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Trial of Margails weaponsFollow

#1 Sep 16 2011 at 8:26 AM Rating: Default
639 posts
Please by 99 give all the Trial of Margains weapons their own indivdual name.

At 99 their wil be no quest added.

And it makes it very difficult if ay you have 8 elemental swords and cant macro them in for a S, or a quick cure. Or even for evasion or taking a hit, VIT sweapons.

Thank you.

#2 Sep 16 2011 at 1:42 PM Rating: Good
801 posts
Never understood why they didn't do this with all weapons. They split them up with the staves towards the end of the current lines. They are the same per element even though they have different stats within that element--but they are at least unique per element (like two Surya's Staff +2, one for SMN (-light perp) and another for cure potency). All weapons should at LEAST be unique by elemental path. In that case, I just carry one in satchel and one in inventory and swap accordingly if I need to go on full cure duty.

Anywho...agreed. Katanas, clubs, axes, H2H, GA, etc. all should at least get a unique name per element before we get to the final stages. Not so much for macro use for me--but moreso to easily identify them when you need to swap out weapons quickly.
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