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Abyssea chests & memory limits, Part DeuxFollow

#1 May 29 2011 at 2:08 AM Rating: Default
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Yeah, I'm pretty sure I've made a thread about this before. Not going to bother looking for it. It's time for another one, anyway, because as I anticipated in said earlier thread, the problems are worsening.

Right now in Abyssea, during most if not all hours of the day, I'm starting to encounter some severe problems with getting enough Sturdy Pyxides to drop for whatever it is I'm doing. Normally, capped pearlescent makes the drops around 95%. Lately though, I'm lucky to get over 50% overall, and I will sometimes go for stretches of 10-20 or so kills without seeing a single box.

We know that this is because the zones can only handle a certain amount of chests on the ground at any one time. Thing is, with all of the higher level players now and all of the folks doing a mad rush for empyrean weapons and setting up cleaves/AoEburns and whatnot, this is really starting to pose a problem for everyone in Abyssea regardless of what they're doing. This problem will only get worse as we approach level 99. Something needs to be done about it or else the enjoyability of Abyssea is going to be largely impacted for many players, myself included.

Some ideas:

1) Allow players to choose what types of box contents they do not want showing up on their killshots. For instance, if a chest was going to drop that would contain temporary items, the chest will just not appear at all if the player has elected it. This relies on player effort to work properly, but I think many people would elect to block temporary item chests from dropping if they could choose to (really, there's far too many of them that drop), as well as EXP boxes (many people are already capped on EXP and merits). So much of this problem is caused by people just leaving behind boxes with things they don't want. If they could eliminate some of those things they don't want, not only would it save them some time looking through the boxes (EXAMPLE: if I knew all the blue boxes that appeared from my kills contained either cruor or TEs, I'd know I could just key them without bothering to check them, making them stay on the ground for only a very short period of time), it would lessen the strain on the entire zone.

2) Lower the duration of time that chests will stay on the ground if the limit is being reached. I mean, if you're hardly getting any boxes to begin with, you probably don't need the full 3 minutes to deal with them, anyway.
2a) Alternatively, make a box despawn sooner if it isn't examined at all. For instance, sometimes people want absolutely nothing that's inside red boxes, if they have already attained their ideal lights. In such a case, the only purpose of putting more red boxes on the ground for those players is to contribute toward the memory limits.
2b) Alternatively, make a box despawn sooner if it IS examined and then subsequently left alone. For instance, if it is left alone for one minute afterward (assuming the standard 3 minute limit isn't reached first)

That's that, for now. If anyone else has any other (reasonable) ideas, feel free to chime in. I just hope that this problem can be nipped in the bud soon before it is allowed to get worse. I enjoy Abyssea greatly and I do not want to see it go down the tubes because of this issue.

Edited, May 29th 2011 4:10am by Fynlar
#2 May 29 2011 at 2:53 AM Rating: Excellent
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I think in the last thread this was brought up in, the most reasonable issue brought up was a way for people to dismiss unwanted chests. In terms of the actual number of chests, taking 1-3 mobs off the various families, especially those not killed often, can help curb chest shortages.

The other, and no doubt unpopular, option would be to introduce diminishing returns when killing so many mobs within a set period of time. We see similar in the mainland with the -aga farming nerf of old, but chest limitations aren't quite a worry, here.

I'd also lobby that GoV zones need more and more frequent chest pops. After spending 30 hours in Zeruhn with 16 possible chests and still not getting the prouesse ring with level 5 casket discovery, I gave up. The zone itself can't really support more than 10 people.
#3 May 29 2011 at 2:59 AM Rating: Decent
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The problem is there, sure. However i'm fairly sure your solution isnt going to be pleasant. Nor do i think there's any other solution other than just... i dont know, adding more chests to memory?

1) Selecting what chests you want or not want. You're going to need one of those other chests at one point, and then you're screwed.

2) Lower duration at cap? bad idea since you can always get a link that takes some time dealing with, or otherwise if you are mass AoE farming, it takes some time going through all the chests.

2a) Again, if something comes up, you finally get a chance to go for the box and it'll despawn infront of you.
2b) Least troubling for people, but there will always be situations where it's less than ideal.

I know SE is going to ruin the solution to this already. Instead of just adding more memory, or more chests to memory, they're going to reduce the droprate. So simply bringing up problems is a bad idea in general.

