The performance issues are still here in the form as double/triple posting and an occasional error page unfortunately as I'm sure everyone is aware of but ZAM engineers have been great on that front trying to clear up the congestion that contributes to it. They worked on keeping the site from bogging down yesterday afternoon/evening during Everquest's Progression Server Agnarr's release as we were getting some heavy traffic. I'm sure they were busy lol.
Anyways, there are a few reasons for the performance issues which I have a pretty good idea of what all is causing it and so does ZAM. Getting a developer to sit down and work on anything that is in depth is a challenge however so I've been chipping away with small things here and there. Just think of me as a consultant for the site, I know what needs to be done and I take as much scraps as I can off the table when I can. With this, we've been slowly chipping away at these things when we can get developer time and recently they've been adding my suggestions to their development cycle. So I hope that's a good sign for things to come soon.
On that front, our developer assigned to the site over this weekend is setting up a developer environment (hasn't been done since Rale worked on the site) in order to work on the site. Until now he has been working on a test site instead to test changes. This new developer environment will allow him and soon our Everquest item collector developer to work on the Everquest site without touching production code to test out changes which hopefully will result in more in depth fixes/features coming to the site in the future. We've got our cross hairs set for fixing Everquest spell issues in the future such as missing SPA's 13 through 26 and fixing SPA information showing up as unknown in spells.
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