Forum Settings
       
Reply To Thread

Actual Environmental Shadows... not ninja related...Follow

#1 Dec 10 2012 at 9:42 AM Rating: Excellent
Scholar
****
4,338 posts
Apparently after the many many many years playing this, it suddenly struck me, nothing, and i mean absolutely nothing, outside of Player Characters and NPC's has shadows.

For the people who have vastly superior computers than what this game requires, do you think you could you give us a toggle option for environmental shadows? It'll look good for sure, and would make the game even that much better. The coding and source of light is all in place for character shadows anyhow. Just need to let it interact with the environment in a smart way. The amount of light active dependant on location and objects overhead is already in place as well.

All the coding is done, and this would be an absolute breeze. But it would make things look a lot nicer and cleaner for sure.

Edited, Dec 10th 2012 4:43pm by KojiroSoma
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#2 Dec 10 2012 at 3:54 PM Rating: Excellent
Needs More Smut
Avatar
******
20,225 posts
Now THAT is a graphics upgrade that should be relatively easy to implement. (About the only one that would be "easy" to implement, when I think about it.)
____________________________
FFXI: Catwho on Bismarck. Once again a top bard on the server: Dardaubla 90 on 1/6/2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest on Lamia - Member of The Swarm and leader of Grammarian Tea House chat LS
#3 Dec 10 2012 at 7:11 PM Rating: Decent
Scholar
**
297 posts
Arent the shadows static? They always remain in the same position? I never noticed might look into it next time I log in. If so would you all be fine with static shadows in the enviroment? Or is there gonna be an outcry of "the shadow of the crag is always in the same position!!!"?
#4 Dec 11 2012 at 10:07 PM Rating: Excellent
Needs More Smut
Avatar
******
20,225 posts
Zymunn wrote:
Arent the shadows static? They always remain in the same position? I never noticed might look into it next time I log in. If so would you all be fine with static shadows in the enviroment? Or is there gonna be an outcry of "the shadow of the crag is always in the same position!!!"?


No, shadows on the PCs, NPCs, and mobs aren't completely static. They change a little with the angle of the sun. Watch your shadow at sunrise or sunset; it'll flip sides and warp as the sun or moon rises or sets.
____________________________
FFXI: Catwho on Bismarck. Once again a top bard on the server: Dardaubla 90 on 1/6/2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest on Lamia - Member of The Swarm and leader of Grammarian Tea House chat LS
#5 Dec 12 2012 at 4:32 PM Rating: Decent
Scholar
**
297 posts
catwho wrote:
Zymunn wrote:
Arent the shadows static? They always remain in the same position? I never noticed might look into it next time I log in. If so would you all be fine with static shadows in the enviroment? Or is there gonna be an outcry of "the shadow of the crag is always in the same position!!!"?


No, shadows on the PCs, NPCs, and mobs aren't completely static. They change a little with the angle of the sun. Watch your shadow at sunrise or sunset; it'll flip sides and warp as the sun or moon rises or sets.


Haven't had a chance to check that out. Got on for few hrs to merit and didn't remember. Saturday, if I don't forget again, will sit somewhere and watch the shadows. Already figured they moved a bit, but also though that panning the camera would cause that shift.
#6 Dec 13 2012 at 7:30 AM Rating: Good
Scholar
****
4,338 posts
Zymunn wrote:
catwho wrote:
Zymunn wrote:
Arent the shadows static? They always remain in the same position? I never noticed might look into it next time I log in. If so would you all be fine with static shadows in the enviroment? Or is there gonna be an outcry of "the shadow of the crag is always in the same position!!!"?


No, shadows on the PCs, NPCs, and mobs aren't completely static. They change a little with the angle of the sun. Watch your shadow at sunrise or sunset; it'll flip sides and warp as the sun or moon rises or sets.


Haven't had a chance to check that out. Got on for few hrs to merit and didn't remember. Saturday, if I don't forget again, will sit somewhere and watch the shadows. Already figured they moved a bit, but also though that panning the camera would cause that shift.

They actively follow the sun and active light sources perfectly. In Port Jeuno for instance, when you get out of the moghouse, there's a light just above the stairs. If you stand infront of it, facing it, your shadow is behind you. When you stand under it, your shadow is right beneath you, and when you walk past it, your shadow shifts to go infront of you. Moves around again when you get to the next light. Then fades when you walk outside through the arch from the inner to outer part of Port Jeuno, due to the massive amount of sunlight, it just gets really opague, and once you are in the outside part of Port Jeuno, it follows the sun perfectly. Like aiming at it directly.

Like i said. Shadows are coded in perfectly for PC's, NPC's and monsters. Atleast if you set them to detailed. I was surprised by this too. But then walk up to the nearest lamp post or wall, nothing there. It's a real shame ._.
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#7 Dec 13 2012 at 1:43 PM Rating: Default
Scholar
**
297 posts
I will have to check that out Kojiro. I looked for it on way to Aby La Theine last night but didnt pay too close attention and didn't notice it. Would add a bit of flavor to the game with shadows being cast and it being in game, you're right, shouldn't be too difficult. Maybe just time consuming.
#8 Dec 14 2012 at 10:25 AM Rating: Good
Needs More Smut
Avatar
******
20,225 posts
Not even really that time consuming. Since the code is there for PCs and NPCs, it's just a matter of flipping on the switch for the environmental models as well in every zone. (Not that those aren't glitchy occasionally. Sometimes you can see the shadow of an antlion that is underground.)
____________________________
FFXI: Catwho on Bismarck. Once again a top bard on the server: Dardaubla 90 on 1/6/2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest on Lamia - Member of The Swarm and leader of Grammarian Tea House chat LS
#9 Dec 17 2012 at 7:56 AM Rating: Excellent
Scholar
****
4,338 posts
Even the most basic 3d-render can calculate shadows based on a set or moving light source, and there's no doubt FFXI already does this. I'm convinced it's already running in the background but is simply impeded from showing shadows due to limitations put in place to not have the PS2 use too much memory.

It's a simple step of turning off the limitation and letting the 3d-renderer perform it's normal function and it's fixed and done. It's beyond simple.

object3d.castShadow = true; 

Done. There you go SE. I'll be expecting my complementary Bastokan Silver Medal in the delivery box soon.
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 13 All times are in CDT
Anonymous Guests (13)