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why is call wyvern on a timer?Follow

#1 Sep 20 2012 at 5:21 PM Rating: Decent
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Seriously, just remove the timer on call wyvern. It is enough of a penalty to lose your wyverns leveled up status when it dies. Wyvern should be able to be kept out all the time. This would benefit DRGs doing difficult content. As it is now a DRG who dies without call wyvern up is substantially weakened for 20min.

SE did a great job buffing wyverns, to the point where now the problem is the DRG dying and losing their pet. Pet shpuld just be available all the time.
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#2 Sep 20 2012 at 5:43 PM Rating: Good
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Keeping it alive, for better or worse, a balancing aspect of the job. And you're only wyvernless for 20 minutes if you summit it and immediately it dies.
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#3 Sep 20 2012 at 7:12 PM Rating: Excellent
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You young whippersnappers have it easy. Back in my day, Wyverns didn't get stronger the longer they were out and the they were on a two hour call timer.
#4 Sep 20 2012 at 11:29 PM Rating: Good
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Quote:
It is enough of a penalty to lose your wyverns leveled up status when it dies.


Considering wyverns can be instantly leveled up to max with Spirit Link if Empathy is fully merited (and given the relative mediocrity of Strafe and Deep Breathing, most people probably have it at 5/5 along with Angon nowadays) even in situations where they cannot normally gain exp (like, bcnm areas) I would say that's hardly a penalty anymore.
#5 Sep 23 2012 at 12:25 AM Rating: Decent
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Unless you're solo, the wyvern should be 5% of your damage or less, so who gives a ****. And it's free, if you want to start using up a 10k item every time you call it, SE will drop it to 5 minutes like BST, but otherwise, not happening. At least you're not losing 15-20% like a BST or 40% of your damage like a PUP when their pets die exactly as quickly as your wyvern, because they can't use fanatic's/fools drinks.

To be honest, DRG is just a SAM using a spear these days, plus jumps. The wyvern doesn't even matter anymore unless you want healing breaths.

Edited, Sep 23rd 2012 2:32am by louispv
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#6 Sep 23 2012 at 7:44 PM Rating: Default
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A lot of misinformed opinions in these replies tbh.

First, i leveled drg back in 2005 so i remember when things were REALLY bad for the job.

-the issue is not keeping the wyvern alive. That is easy. In fact the wyvern is often more durable than the drg now. Your reply insinuates that keeping the wyvern alive equates to the drg being "balanced" which is kind of weird since even with the wyvern, drg is still relatively low on the heavy DD totem pole. Losing the wyvern when the drg dies means 20min of gimp. Especially bad if youre subbing mage.

-5/5 empathy? Wut? No need for that. Wyvern can be kept alive np so it doesnt need buffs or maxed spirit link to be useful. Losing the max level wyvern status IS a penalty. But empathy is a waste for the most part. Maxed Angon and deep breathing are the smart picks.

-for /sam or /war, wyvern is there to make spirit/soul jump awesome and to leverage any af3+2 set bonus. On any real endgame content, yes the wyvern damage is lol. And thats a whole seperate issue.

To sum up, my point is not that the wyvern is hard to keep alive. Its that the 20minute timer is, imo, archaic game design. Its not a big deal, tbh its pretty rare that its a problem for me. But when it is, its annoying. And im bored at work.

[s

[i]Edited, Sep 23rd 2012 9:57pm by Llester
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#7 Sep 23 2012 at 10:04 PM Rating: Good
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I think Wyvern could use the equivalent of PUP's "Deus Ex Automata." Call it Ingress or something like that. Maybe put it on a five minute timer. The wyvern is weakened and needs an immediate Spirit Link or else he's going to die on the next AOE again. But at least he's still there with you.
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#8 Sep 24 2012 at 12:21 AM Rating: Decent
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thinking about it more, empathy 5/5 actually makes sense if you don't do any drg/maging.

anyway, i just think its odd that a mechanic (the wyvern) that supposedly puts the drg on par with other dd can be denied to the player for up to 20 minutes. its like if Hasso were on 20min cooldown, but stayed up until the player died. i guess its not really a big deal, since in the big picture i actually approve of penalties for dying. just meh, thats what weakened condition is for.


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#9 Sep 24 2012 at 12:55 AM Rating: Good
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-the issue is not keeping the wyvern alive. That is easy.


first post wrote:
Seriously, just remove the timer on call wyvern. It is enough of a penalty to lose your wyverns leveled up status when it dies.


Smiley: dubious

Quote:
-5/5 empathy? Wut? No need for that. Wyvern can be kept alive np so it doesnt need buffs or maxed spirit link to be useful. Losing the max level wyvern status IS a penalty. But empathy is a waste for the most part. Maxed Angon and deep breathing are the smart picks.


Thanks to Healing Breath 4 (and, the ability to max out wyvern exp in any situation, which is something only Empathy provides), Deep Breathing is kinda useless outside of Abyssea tbh. And for obvious reasons, even in Abyssea it's more of a fun "I wonder how much I can get in a single heal" fun toy than anything particularly vital.

Edited, Sep 24th 2012 2:57am by Fynlar
#10 Oct 13 2012 at 5:40 PM Rating: Good
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I have 5/5 angon 3/5 empathy and 2/5 deep breathing. 3/5 empathy allows me to lvl it to max in 90 seconds and allows it shell/protect normally as 2/3 of the buffs. It would be nice if SE could fix empathy, it still copies over useless stuff like hasso/seigan and won't copy some useful stuff like embrava.

Louispv wrote:
The wyvern doesn't even matter anymore unless you want healing breaths.

Don't forget our 100% crit extra tp jumps are tied into the wyvern being alive, losing 300 damage or more(Double attack) per jump along with an extra 15-20 or 30-40 tp sucks.

Fynlar wrote:
Thanks to Healing Breath 4 (and, the ability to max out wyvern exp in any situation, which is something only Empathy provides), Deep Breathing is kinda useless outside of Abyssea tbh. And for obvious reasons, even in Abyssea it's more of a fun "I wonder how much I can get in a single heal" fun toy than anything particularly vital.

This. Right now my HB does 1063 with a fully leveled wyvern and I can trigger at around 1k+ hp if I want so it's more then enough most of the time outside abyssea. Inside it's still useful since wyvern doesn't get to take advantage of curor buffs meaning while I have 3k hp HB still only does 1k w/o DB.

Edited, Oct 13th 2012 7:45pm by heldemon
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#11 Oct 17 2012 at 6:03 AM Rating: Decent
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Get the crafting market going, make it into a consumable. I'd say call it Wyvern Feed if that wasnt already the DRG Moblin-JSE.

Gets the Wyvern back on its feet, al be it weakened, for the mere cost of a few ingredients that wyverns like. Some Gelatine combined with a meat of some sorts. Put in a few peppers and say it increases fire element breath damage for a short while as an excuse for making yet another item too.

Or maybe use Dragon Blood as a requirement for a Wyvern Infuse, thats only like 2k these days.

Us cooks need something to make money off. Or if there's a decent goldsmithing alternative for this, even better.
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#12 Nov 13 2012 at 3:13 PM Rating: Good
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Turin wrote:
You young whippersnappers have it easy. Back in my day, Wyverns didn't get stronger the longer they were out and the they were on a two hour call timer.

And, like I did back then, I still call it "the best two hour in the game." Only now we get it every 20 minutes, how cool is that?

Smiley: cool
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