can use both at the same time though =D


50 + 25(3) + 25(6) + 25(9) + 25(12) + 25(15) + 25(18) = 200
50 + 40(3) + 40(6) + 40(9) + 40(12) + 40(15) + 40(18) = 290

What I find works is casting Aero II and Aero I straight after as its an instant cast, this way you will have almost the same timers before having to cast again and also get the 2nd effect of (I think its called) Wind Tornado, which adds an extra 20 seconds of wind damage.
Cast stone II straight after and Stone I after that, then you also get the stone effect, make sure you have cleric stance on if your DPSing.
If not leave of cleric stance, heal and only use Sleep & Aero I (on every target) for bosses use Stoneskin, Heal, Regen, Stone II, most importantly use Shrout of Saints to build up your recovery and also takes agro off you, use this when on half MP and try to rest a little if you can, always focus on Tanks.

Hope some of my comments help, im pretty new myself but play as a WHM, hence why I'm sharing a little advice i wish i knew at the time, if you already know, I don't mean to diss, just pass on my knowledge :)
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 2 All times are in CST
Anonymous Guests (2)