Yeah, I'm pretty sure I've made a thread about this before. Not going to bother looking for it. It's time for another one, anyway, because as I anticipated in said earlier thread, the problems are worsening.
Right now in Abyssea, during most if not all hours of the day, I'm starting to encounter some severe problems with getting enough Sturdy Pyxides to drop for whatever it is I'm doing. Normally, capped pearlescent makes the drops around 95%. Lately though, I'm lucky to get over 50% overall, and I will sometimes go for stretches of 10-20 or so kills without seeing a single box.
We know that this is because the zones can only handle a certain amount of chests on the ground at any one time. Thing is, with all of the higher level players now and all of the folks doing a mad rush for empyrean weapons and setting up cleaves/AoEburns and whatnot, this is really starting to pose a problem for everyone in Abyssea regardless of what they're doing. This problem will only get worse as we approach level 99. Something needs to be done about it or else the enjoyability of Abyssea is going to be largely impacted for many players, myself included.
Some ideas:
1) Allow players to choose what types of box contents they do not want showing up on their killshots. For instance, if a chest was going to drop that would contain temporary items, the chest will just not appear at all if the player has elected it. This relies on player effort to work properly, but I think many people would elect to block temporary item chests from dropping if they could choose to (really, there's far too many of them that drop), as well as EXP boxes (many people are already capped on EXP and merits). So much of this problem is caused by people just leaving behind boxes with things they don't want. If they could eliminate some of those things they don't want, not only would it save them some time looking through the boxes (EXAMPLE: if I knew all the blue boxes that appeared from my kills contained either cruor or TEs, I'd know I could just key them without bothering to check them, making them stay on the ground for only a very short period of time), it would lessen the strain on the entire zone.
2) Lower the duration of time that chests will stay on the ground if the limit is being reached. I mean, if you're hardly getting any boxes to begin with, you probably don't need the full 3 minutes to deal with them, anyway.
2a) Alternatively, make a box despawn sooner if it isn't examined at all. For instance, sometimes people want absolutely nothing that's inside red boxes, if they have already attained their ideal lights. In such a case, the only purpose of putting more red boxes on the ground for those players is to contribute toward the memory limits.
2b) Alternatively, make a box despawn sooner if it IS examined and then subsequently left alone. For instance, if it is left alone for one minute afterward (assuming the standard 3 minute limit isn't reached first)
That's that, for now. If anyone else has any other (reasonable) ideas, feel free to chime in. I just hope that this problem can be nipped in the bud soon before it is allowed to get worse. I enjoy Abyssea greatly and I do not want to see it go down the tubes because of this issue.
Edited, May 29th 2011 4:10am by Fynlar

