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Idea for conserving inventory spaceFollow

#1 May 12 2011 at 3:12 AM Rating: Decent
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I'm not sure if this has ever been suggested before but the idea popped into my head recently.

As you are aware Inventory space is limited to a cap of 80 on everything as far as we know, be it your Mogsafe, Mogsatchel, Mogsafe, storage, and Moglocker etc.

But there is another storage space that we have that isn't really mentioned and that is the space reserved for your Temporary Items for Abyssea, Campaign Battles, and other various events that use temp items. Now I think that it is logical to assume that this space also has a potential capacity for 80 items also although it never really gets that high. I think I have 15-20+ temp items for Abyssea which still leaves substantial room if indeed it's capable of 80 items. Since your Abyssea temp items are stored that inventory seems permanent unlike the temps from other areas. They are most likely independant of each other.

This is my Idea. In order to help ease the 80 cap Inventory space of the inventory for your gear, when you change jobs and go to the storage NPC's for your Artifact Gear, or your Relic Gear assuming you have the complete sets and the appropriate storage slips. Why not have the NPC give you an item that works sort of like the magian spectacles where you have infinite uses called "Insert Artifact or Relic armor Name here" armor set that when you use it, it deposits your Artifact gear and or your Relic gear into the Temporary Item storage area where you are free to equip it as long as you dont zone, zoning requires you to use the item again and when you change jobs you just give the item back to the storage npc.

Seems to me that this would help ease inventory issues for some people that still use pieces of Artifact and Relic gear in their macros.
#2 May 12 2011 at 7:44 AM Rating: Decent
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Nono, what you need to do is put your Bag of Holding, inside your Bag of Holding.

The whole storage slips thing was a good pick already. They need to expand on that by allowing just about anything to go in. Even random junk items. Or stacks of tools and foods.
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#3 May 17 2011 at 1:37 AM Rating: Default
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SE added 2x80 slots already, and people still run out of room. 15-20 items will do nothing. Besides, those extra slots are needed for future temp items. Also, I believe abyssea temp items use their own special temp container, whereas the other zones use a global temp container that is erased on zone entry/exit.

And there's the problem of not being able to equip items from any container other then inventory (due to mechanics involved).

This last update, SE added the ability to send ex items to mules, which helps alleviate some storage issues. For a while. (WoE coins do not send for some reason, while +1 seals do, but every bit helps.)
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#4 May 17 2011 at 3:00 AM Rating: Good
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Slips and mule storage have helped a lot. Really, all I'd like left of inventory management is the means to equip or use items in either the sack or satchel. Granted, super situational gear is part of what created this need, but I can't really see SE cutting down on that in favor of fewer more powerful items for us to chase.
#5 May 17 2011 at 6:36 AM Rating: Decent
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Seriha wrote:
Slips and mule storage have helped a lot. Really, all I'd like left of inventory management is the means to equip or use items in either the sack or satchel. Granted, super situational gear is part of what created this need, but I can't really see SE cutting down on that in favor of fewer more powerful items for us to chase.


Items can be moved freely between the three containers, so I see little need. But perhaps a macro command to move items between containers? (Also, more characters per macro line, but that's a different issue.)

Another big storage issue can be solved by moving furniture to it's own container. Players can then design their moghouse as they see fit, without filling the mogsafe with locked furniture. I would have expected them to do this after the moghouse screenshot contest, but alas...
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#6 May 17 2011 at 5:49 PM Rating: Good
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Still doesn't solve the problem of having over 80 items you'd like to use (which isn't hard if you start collecting staves, gorgets, and belts), or maybe keeping 5 slots or so open so you can actually receive random loot from the pool.
#7 May 17 2011 at 6:00 PM Rating: Excellent
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Break it up into pockets: Menu>Inventory>Head/MainHand/OffHand/Ranged/Ammo/Body/Legs/Hands/R.Ear/L.Ear/R.Ring/L.Ring/Legs/Waist/Feet/Back, and one more for miscellaneous.

At 80 per pocket, if you fill that to capacity, then you're a pack rat that needs to change your evil ways.


Edited, May 17th 2011 5:01pm by SunriderRagnarok
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