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Gear Stat. TransferalFollow

#1 Jun 22 2011 at 6:39 AM Rating: Decent
1,822 posts
You know, I've always thought about how boring it is always seeing everyone in pretty close to the same gear. Sure, there's variety, but especially with the implementation of AF3 (Empyrean) Armor you see so many people wearing the same thing. This has been a problem for a long time though, going back to the days of the Kirin's Osode's, Optical Hats and Walahra Turbans.

My idea is this.

Why not allow people to do a quest or some such, something fun and easy but time consuming enough that you don't do it every single time. The quest will allow you to transfer the stats of a piece of gear to another piece. The piece of gear you transfer the stats TO will become the same LEVEL and possibly Rare/Ex (where applicable) as the gear you're transferring stats from. Also, you will have to be already high enough level and of proper job orientation to wear said gear that you are transferring the stats TO.

For example. You get a AF3 Empyrean Body +2 for Warrior, but you don't like the style. So you do the quest and are able to transfer the stats and level of the Empyrean +2 body to say, your Warrior Artifact Armor Body, or a Darksteel Cuirass.

Think of it as basically, adding the appearance and style of a piece of gear of your choice (that you can equip on the job in question) to a piece you've already obtained (for the job in question).

This would give people a reason to do Dynamis more, to do Artifact Quests and other quests and missions.

This could even breathe in a big breath of life to Crafting and previous events that people no longer wish to do.

This could be just what the game needs to rejuvenate old events.

This would give a lot more variety to people's appearances and allow people to be more unique with their individual fashion.

And once more, this would bring forth a new reason to craft gear and obtain gear from older events.

I think this would be great, please consider it.
Long Live Vana Diel.
#2 Jun 22 2011 at 10:34 AM Rating: Decent
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As a tarutaru, the only things that really affect my appearance are heads and bodies, and sometimes legs - feet and hands are just a blip on the radar. I scream for joy whenever I can get an outfit that "matches" - such as the long time WHM uniform of Walmart turban + Noble's tunic + Blessed Trousers. Three different sets, one perfect blue and white outfit.

My "street" outfit is usually not what I wear out on the field, when I still have 3-4 macro changes making me blink like a Christmas light. If I want to be a fashionable black mage, I'll be wearing my outdated but still flashy relic+1 stuff (or even better, my Shantotto clone Shadow gear.) I wouldn't mind being able to swap the .DATS for some of the uglier bits of gear in my collection. (Shadow Coat for the Genie weskit? You bet!)

Then again, you have the gear snobs who judge you based on your in game appearance. You could throw them off by putting your Empyrean+2 sets on your level 1 RSE. "Yeah, I may look like a noob fresh off the character creation screen, but I'm still putting out 6K Ukko's Furies!"

Edited, Jun 22nd 2011 12:36pm by catwho
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#3 Jun 23 2011 at 2:52 PM Rating: Good
701 posts
So it's basically a different take on the fashion or appearance tab/settings that other games have (or people beg for but is never implemented). I certainly wouldn't be against the idea. It might be pretty cool. There always have been nice looking armor sets that were saddled with bad stats. It might bring some use to those.

People who hate to be checked will really hate this. Not that I really care about them. I never understood why this is so insulting, even knowing that the dialogue translates differently in Japanese. Also, PS2s may burst into flame or gain sentience or something.
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#4 Jun 24 2011 at 4:35 AM Rating: Decent
1,822 posts
There is just so much cool looking gear that goes to waste, while people just continue to wear the same new things when they are added. There's not enough diversity when there could be and it would really give a reason to craft a lot of things and obtain a lot of things from older NM's and events.

I think this would be a great change for the game honestly, if you think about it.
Long Live Vana Diel.
#5 Jun 24 2011 at 8:28 AM Rating: Decent
3,638 posts
With AF3 having desirable stats, this may be the first time in the entire history of the game where people wearing full sets of armor that actually look good for their job. Unless they're a BLU, that is. Yuck.
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#6 Jun 24 2011 at 5:53 PM Rating: Decent
1,822 posts
Erecia wrote:
With AF3 having desirable stats, this may be the first time in the entire history of the game where people wearing full sets of armor that actually look good for their job. Unless they're a BLU, that is. Yuck.

That is completely based on opinion. Like the BLU set, some people (including myself) absolutely love it. Some people love and hate the looks of different armor but will wear whatever is best stat wise. I just personally hate seeing everyone running around in the same things when there's so much diversity in gear in the game, but that gear never gets used or worn.

This idea would be a way of getting that gear, both crafted, quested, from missions and NM's worn, made and obtained once more. It would bring some depth to the game and certainly breathe new life into crafting. It would also be nice for having older sets of armor up on the auction house for new adventurers as well.

They could give it a tag kind of like Augmentation and call it something like "Infusion". You infuse the stats of one gear into another, they could even make it a enjoyable thing to do, maybe a new quest or something. You could re-infuse stats if you so desired as well.

It wouldn't hurt anyone, would help out a whole lot of things and from what I can see is perfectly within the limitations of the PlayStation 2. It's nothing more than stats and using current models.

I think this would be an awesome thing to do and put a whole lot more variety into the fashion of the game.

Once more, I think how it should work is:

To infuse an armor with stats from another, the equipment must share at least one of the same jobs and you must be of proper level to wear whatever the highest level is between the two. You infuse the stats into the gear and it makes it "Infusion/Exclusive" kind of like "Augmented/Exclusive" is now. If you want to reverse the process you can as well, without anything being lost.
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#7 Jun 26 2011 at 8:51 AM Rating: Decent
Interesting idea EndlessJourney. Honestly though, i'd rather SE put all the graphical tweeks on hold for a bit and fix the annoying gameplay problems that have been let go far too long(zoning into oblivion on PC, the various NPC lockups on PS3).

Like this new 3d icon business i think they have slated to drop soon. They coulda just held that. Need to tighten up the current game issues before messing about with graphical shinies that do nothing for playability.
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#8 Jun 26 2011 at 11:32 PM Rating: Decent
1,570 posts
Very interesting idea. Of course, I'd end up turning my RDM AF into my official melee set, but it would be nice to be able to have the bonuses of that tiara on the pimp hat.

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#9 Jun 27 2011 at 2:49 AM Rating: Default
6,424 posts
Modifying equipment itself is likely not possible, due to PS2 restrictions.

However, it should be very possible to lock the appearance of your current armor, so that you always look the same on a job. This would also have the added advantage of getting rid of the blinking.

Weapons should be excluded, otherwise you get weird stuff like greataxes attacking at dagger speed and damage.
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