There are many things in the game right now that need to be addressed, but there is one I think is rather important that I would like to discuss today. Something that is a very easy fix that should have been done already.
Please Bring Back Traditional Experience Points Parties.
As of now, if you are a new adventurer you will likely solo your way up to about 30, possibly getting into a small two or three man group a time or two along the way. Once you reach 30, you can essentially go into Abyssea, stand in one place with no gear on and open little boxes (IF THAT. Some people are invited simply to stand there and do nothing) for as little as 12 or so hours to reach the level cap. This is a major problem.
For those who already leveled up the old fashion way, before Abyssea, it's not such a big deal. But for new adventurers this really takes away both the immersion and personal development they gain from experience points parties and actually interacting instead of just standing around to get to level cap. It also introduces them to many new areas along the way in a much more linear fashion.
People may argue this but honestly, do you feel leveling up in your game should come down to some one simply by standing in one place, doing nothing but opening coffers (IF THAT) to go from level 30 to 90?
Even if this is so, please give people the option to party. You do not even have to penalize or change Abyssea and can make it fun for everyone to do. I absolutely do not think the old fashion rate of Experience Points needs to come back, but partying does!
So what's the solution? It's very simple. Just increase the experience points that non abyssea monsters give while in a party. The bigger the party, the better the gain, all the way up to 6 people like it was originally intended. Leave the alliance experience points parties to Abyssea or higher levels. A six person or less party develops the skills in new adventurers to know how to operate, but it doesn't need to take forever either. Allow for many different job options and combination's as well, so that adventurers are never left out nor feel excluded.
My idea, would be that the experience points on ordinary experience party monsters outside of Abyssea would increase with each kill the higher the experience points chain grew. Previously and Currently, this would cap around 300-500 a kill, so why not simply INCREASE that number AND make experience points chains easier to get across the levels? It encourages people to do their best and focus while rewarding them greatly and making things fun as well.
It's not just new adventurers, but old adventurers like myself really would like some more options aside from simply abyssea. I would like to level up in a party, with fellow adventurers across the many lands of Vana Diel once more, but there's no reason it needs to be slow either.
Make it to where the experience points is comparable to Abyssea, just in a different setting and area, giving people options and letting new adventurers experience how to properly interact and gain the skills they need.
Along with the wonderful Level Sync function, you could breathe new life back into partying and make the game feel much less lonely and take people out of one area for experience points.
Again, the Experience Points Gain rate should be comparable to Abyssea, if not a slight bit less, but very close in the least.
Say you're in a six person party, you're synced to level 52 and battling crabs in Kuftal Tunnel.
Chain 1-10 gives you 300-500 Experience Points Per Kill, chain 10-20 gives you 500-1000 Experience Points Per Kill, chain 20-30 gives you 1000-2000 Experience Points Per Kill and so on and so forth. This is just an example.
Of course, I think the rate in which combat AND magic skills are gained would definitely need to be increased, but as of now they already do. You have people going into Abyssea and standing around from levels 30>90 not gaining the proper skills then trying to catch them up and sadly, it's not really their fault either, for this is what has been imposed on them.
It would make for more diversity in experience points gain, give people more options and REALLY would help out the new adventurers. It would really be a nice change for the veterans as well.
Again, the Experience Points Gain rate would need to be close to that of Abyssea, but at this point when that's all anyone does now all it can do is help the game and breathe new life into the very system that made this game so fun and unique.
So please, implement something like this, for the new adventurers and for veterans alike, to have more diversity, to better hone their skills and for a much better experience than standing in one place opening a bunch of little boxes for hours on end.
Edited, Jun 3rd 2011 1:54am by EndlessJourney