Here are some Warrior job ability and trait ideas I'd like to suggest to SE, but I'd like some feedback from other players about them before I go and do that. Some are ideas I've put up here before, but with modifications based on previous feedback. Others are spur of the moment ideas I'd like to put out there for consideration.
I don't really follow their current "vision" for Warrior because frankly I think Warrior would be much more interesting and balanced with other jobs if it followed the original vision of "switching between offense and defense as the situation requires," sort of what they've done with Ninja, Samurai, and Dancer, among others.
To that extent, many of the suggestions are defensive in nature, a couple are offense-oriented. No levels are provided, but ideas are welcome.
Also, any other suggestions for new abilities would be great.
Blockade (War Job Trait)
Reduces the amount of TP an enemy accumulates when striking the Warrior while Defender is active.
Blood Haze (War job trait)
Adds a Regen effect to Berserk. The effect grows stronger at yellow, orange and red HP respectively.
Brace (War job ability)
Dramatically reduces the amount of damage taken by the next attack, but prevents TP accumulation while active (short duration, 15-30 seconds or until the next attack lands, 3 minute recast).
Instigator (War job ability)
Enhances Parrying and Shield Block rate but increases enemy Critical Hit rate. Allows a Warrior with Retaliation active to potentially retaliate after successfully Parrying or Shield Blocking an attack. (Either 3 minute duration/5 minute recast or 5/5 like Defender).
Rallying Cry (War job ability)
Enhances Double Attack rate for the warrior and party members nearby (similar duration/recast/enmity generation as Warcry).
Vae Victas (War job ability)
Temporarily increases the Warrior's Skill ranking in the weapon he is currently using but lowers Parrying and Shield Block rates (cannot raise a skill above "B+", or their Sword skill rating, and has no effect on weapons already rated higher). Grants access to additional weaponskills (for example, the warrior would be able to use Sharkbite or Crossreaper for as long as Vae Victas remained active, but not Guillotine or Dancing Edge). (Recast 3 minutes, Duration 5 minutes).
Wardance (or alternately, Skirmish, I can't decide which name I like better) (War job ability)
Enhances Enmity generation rate with each successive hit that deals damage to an enemy, but increases Weapon Delay. Critical Hits have a chance to stun the target while Wardance is active. (Note: enmity generation would raise to a reasonable maximum cap, and Retaliations count toward the enmity increase like normal hits). (I'm at a loss really as to how long this should last, should it be equal recast and duration?)
War Paint (War job trait)
Allows the warrior to Intimidate a monster affected by his Provoke ability. Only the monster affected by Provoke can be intimidated, and the ability to intimidate fades 30 seconds after the use of Provoke. (Alternately, Provoke could have a chance of Terrorizing the monster, but I thought the proc rate would have to be so small as to make the trait almost useless, or it would be more useful than Feral Howl, which costs Beastmasters merits and sits on a much longer recast timer).
Edited, Aug 31st 2011 2:20pm by GailC