Instead, how about you add an option to the bottom to DESPAWN THE CHEST. And in order for people to do so, add in a little incentive. Either some small amount of cruor, or a FREE Forbidden Key. That way people will definaely despawn unwanted chests.
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#4 May 29 2011 at 4:13 AM Rating: Decent
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1) Selecting what chests you want or not want. You're going to need one of those other chests at one point, and then you're screwed.


So re-enable them?

I mean, it's not like people already do this kind of thing by putting on MAB atmas to farm stuff like amber light and then switching to more physically-oriented atma for cleaving.

Saying this is a nonviable solution because some players would choose to be stupid about it doesn't really make it a nonviable solution.

Quote:
2) Lower duration at cap? bad idea since you can always get a link that takes some time dealing with, or otherwise if you are mass AoE farming, it takes some time going through all the chests.


Honestly, if you really care about your (blue) box that bad, you'd just key it mid-combat. I do this all the time in multiple link scenarios. Not that hard. /item "Forbidden Key" <stnpc> macro is your friend. Alternatively, if you just can't get it done yourself, you bring a keybitch to do it. EXP alliances do it; you can too.

But really though, this is actually the problem at hand right now. With the chest overload going on, if you AoE down 20 mobs, you're lucky to get more than 2-3 boxes to drop even with capped pearl. In this case, all 180 seconds wouldn't even be necessary to cover them all.

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I know SE is going to ruin the solution to this already. Instead of just adding more memory, or more chests to memory, they're going to reduce the droprate. So simply bringing up problems is a bad idea in general.


I don't think the new XI team is retarded enough to receive a "hey, the drop rate on X is lower than it's supposed to be!" complaint and give it a "ok, we'll lower the drop rate on X so that it *is* what it's supposed to be!" response. That sounds more up the XIV team's alley...

Quote:
Instead, how about you add an option to the bottom to DESPAWN THE CHEST. And in order for people to do so, add in a little incentive. Either some small amount of cruor, or a FREE Forbidden Key. That way people will definaely despawn unwanted chests


I didn't suggest that because as you said, there is really no (direct) incentive to do such a thing. The things you suggested probably aren't good enough incentives, either. People are not hurting for cruor or keys nowadays.

It's kinda hard to offer a good incentive for something like that too, because I doubt they want to offer stuff that's better than what's actually inside the chests.

Edited, May 29th 2011 6:15am by Fynlar
#5 May 29 2011 at 8:14 AM Rating: Good
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I don't even think you need an incentive for force despawning, but if you're gonna insist, maybe make it like a 30s TE. Personally, I love blue temp item chests and would get ****** if people blocked them off. The unneeded golds or red chests with lights people don't need can gtfo, though.
#6 May 29 2011 at 10:22 PM Rating: Good
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I don't even think you need an incentive for force despawning,


No incentive -> people aren't gonna do it -> problem isn't fixed. :|
#7 May 30 2011 at 1:32 AM Rating: Good
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Eh, getting rid of unwanted chests if you're cleaving would be plenty incentive for me as a key *****. Then again, I don't think many are actually aware of the zone limits if what I'd seen in Zeruhn is any indication with people leaving blues or browns with unwanted junk just sitting there. Besides, while the number of people in the zone could possibly hint at the flow of chests being spawned, it's possible 20 people could mess things up more than 100+.
#8 May 31 2011 at 6:26 AM Rating: Decent
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[dev1015] Abyssea Update Scheduled for June 6
As part of a continuing effort to alleviate congestion in Abyssea areas, an update will be performed on Monday, June 6 incorporating the following refinements:

Sturdy pyxides in Abyssea areas will appear in significantly greater quantities.
Players will be given the option to manually destroy any sturdy pyxis.
*When exercising this option, the destroying player will receive a cruor reward proportional to the rank of the pyxis.

The name of the player who successfully struck a fiend's weakness will be displayed in the message log.
When performing atma infusions, players will be able to view and select from a list of their twelve most recently infused atma.
*When selecting from this list, players will be able to infuse two or three atma at once.
*This feature will function independently of the "Reinfuse previous atma set" option. (Atma selected from the list will not overwrite the previous atma set, nor will atma infused via "Reinfuse..." be stored in the list.)


I think we were heard! Cheers~
#9 May 31 2011 at 7:13 AM Rating: Decent
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I'll take credit for this just because I'm cranky Ankabut hasn't spawned for my GS trial after 4 hours of killing PH.
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